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Trouble Shooting / Texture problem in huge maps
« on: June 06, 2009, 10:42:35 AM »
Hi,
I've got a mapping problem with my latest creation. Its a very big map with very long corridors. The problem in Q2 is that it happens that Q2 doesn't draw all textures at the far end of a corridor. I think this is a common problem I have seen in some other custom maps already. It looks like as if you look right into a leak.
Does anybody know this problem? Is it a Q2 bug or can I do something to avoid it?
I've got a mapping problem with my latest creation. Its a very big map with very long corridors. The problem in Q2 is that it happens that Q2 doesn't draw all textures at the far end of a corridor. I think this is a common problem I have seen in some other custom maps already. It looks like as if you look right into a leak.
Does anybody know this problem? Is it a Q2 bug or can I do something to avoid it?