Top tier dueling = item control, weapon denial above all. as I mentioned earlier, hyperblaster is one of the most risky weapon grabs on dm1... RG is more risky, and maybe lower RL, but that's it. So there's a risk in acquiring it, and there's a lot more distance involved on dm1; Hyper becomes exponentially a less effective weapon on dm1(from the long distances) than other maps, because it's harder to force someone into a situation(ex: narrow corridor) where it COULD be very effective.
I'm having a hard time understanding what's your motivation behind modifying these maps. You want to change maps that have been exhaustively played in both casual and tournament settings-for, my guess, more than ten years. At this point, it's not really worth changing those old maps. It just messes up the established knowledge base and strategies based around those maps, only for that to be all wasted effort on a player's part since there's this other version of the same map. Overrides work better in the deathmatch setting, since knowing these things are less important and detrimental to the player base. If you really want to do the 1v1/tdm scene a real favor, how about making a new map specifically for those mods? It's not as easy task as making overrides but the reward is far more reaching and fruitful.
i probably have a 1% chance of ever winning in duel against you
@barton-Yeah, rdm2 is pretty rail-heavy. Tbh though, having a map like that isn't so bad even if it ain't one of my favorites. The only change I'd like to see is removing the spawn pad at rg.
Also...Jaquio, you can't call your thread "Official* Tourney Map Updates".. name it to "JaQuIO's Official Tourney Map Updates". Pretty sure console would agree.