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Messages - dy

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Trouble Shooting / Re: I'de like to thank Suddenlink.net
« on: March 17, 2007, 04:00:00 AM »
LOL dude. That's actually my wife's background, she was and for the most part still is a huge Chyna fan. If it was my background screen, i'd have . . Umm . . Eerr . . Yaaah never mind what i'd have. :lolsign:

Chris Kanyon?  :lolsign: :lolsign:

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Trouble Shooting / Re: R1q2 client wont load! this sucks!
« on: March 17, 2007, 03:52:40 AM »
There must be a university creating these people.  SlipKnot U ?

A day in the life of SKU students:

:zahn: :hammer: :chair: :spam4: :blahblah: :yell_1_prv: :tooth: :ugly_08: :tweetz_m2:  :blahblah: :smiley_aacp: :spam4: :duh: :blahblah1: :sex_sodomit: :jumpy: :blahblah: :mad3: :duh: :bangin: :bigwhack: :blahblah1: :blahblah: :duh: :chair: :spam4: :blahblah1: :doofywave: :smiley_aafa:

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Discussion / Re: can it be???
« on: March 01, 2007, 09:53:53 PM »
Quote
Towl!e>ES<: in ohio, if your in college long enough. you can graduate early

Sorta like parole?

 :lolsign:

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/dev/random / Re: Why dogs are better then cats.
« on: October 19, 2006, 08:43:26 AM »
I've got a cat, and all I know is, I don't have to go outside and walk that mothafucka in 40 degree weather! HAHA!

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/dev/random / Re: Why dogs are better then cats.
« on: October 18, 2006, 12:36:11 AM »
Or maybe a disabled person shouldn't be burning candles and own a pet that could potentially knock them over. Cats suck, they can't do anything for people, blah blah blah...stfu already.   :uhoh:

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Quake / Re: done
« on: October 17, 2006, 02:38:47 PM »
Titties, drop your ego and a ping pong ball from 6 ft in the air...even though your ego weighs 20 tons, it will hit the ground at the same time as the ping pong ball. Duh.  :lolsign:

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tastyspleen.net / Re: ts::railz setup?!
« on: October 14, 2006, 08:56:41 PM »
What about 3rd person option for actual gameplay? Been wanting that in a q2 mod forever, though I know it was done as the main focal point of a mod years back, that never really took off. I straight love playing a FPS in 3rd person, though.  :bigshades:

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tastyspleen.net / Re: ts::railz setup?!
« on: October 13, 2006, 07:55:21 PM »
Don't worry man, nobody's trying to flame anyone here. It's difficult to explain besides the points that have been verbalized, but you have to admit tourney just feels different. I'm sorry, but no matter how well any of us describe how tourney *felt better*, I just don't see it being emulated. Thank you for being open to our concerns, though.  :beer:

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tastyspleen.net / Re: ts::railz setup?!
« on: October 13, 2006, 05:18:40 PM »
Quote from: [BTF]X&#039;tyfe on October 13, 2006, 04:39:51 PM
Quote from: [BTF]X'tyfe on October 13, 2006, 04:39:51 PM
spawn frathest was turned off some time ago yes

it was possible to know exactly where someone would spawn if that was on

This is mainly an issue with a duel/teamplay server. In FFA, I don't think the ends justify the means when spawn furthest is off. I'm seconding Sin here, and honestly...no disrespect, and a big thanks to wheet for taking the time to make a DM customization...but I'm really missing tourney. It just isn't the same anymore.  :miffed:

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tastyspleen.net / ts::railz setup?!
« on: October 11, 2006, 09:25:35 AM »
What's the deal with railz now using the base q2 dll instead of tourney's? No more chasecam, scoreboard FPH, etc.

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