IR Goggles- item_ir_goggles
Quote from: MCS_FaderJok0 on July 13, 2010, 11:38:38 AMIR Goggles- item_ir_goggleshttp://www.youtube.com/watch?v=juFZh92MUOY
"|iR|Goggles" may just be my FFA alias for the month.
Target_* entities target_anger = "This trigger will cause an entity to be angry at another entity" target_orb = "Translucent pulsing orb with speckles"
target_killplayers = "Kills all the players on the map"
Rogue Entities Ammo_* entities ammo_disruptor = "Ammo for Disruptor" ammo_flechettes = "Ammo for ETF Rifle" ammo_nuke = "Anti-Matter Bomb" ammo_prox = "Ammo for Prox Launcher" ammo_tesla = "Tesla" DeathMatch Stuff dm_tag_token = "The tag token for deathmatch tag games." Func_* entities func_door_secret2 = "This is for the making of Secret doors." func_force_wall = "A vertical particle force wall" func_plat2 = "This is used for platforms or elevators." Hint_path entitie hint_path = "Use this to get the monsters to walk around the map." Item_* entities item_compass = "Compass" item_doppleganger = "Dopple Ganger" item_double = "Double Damage" item_ir_goggles = "IR Goggles" item_sphere_defender = "Defender Sphere" item_sphere_hunter = "Hunter Sphere" item_sphere_vengeance = "Venegance Sphere" Info_Player_* entities info_player_coop_lava = "Potential spawning position for coop games on rmine2 where lava level needs to be checked." info_teleport_destination = "Destination marker for a teleporter." Key_* entities key_nuke = "Antimatter Bomb" key_nuke_container = "Antimatter Pod" Misc_* entities misc_nuke_core = "Nuke Core." Monster_* entities monster_carrier = "This is the Carrier" monster_daedalus = "This is the Daedalus" monster_kamikaze = "This is the Kamikaze Flyer" monster_medic_commander = "This is the Medic Commander" monster_stalker = "This is the Stalker" monster_turret = "This is the Automated Defense Turret" monster_widow = "This is the Black Widow" monster_widow2 = "This is the Black Widow Boss" Target_* entities target_anger = "This trigger will cause an entity to be angry at another entity" target_blacklight = "Pulsing black light with sphere in the center" target_killplayers = "Kills all the players on the map" target_orb = "Translucent pulsing orb with speckles" target_steam = "Creates a steam effect." Trigger_* entities trigger_disguise = "Anything passing through this trigger when it is active will be marked as disguised." trigger_teleport = "Any object touching this will be transported." Turret_* entitie turret_invisible_brain = "Invisible brain to drive the turret." Weapon_* entities weapon_chainfist = "Chainfist" weapon_disintegrator = "Disruptor" weapon_etf_rifle = "ETF Rifle" weapon_plasmabeam = "Plasma Beam" weapon_proxlauncher = "Prox Launcher" Other Xatrix Hack ammo_nails = "Classname ammo_nails = ammo_flechettes" ammo_magslug = "Classname ammo_magslug = ammo_flechettes" ammo_trap = "Classname ammo_trap = weapon_proxlauncher" item_quadfire = "Classname item_quadfire = item_sphere_hunter, item_sphere_vengeance, item_sphere_defender" weapon_boomer = "Classname weapon_boomer = weapon_etf_rifle" weapon_nailgun = "Classname weapon_nailgun = weapon_etf_rifle" weapon_phalanx = "Classname weapon_phalanx = weapon_plasmabeam" weapon_heatbeam = "Classname weapon_heatbeam = weapon_plasmabeam" X7Any map or map override that is used on the xatrix server can be used on a rogue server.
Maybe you could make an entity list for zaero?