The Quake2 don´t was able make speedjumps before? Strafejumps? Or someone discovered that this was possible?
- Player movement code re-written to be similiar to that of NetQuake and later versions of QuakeWorld. Player has more control in the air and gets a boost in vertical speed when jumping off the top of ramps.
- Player movement during Air acceleration changed to reflect more real-world physics while airborne.
- New server cvar: sv_airaccelerate. This controls the optional air acceleration facility. The default value is 0, which disables air control. The usual value to replicate the air control seen in the original Quake and later versions of Quakeworld is 10. 10 allows for much more air control (as was seen in 3.15). This value is ignored in single player and coop.