is there an easy way to differentiate between a spawned or dropped item?
This will only fix ammo drops.if 10 or 15 players change there to a dif skin 5 to 10 time on a map where the CS_MODELS is close to max server will crash - out of configstrings / overflow finding index models
It'd be simple to implement, but what stopped me was the realization I'd have to make this change to every mod... vanilla, xatrix, coop, etc.
Ah. OK, thanks.
Whenever someone +ia's a map, I always find myself dropping nades everywhere, and the map gets covered in them. But that was a different game, and it was probably someone else doing it.
Quote from: Whirlingdervish on August 04, 2011, 01:16:22 PMis there an easy way to differentiate between a spawned or dropped item? I'm assuming there must be since dropped items disappear after 30 sec. Not sure of the specifics though.
Why is the vanilla server called vanilla?
Quote from: console on August 04, 2011, 01:42:38 PMQuote from: Whirlingdervish on August 04, 2011, 01:16:22 PMis there an easy way to differentiate between a spawned or dropped item? I'm assuming there must be since dropped items disappear after 30 sec. Not sure of the specifics though.Yep. More specifically this flag is used to prevent you from picking up the item again right away. Should be something like binary adding "IT_DROPPED" on spawn flags.