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Messages - Hannibal_

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Discussion / Re: tefh's turn to abuse his admin powers on jump server
« on: June 29, 2006, 04:05:17 PM »

The version of jumpmod we're running only allows 1024 maps.

2
Discussion / Re: Jumpmod stats
« on: June 28, 2006, 03:55:43 PM »
It was a long time ago, but I think I had to edit the index.html to make it do what I wanted ....

I also have a script that copies only the changed files across to the web server machine and it runs evry 5 minutes. But that is on linux boxes.....


Hannibal

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Discussion / Jumpmod stats
« on: June 28, 2006, 02:11:55 AM »
Hey, in jump, the mod itself automatically creates a set of web pages with all the player stats. How about displaying these in the Player Stats area?
The files are in the jump/_html directory on the server.

Here http://83.246.119.63:8885/q2jump/ is the German jump site as an example.....


Cheers,
Hannibal

4
Discussion / Re: Map Shortcuts: TO BLOCK, OR NOT TO BLOCK?
« on: June 27, 2006, 11:54:33 PM »
Hi quadz,
If theres anything I can help you with in jumpmod, let me know.
tefh knows my experience and knowlege of all things jumpmod  ;D

Cheers.
Hannibal.

5
Discussion / Re: Map Shortcuts: TO BLOCK, OR NOT TO BLOCK?
« on: June 27, 2006, 10:27:27 PM »
Quote from: {SX}Reflex on June 27, 2006, 04:34:26 PM
Quote from: {SX}Reflex on June 27, 2006, 04:34:26 PM
hmmm.. theres one. I saw what looked like a good shortcut, but trying it brought up
a center screen mssg about how the shortcut wasnt there today or something like that.

only way I can decribe it is it has a big sign at some point that says wrong way


I think it had to have been put there by an admin... seeing as haunted did the map in 15 seconds,
and that was the only way I could see it being done, which is now cutt off..... :)

Yes the map is jojump6 and the blocking of the shortcut and the message is part of the original map. An Admin cannot add a centre print message.
To see how haunted did the map without the shortcut, type 'replay' in the console.



Mappers are a crafty bunch, and there is usually a good chance that in the weeks
of building that the mapper did, they probably tested the map extensively.
Maps designed for a specific mod are usually tested even more to make sure that they
work perfectly with the mod in question.
Finally, if you made a map that was designed for jumping only, wouldn't it be fairly possible
that you yourself are capable of making those jumps and testing the map all the way through?

It seems logical that most mappers would be able to spot shortcuts in their own handiwork.
It takes thousands of brushes to make a medium-sized map, and for the most part,
every single side and/or vertex of that brush was put where it is intentionally
by the mapper.

Whirlingdervish, I am sure that you are a dedicated mapper and you do test things properly, but you may be surprised how many people jump into editors and make jump maps and don't see the shortcuts or make utterly gay things like fake walls with a tele behind it that skips 90% of the map.
I've been adminning the Crikey jump server for about 3 years and I know all the mappers who make the best jump maps and they do intentionally make shortcuts sometimes, but there are always maps where they dont see a huge shortcut somewhere. In these cases they either release a new version with it blocked or they want it blocked on the servers. After all, if it's a huge easy shotcut, that means that the poor mapper spent a lot of effort making parts of the map that will never get used....
Intentional shortcuts are normally designed to cut off a SMALL amount of time and be HARD to do. In my opinion this is also what describes a 'good' shortcut.

Much of the time it is obvious whether a shortcut should be blocked (it's easy to do and cuts out too much of the map).
Other times it's not quite so obvious, and for these types I try to get the opinions of the regular jumpers on the server and either block or not block accordingly.

My personal opinion on ajm is that the shortcut should be blocked (as it is at Crikey), because it is too easy and cuts off 90% of the map.

Obviously what you need is admins that know what they are doing (which is different for jump than other mods) and are also trusted and respected by the majority of the regular jumping community.

I realise that it's much easier to say that than to actually achieve it, but I wish you luck in your endeavours to make it happen.


Cheers.
Hannibal

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