Quote from: peewee_RotA on January 01, 2011, 03:19:39 PMQuote from: |iR|Focalor on January 01, 2011, 12:35:11 PMI thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?I wasn't able to fix most of the errors before christmas I just want to finish it up and get a move on with gungame. I'm certain we'll have an event for this soon. Need some maps first though Groovy. Git-r-done! Sounds interesting. I don't think worrying a whole lot about maps or new custom maps should allow this to get brushed under the rug for good. If the "weapons" for this mod are interesting enough, who cares about map appearance, just use a selection of suitable mutant maps, perhaps community recommended maps that would fit the bill for the play style you're going for. I miss the old days when TS had a plethora of servers all running lots of different mods.
Quote from: |iR|Focalor on January 01, 2011, 12:35:11 PMI thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?I wasn't able to fix most of the errors before christmas I just want to finish it up and get a move on with gungame. I'm certain we'll have an event for this soon. Need some maps first though
I thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?
ammo is now "snowammo.md2"projecticle is now "snowball.md2"the POV weap is the same as it was (hands & snowball)
they're separated because the animation has the grenade that changes shape & it didn't look good as the snowball. Blender can't merge vertex animated models so I did them seperate.But I just found out q2modler joins vertex models so here's a combo copy.
fixed.
The glow still needs to be removed. It looks... funny.