Author Topic: Q2 Remastered/Q2 for Quake Live  (Read 16260 times)

Offline Jay Dolan

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Re: Q2 Remastered/Q2 for Quake Live
« Reply #45 on: July 08, 2010, 06:02:07 PM »
Would you consider joining the Quake2World project?  We would love to have q2dm*.bsp ported to this game.  You'd be joining a rounded team of about 10 individuals from developers to texture artists.  You'd be porting maps to an engine that's far more capable than Quake2, and far more accessible than QuakeLive.  Per-pixel lighting (dot-3 bump map + parallax map), hardware-based dynamic light sources, weather effects, Quake3-style texture animations, blended terrain, etc.. are all at your disposal.  Updated tools (NetRadiant) fully support Q2W out of the box.

We're on irc.freenode.net, #quetoo.  Come say hi if you're interested.

Offline themuffinman

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Re: Q2 Remastered/Q2 for Quake Live
« Reply #46 on: July 09, 2010, 04:53:32 AM »
Would you consider joining the Quake2World project?  We would love to have q2dm*.bsp ported to this game.  You'd be joining a rounded team of about 10 individuals from developers to texture artists.  You'd be porting maps to an engine that's far more capable than Quake2, and far more accessible than QuakeLive.  Per-pixel lighting (dot-3 bump map + parallax map), hardware-based dynamic light sources, weather effects, Quake3-style texture animations, blended terrain, etc.. are all at your disposal.  Updated tools (NetRadiant) fully support Q2W out of the box.

We're on irc.freenode.net, #quetoo.  Come say hi if you're interested.

Interesting!
Just sent you a PM  :biggungrin:
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