Author Topic: Draw distance  (Read 2547 times)

Offline erik

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Draw distance
« on: October 06, 2011, 06:58:19 PM »
Is there a cvar to control draw distance?  There are certain maps where I lose visual on things at a distance...TLTF is one, and on dm3 when looking at invul area
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Offline VaeVictis

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Re: Draw distance
« Reply #1 on: October 06, 2011, 10:00:58 PM »
Quote
gl_zfar
   
8192

Control how far you are able to see in the world. Default Quake II GL renderer uses 4096 units, which results in some parts of maps not being visible at long distances. 8192 should be fine for almost all maps.

:)
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Offline Acer

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Re: Draw distance
« Reply #2 on: October 07, 2011, 04:13:15 AM »
... and on dm3 when looking at invul area

That's caused by a map visibility error, a so called hall-of-mirrors effect.  There's also one in dm8 - When you're at the slugs ammo above the Mega/RA dropdown, move toward the railgun a little and look at the doorway on your right.

« Last Edit: October 07, 2011, 05:00:45 AM by Acer »
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Offline [BTF] Reflex

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Re: Draw distance
« Reply #3 on: October 09, 2011, 08:18:03 PM »
Might look better on a PC instead of a mac erik :)
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Offline erik

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Re: Draw distance
« Reply #4 on: October 09, 2011, 09:43:47 PM »
Haha :)

My next purchase is going to be a Sig Sauer, not a PC.
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Offline fdrjk

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Re: Draw distance
« Reply #5 on: October 11, 2011, 03:35:13 PM »
Try "skydistance 4096".
Or maybe 8192 if that doesn't work.
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