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Messages - LtColumbo

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1
Trouble Shooting / Re: Default OpenGL and Windows 7 64 bit
« on: January 26, 2012, 05:41:05 PM »
Thanks again for all the replies. I am now gaming with the gl graphics that blow default settings away. I wanted to play the expansion packs with the gl graphics too. After an hour of fiddleing about I found these settings to work. The only diownside is that the settings are not saved, but that is no problem. I change it  in the middle of the game.
For the Reckoning I used:     "C:\Program Files (x86)\id Software\Quake II\r1q2.exe" +set game xatrix +set vid_ref r1g
For Ground Zero  I made a shortcut:  "C:\Program Files (x86)\id Software\Quake II\r1q2.exe" +set game rogue +set vid_ref r1gl
I am so rusty playing that I forgot how to change weapons (heehee).
The next task to solve. To load the R1Q2 using GameSpy, and Kali. And then to get the graphics to load in the Mods like WOD and Action Quake.
I plan to be on the tasteyspleen this weekend. Thanks again for all your help.  :ilysign: :ilysign:

2
Trouble Shooting / Re: Default OpenGL and Windows 7 64 bit
« on: January 24, 2012, 07:36:35 AM »
Thank you all. I did download the full package. Anticheat was installed.
One more question please.
If I wanted to run reckoning or ground zero, Do I install the R1Q2 in each of the baseq2 folder to get gl graphics?  It would be a pity If I get good gl in the main game and the default graphics in the two modes. I appreciate the help. I was on the vanilla server two days ago. I am very rusty. Heehee. I look forward to gaming with you all again.

3
Trouble Shooting / Re: Default OpenGL and Windows 7 64 bit
« on: January 23, 2012, 08:13:15 AM »
I found the solution. It was on this page.   
I did what it said. The empty  base1.override file was inserted ans single player now loads.    :yessign:

http://www.r1ch.net/forum/index.php?topic=2082.0

I quote :



Release b8012 is confirmed not to load SP mode in a system with the full commercial version of Q2 installed. The program insists that single player data is missing. This appears to be a malfunction in the StartGame function in the new version. It checks to see if base1 will load. There is a bug introduced in this version as a result of StartGame calling the CM_MapWillLoad function which looks for two files, base1.bsp and base1.override. This function gets called twice, first by StartGame looking in the Quake2 root folder for both of these files and the second time by SV_GameMap_f looking for them in the maps folder. BOTH tests must pass, indicating that one or the other file exists or the game will fail to start. Since base.bsp is properly stored in the maps folder of pak0.pak it never exists in the quake2 root. The result is that the first call, by GameStart doesn't find base1.bsp or base1.override in the root and announces the failure, preventing SP mode.

You can work around this bug by putting an empty base1.override file into your Quake2\baseq2 folder.

Once that file exists and you restart r1q2, the empty override file will be found in the root, passing the first test and base1.bsp will be found in the maps folder of pak0.pak on the second pass and you will be able to play single player.

IMO, this file check in GameStart was needlessly added and should be removed and a new version released.
 









« Last Edit: October 02, 2011, 07:42:07 pm by QwazyWabbit »


4
Trouble Shooting / Re: Default OpenGL and Windows 7 64 bit
« on: January 23, 2012, 07:55:13 AM »
I will clarify the problem. I installed R1Q2. The program installed fine I believe. The multi player works fine. When trying to start a single player mode I get the following error

Error: Your Quake 2 Instillation is missing the single player data,  You cannot start a single player game.

I am able to start a single player game in the default graphic. from regular quake game
Now. If the missing file is in R1Q2, Should I uninstall it and reinstall it?  Install it again on top of the current install?
Is the missing data a Cfg file that I needed to make?
I hope the error message is of some help. Thanks for your replies Alpha and Focalar

This is the cfg file

// generated by quake, do not modify
bind TAB "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "invdrop"
bind + "sizeup"
bind , "+moveleft"
bind - "sizedown"
bind . "+moveright"
bind / "weapnext"
bind 0 "use BFG10K"
bind 1 "use Blaster"
bind 2 "use Shotgun"
bind 3 "use Super Shotgun"
bind 4 "use Machinegun"
bind 5 "use Chaingun"
bind 6 "use Grenade Launcher"
bind 7 "use Rocket Launcher"
bind 8 "use HyperBlaster"
bind 9 "use Railgun"
bind = "sizeup"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+lookup"
bind b "use rebreather"
bind c "+movedown"
bind e "use environment suit"
bind g "use grenades"
bind h "wave 0"
bind i "use invulnerability"
bind j "wave 1"
bind k "wave 2"
bind l "wave 3"
bind p "use power shield"
bind q "use quad damage"
bind s "use silencer"
bind t "messagemode"
bind u "wave 4"
bind x "score"
bind z "+lookdown"
bind ~ "toggleconsole"
bind BACKSPACE "invdrop"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "+speed"
bind F1 "cmd help"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "menu_keys"
bind F5 "menu_startserver"
bind F6 "echo Quick Saving...; wait; save quick"
bind F9 "echo Quick Loading...; wait; load quick"
bind F10 "menu_quit"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind MOUSE1 "+attack"
bind MOUSE2 "+strafe"
bind MOUSE3 "+forward"
bind PAUSE "pause"
set hostname "noname"
set allow_download "1"
set allow_download_players "0"
set allow_download_models "1"
set allow_download_sounds "1"
set allow_download_maps "1"
set sv_reconnect_limit "3"
set vid_ref "soft"
set vid_xpos "343"
set vid_ypos "33"
set vid_gamma "1"
set sw_allow_modex "1"
set sw_stipplealpha "0"
set sw_mode "6"
set s_volume "0.7"
set s_khz "11"
set s_loadas8bit "1"
set s_mixahead "0.2"
set s_primary "0"
set cd_nocd "0"
set adr0 ""
set adr1 ""
set adr2 ""
set adr3 ""
set adr4 ""
set adr5 ""
set adr6 ""
set adr7 ""
set adr8 ""
set cl_stereo_separation "0.4"
set freelook "0"
set rate "25000"
set msg "1"
set fov "90"
set gender "male"
set gender_auto "1"
set cl_vwep "1"
set in_mouse "1"
set in_joystick "0"
set g_select_empty "0"
set skin "male/grunt"
set name "Player"
set lookstrafe "0"
set lookspring "1"
set m_pitch "0.022"
set hand "0"
set cl_run "0"
set crosshair "1"
set sensitivity "3"
set win_noalttab "0"
set vid_fullscreen "0"
set viewsize "100"

5
Trouble Shooting / Re: Default OpenGL and Windows 7 64 bit
« on: January 21, 2012, 09:46:45 PM »
I have installed R1q2 and that did the trick for the multiplayer games. Does it work with single player. I get a missing config nessage  from r1q2 and no r1gl option from single player.

6
Trouble Shooting / Re: Default OpenGL and Windows 7 64 bit
« on: January 21, 2012, 09:16:07 PM »
Alpha, Thank you I will try your sugestion. I wanted Q2 to take advantage of my computer power.

7
Trouble Shooting / Default OpenGL and Windows 7 64 bit
« on: January 20, 2012, 09:35:51 AM »
Hi all. I bought a new computer when Windows 7 came out. I am putting on old games on it. like Quake 2. My system is running Windows 7 64 bit processor.
I was able to install Quake 2 with no problem  as well as  The Reckoning and Ground Zero. The game runs smoothly and flawlessly in the default graphic setting. This allows me to play but the graphics are fair. The game  crashes when I change it. I am trying to get Default openGL to work. I have even set the program to load using compatibility mode of XP service pack 3. I know my graphics card could run it. Side note Quake 3 arena and Quake 4 are perfect no problems there.
I know its a driver problem or possibly  a 64 bit problem. I don't know that but its The only thing I can think it can be.
If any of you Computer Guru's know  what the problem is and can help me or direct me to someone who can, I would Greatly appreciate. I have broused this forum but may have missed the solution. I have googled the problem. I have seen others with the same problem. It is nice to see these forums are still active. I leave in your hands.    :help:   Thanks in Advance

8
Quake / Re: Rogue server?
« on: December 13, 2006, 05:27:06 AM »
"The Saw is Family." I remember the mission pack well. I like the orbs too. If a server  goes up I will play on it.

9
Quake / Re: TS500 III date pole.
« on: November 07, 2006, 06:29:33 AM »
It looks like Saturday is in the lead. Unless there was a double vote, in which it is a tie. Both Saturday and Sunday are fast approaching, When does the poll close? It would be nice to know the map, day and time, before the game starts. I am looking forward to this match. I hope I can make it on the date and time that will be selected. I hope the final decision will be made at least 24 hours before the event.
 :bump:

10
Quake / Re: TS 500 Quad Vote
« on: October 24, 2006, 06:17:46 PM »
Random will keep the game fresh.

11
Quake / Re: TS 500 III Map Vote
« on: October 24, 2006, 06:16:22 PM »
I voted for sewer64. Thanks for including it in the vote. I am not familiar with the other ones listed other then city64. I am sure the best map will win. I look forward to the 500 on any map. It's all about fun in my opinion.  :rocketleft:  :frag:

12
Quake / Re: TS500 3
« on: October 23, 2006, 06:52:39 PM »
I would like to play Sewer64 as a TS500. It's a fun map, but you would need many playes to make it fast paced. If there were a few players,  500 frags would take a long time. How would the map be chosen? By a vote or the powers that be?  :bigshades:

13
Quake / Re: TS500 3
« on: October 19, 2006, 04:45:08 AM »
Sounds like fun. I would need to know the day and time before I could commit to it. Weekends are best for me.

14
Skins, Models and Maps / Re: Dr Freakenstein
« on: January 14, 2006, 10:13:08 PM »
 :bump: I thought it would be easier to find the info on the Dr. freak model.  :bump:

15
Skins, Models and Maps / Re: What is the best model you've seen?
« on: January 14, 2006, 10:11:12 PM »
I like the guy in the wheelchair model too. I think you mean the Dr Freakenstien aka Dr Freak. that is the model I use. I like the detail of the model including the remarks written on the back of the wheelchair. The file is available on the post in the Dr Freakenstein topic. Also a link is listed on the first reply. The Cow models are nice. There is also a nice Dalek model (Dr Who). The Creators of these skins must have put a lot of time into these models.

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