Author Topic: picmip problem  (Read 2323 times)

l0ckp1ck

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picmip problem
« on: December 16, 2010, 04:07:04 AM »
ok so i set my picmip to 100 but then i don't get a proper view of my selected weapon, as shown in the pics below. is there a way to set your picmip high but still keep the original appearance of your weapons
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Offline fdrjk

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Re: picmip problem
« Reply #1 on: December 16, 2010, 04:08:24 AM »
Why would you want to view your weapons? IMO, it just takes up space on the screen.

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l0ckp1ck

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Re: picmip problem
« Reply #2 on: December 16, 2010, 04:25:40 AM »
i like to view my weapons. the only way i know to change it would be to use the bright weapons skins to overide the stock ones but i don't really want to do that if i can get away with it
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Offline VaeVictis

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Re: picmip problem
« Reply #3 on: December 16, 2010, 10:56:49 PM »
jehar is the only person who gets away with that shit... and people who run linux and saw jehar's set up on tastycast

it takes a modified client, so you COULD recompile the aprq2 source code after editing it... but its a modified client and flagged by anticheat and such

just dont use picmip lol there isnt even any reason to in quake2
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Offline |iR|Focalor

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Re: picmip problem
« Reply #4 on: December 17, 2010, 12:46:11 AM »
With most computers in use these days, I don't think there would be any advantage to using picmip.
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Offline VaeVictis

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Re: picmip problem
« Reply #5 on: December 17, 2010, 01:40:48 AM »
With most computers in use these days, I don't think there would be any advantage to using picmip.

players use it for a smoother cleaner look rather than old low resolution or sharp high resolution textures.... in quake3 and quake4 it actually serves a purpose of better visibility, however in quake2 the textures contract bright skins so well there really is no point...

overall its just a preference, smooth textures that are all uniform, or some maps looking AWESOME while other maps look like shit
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