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Q2 Training Camp / Jaeon Q2 map pak
« on: March 09, 2021, 04:45:40 PM »
http://www.jaeon.org/Quake2/Jaeon.html
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Title : Jaeon
Filename : jaeon.rar
Author : Jaeon
Email Address :
Homepage :
Description
You are the last Marine. All the others in your company are dead or insane.
That's the consequence of landing on Stroggo's largest moon Jaeon. Who programs the guidance system anyhow?
You have been boxed for transfer to the Strogg mines but they didn't check your crotch for a blaster and
before the purple light drives you to insanity you are going to make a break. Go now and be quick.
This pak consists of three levels: Ahumado, E Clyde and AgX. Ahumado is all new.
It is small, it's purpose was to reaquaint myself with Trenchbroom. E Clyde is a
rework of a Quake 1 map which was a rework of a Doom map both of which are my creations.
AgX is a rework of my 1997 Quake 1 map made with QED.
Additional Credits to: s3thra and his "Setting up Trenchbroom in WIndows to create and compile Quake II maps
https://quake.blog/trenchbroom-windows-setup-tutorial.html
Trenchbroom creator and all that did tutorials
All the tutorials at http://tastyspleen.net/~panjoo/rust/quake2tutorials.html
The creators of the BSP editor
* Play Information *
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty
Settings : Yes easy and hard
* Construction *
Base : New level from scratch
Editor used : Trenchbroom and BSP
Build Time : Twelve weeks
Known Bugs : Play tested with yQuake and Quake2XP. No crashes. Using kmQuake or Quake 2 the pak craps entering Map two. Dunno why
************************** Other Info ******************************
Unzip into the yquake folder
Launch yQuake, go to the console and type: game jaeon then map one
Dateline da UP
Tired of working on this. There are other things to do and I could diddle with it for a month yet.
There are no issues running the pak using yQuake or Quake2xp. Quake 2 and kmQuake barf on the second map. Maybe one day I will track down the error but I have not the desire now.
There is a new sound and several new textures. I also used textures that were part of the QED editor from Matt Tagliaferri.
Link up later tonight or tomorrow
----------------------------------------------------------------------
Title : Jaeon
Filename : jaeon.rar
Author : Jaeon
Email Address :
Homepage :
Description
You are the last Marine. All the others in your company are dead or insane.
That's the consequence of landing on Stroggo's largest moon Jaeon. Who programs the guidance system anyhow?
You have been boxed for transfer to the Strogg mines but they didn't check your crotch for a blaster and
before the purple light drives you to insanity you are going to make a break. Go now and be quick.
This pak consists of three levels: Ahumado, E Clyde and AgX. Ahumado is all new.
It is small, it's purpose was to reaquaint myself with Trenchbroom. E Clyde is a
rework of a Quake 1 map which was a rework of a Doom map both of which are my creations.
AgX is a rework of my 1997 Quake 1 map made with QED.
Additional Credits to: s3thra and his "Setting up Trenchbroom in WIndows to create and compile Quake II maps
https://quake.blog/trenchbroom-windows-setup-tutorial.html
Trenchbroom creator and all that did tutorials
All the tutorials at http://tastyspleen.net/~panjoo/rust/quake2tutorials.html
The creators of the BSP editor
* Play Information *
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty
Settings : Yes easy and hard
* Construction *
Base : New level from scratch
Editor used : Trenchbroom and BSP
Build Time : Twelve weeks
Known Bugs : Play tested with yQuake and Quake2XP. No crashes. Using kmQuake or Quake 2 the pak craps entering Map two. Dunno why
************************** Other Info ******************************
Unzip into the yquake folder
Launch yQuake, go to the console and type: game jaeon then map one
Dateline da UP
Tired of working on this. There are other things to do and I could diddle with it for a month yet.
There are no issues running the pak using yQuake or Quake2xp. Quake 2 and kmQuake barf on the second map. Maybe one day I will track down the error but I have not the desire now.
There is a new sound and several new textures. I also used textures that were part of the QED editor from Matt Tagliaferri.
Link up later tonight or tomorrow