Author Topic: phong in Quake 2  (Read 3352 times)

Offline Jaeon

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phong in Quake 2
« on: January 17, 2021, 08:43:21 AM »
I use Trenchbroom for editing. In Quake 1 I can make a brush func_detail then as an entity I can create a property "_phong" and assign a value. In Quake 2 I cannot assign  func_detail to a brush. Thus I cannot use phong in a similar manner. I use arghrad for light which supports phong. Does anyone know how to assign phong in TB in Q2 with arghrad? Thanks
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Offline gr13v3

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Re: phong in Quake 2
« Reply #1 on: January 18, 2021, 07:29:27 AM »

give the surfaces a light value (not important which, but the same for all brushes that belong together),
but do not set the light flag !

this should tell arghrad to use phong - shading.
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Offline gr13v3

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Re: phong in Quake 2
« Reply #2 on: January 18, 2021, 11:28:59 PM »

 :bananaw00t:

you're welcome ! too bad I can't help you with this .....

 :yessign:
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Offline Jaeon

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Re: phong in Quake 2
« Reply #3 on: January 19, 2021, 05:53:33 PM »

 :bananaw00t:

you're welcome ! too bad I can't help you with this .....

 :yessign:

I have many things I do during the day and only so much time for this. Nothing in your post was helpful. I tried what you suggested and it did not work in any way, shape or form that I tried it. If you have more specific info please share it. You should not assume prior knowledge of a topic when you are giving help. Being as specific as you can is always a good thing. If what you posted is all you have then it's wrong.  Thank you for the reply and I would have got back to you on my schedule not yours
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Offline gr13v3

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Re: phong in Quake 2
« Reply #4 on: January 19, 2021, 10:59:08 PM »

@Jaeon,
the statement you quoted was not addressed to you, it was for focalor .... lol  :D

so phong shading didn't work for you ?
the arghrad - readme says :

ArghRad can use phong shading to simulate curved surfaces.  This
option is assigned to individual faces.  To make ArghRad use phong
shading on a face, give it a light value, but do NOT set the light
flag.  That face will be smoothed together with all touching faces
that have the same value.  Think of this value as a "curve ID tag".
Try to use unique values for unconnected curves because that will
speed up compiling.

as I told you .....
maybe you overlooked something ?
that's all I can tell.

have a nice day m8 !

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Offline Jaeon

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Re: phong in Quake 2
« Reply #5 on: January 20, 2021, 06:37:18 AM »

@Jaeon,
the statement you quoted was not addressed to you, it was for focalor .... lol  :D

so phong shading didn't work for you ?
the arghrad - readme says :

ArghRad can use phong shading to simulate curved surfaces.  This
option is assigned to individual faces.  To make ArghRad use phong
shading on a face, give it a light value, but do NOT set the light
flag.  That face will be smoothed together with all touching faces
that have the same value.  Think of this value as a "curve ID tag".
Try to use unique values for unconnected curves because that will
speed up compiling.

as I told you .....
maybe you overlooked something ?
that's all I can tell.

have a nice day m8 !


Thanks for the clarifier. ArghRad needs something more. I compared phong in Q1 and Q2 on the same surface. Thanks!!

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Offline Jaeon

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Re: phong in Quake 2
« Reply #6 on: January 20, 2021, 08:29:20 AM »

give the surfaces a light value (not important which, but the same for all brushes that belong together),
but do not set the light flag !

this should tell arghrad to use phong - shading.

I did find this:

"It features phong shading, emitting light from brush entities, more realistic directional sunlight, special checking in order to prevent light "bleeding" through solids etc.

Hammer/J.A.C.K./Sledge and Trenchbroom users: this will require a modified FGD file. Add keyvalues manually until then, or edit your own"

Which I don't understand
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Offline gr13v3

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Re: phong in Quake 2
« Reply #7 on: January 20, 2021, 10:45:54 AM »

:(

unfortunately I'm not familiar with Trenchbroom or the others, I use QuArC.
can't tell you about editing FGD files.



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Offline Jaeon

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Re: phong in Quake 2
« Reply #8 on: January 20, 2021, 05:27:04 PM »

:(

unfortunately I'm not familiar with Trenchbroom or the others, I use QuArC.
can't tell you about editing FGD files.

If you mean Quark I have used that extensively. It is a good editor
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Offline |iR|Focalor

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Re: phong in Quake 2
« Reply #9 on: January 20, 2021, 06:41:18 PM »

@Jaeon,
the statement you quoted was not addressed to you, it was for focalor .... lol  :D

And mine was at jaeon. :peaock: :lolsign:
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Offline gr13v3

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Re: phong in Quake 2
« Reply #10 on: January 21, 2021, 09:31:45 AM »
@Focalor :  ok, sorry then.    :oksign:

@Jaeon : yep, quark is a great tool. a bit buggy maybe, but you can deal with that. the concept of the *quark - explorer* to organize your files, the convenient texture browser, the shape builder macros and other stuff makes this a useable program to create maps.

 :rockon:

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Offline Jaeon

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Re: phong in Quake 2
« Reply #11 on: January 21, 2021, 10:07:10 AM »
@Focalor :  ok, sorry then.    :oksign:

@Jaeon : yep, quark is a great tool. a bit buggy maybe, but you can deal with that. the concept of the *quark - explorer* to organize your files, the convenient texture browser, the shape builder macros and other stuff makes this a useable program to create maps.

 :rockon:

It's the bugs that kill it. They are not small or few. And I like learning editors almost as much as I like making maps.
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Offline Jaeon

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Re: phong in Quake 2
« Reply #12 on: January 21, 2021, 11:04:32 AM »

@Jaeon,
the statement you quoted was not addressed to you, it was for focalor .... lol  :D

And mine was at jaeon. :peaock: :lolsign:

Unhappy and angry people are generally mean as well. Being helpful is a positive. If you tried it your life could change.

Pictured is Tom Lester who played Eb Dawson on the 60's sitcom "Green Acres" Eb takes a correspondence course. This picture and the show makes me laugh.
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Offline |iR|Focalor

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Re: phong in Quake 2
« Reply #13 on: January 21, 2021, 12:37:54 PM »
Unhappy and angry people are generally mean as well. Being helpful is a positive. If you tried it your life could change.

Uh...

And being an asshole when I'm just making a joke is still just being an asshole. Because... I'm a guy, and guys have a penis. So when I say your avatar makes my pussy dry, obviously I'm making an absurd statement expressing how jarringly and comically not attractive your crossdressing man-person in your avatar is. Does that help?

One more point before I go...

I have many things I do during the day and only so much time for this.... If what you posted is all you have then it's wrong.  Thank you for the reply and I would have got back to you on my schedule not yours

And being an asshole when someone is TRYING to be helpful is still just being an asshole.

Seriously, I don't know why he bothered continuing to try to help you after that, cupcake.

But like you advised...

Being helpful is a positive. If you tried it your life could change.

Okay. Hope this helps change your life.


https://www.youtube.com/watch?v=kOHCtQfFn7E
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Offline gr13v3

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Re: phong in Quake 2
« Reply #14 on: January 21, 2021, 07:25:32 PM »

I have many things I do during the day and only so much time for this. Nothing in your post was helpful. I tried what you suggested and it did not work in any way, shape or form that I tried it. If you have more specific info please share it. You should not assume prior knowledge of a topic when you are giving help. Being as specific as you can is always a good thing. If what you posted is all you have then it's wrong.  Thank you for the reply and I would have got back to you on my schedule not yours

I didn't take that personal, it was a misunderstanding ....

 :oksign:

« Last Edit: January 21, 2021, 07:40:56 PM by gr13v3 »
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