They're only cool if you have the limitted edition ones that Mya recorded in her sultry tones..
i probably have a 1% chance of ever winning in duel against you
Quote from: UUD-40 on October 02, 2008, 04:19:18 PMQuote from: haunted on October 02, 2008, 03:04:49 PMyes but that's the whole point, you would hit the timer bind for mega as your health dropped < 100, or heard the appropriate health noise from your opponent.oh and timers suck, i've never used them so it's hard for me to understand how much easier it is than simply looking at the gameclock.Assuming you/your enemy had 100 health upon picking up the mega, and you/your opponent didn't get injured while having the mega. you misread what he said..
Quote from: haunted on October 02, 2008, 03:04:49 PMyes but that's the whole point, you would hit the timer bind for mega as your health dropped < 100, or heard the appropriate health noise from your opponent.oh and timers suck, i've never used them so it's hard for me to understand how much easier it is than simply looking at the gameclock.Assuming you/your enemy had 100 health upon picking up the mega, and you/your opponent didn't get injured while having the mega.
yes but that's the whole point, you would hit the timer bind for mega as your health dropped < 100, or heard the appropriate health noise from your opponent.oh and timers suck, i've never used them so it's hard for me to understand how much easier it is than simply looking at the gameclock.
Whenever your opponent receives damage it's an indicator of their health from the sound you hear being that different sounds are made as your health decreases, which you prob. already know. for the timer to work how I was referring to, you would start the 20 sec timer for mega when you hear the crossing to <100hp sound from the opponent. a nd you'd get that sound from hitting them or listening to them inflict damage to themselves (rj, fall damage, etc..)
That Health countdown IS a freaking pain in the ass.Is there a way to remove that, only ?