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Messages - VeLo0X

Pages: [1] 2
1
Quake / Re: is this mouse any good?
« on: September 22, 2011, 05:29:52 AM »
I would REALLY REALLY REALLY suggest the razer deathadder.
It's a great mouse. Comfortable to hold, you can adjust alot of things on it etc.
It also got the blinky stuff that modern gamers choose mouse for :P (it can be turned off!)
And i've heard that it's a mouse used by many quakers!

2
Trouble Shooting / r1q2 vs aprq2 and autoexec.cfg help!
« on: September 20, 2011, 02:52:38 PM »
So, i am struggling between choosing for aprq2 or r1q2.
I really love aprq2's gl_celshading 1.

But what are the cons and pros of each?

and since i am using aprq2 now, can someone help me write my autoexec over to aprq2?

Code: [Select]
unbindall

set name ""

// ---Player Settings---

set fov "115"
set hand "0"
set crosshair "1"


// --- Resolution---
set gl_mode "4"
set vid_fullscreen "1"
set vid_forcewidth "1366"
set vid_forceheight "768"



// ---Sensitivity--

set sensitivity "3.0"

// ---Movement---

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind c "+movedown"
bind shift "+speed"
cl_run "1"


// ---Fire---

bind mouse2 "+attack"


// ---JumpMod---
bind . kill
bind z store
bind x recall
cl_async 0

// ---inventory---

bind f2 "inven"
bind enter "invuse"
bind [ "invprev"
bind ] "invnext"
bind backspace "invdrop"

// ---scoreboard---

bind tab "score"

// ---menu toggles---

bind ESCAPE "togglemenu"
bind ~ "toggleconsole"


// ---menu binds---

bind F1 "cmd help"
alias rup "ready; bind f3 urup"
alias urup "unready; bind f3 rup"
bind F3 rup
bind F4 "menu_keys"
bind F12 "screenshot"
bind PAUSE "pause"

// ---Demo Recording---

alias startdemo "record ${$date}-${$time}-${$mapname};bind F5 stopdemo"
alias stopdemo "stop;bind F5 startdemo"
bind F5 "startdemo"

// ---use specific item binds---

bind 4 "use blaster;use hyperblaster;use bfg10k"
bind 3 "use shotgun;use super shotgun"
bind q "use machinegun;use chaingun"
bind f "use grenade launcher"
bind e "use rocket launcher"
bind r "use railgun"
bind mouse3 "use grenades"

// ---weapon scrolling binds---

bind mwheeldown "weapnext"
bind mwheelup "weapprev"

// ---Chat binds---

bind h "say glhf"
bind g "say gg"
bind v "say =)"
bind c "say :P"

// ---team chat and public chat, respectively---

bind y "messagemode2"
bind t "messagemode"

// ---ZoomTool---

set zoomfov "30"
set zoomsens "1.5"
alias +zoom "set storesen $sensitivity;set storefov $fov;set sensitivity $zoomsens;set fov $zoomfov"
alias -zoom "set sensitivity $storesen;set fov $storefov"
bind mouse4 "+zoom"

// ---double jump bind---

alias w8 "wait; wait; wait; wait"
alias +dj "+moveup; w8; -moveup; w8; +moveup"
alias -dj "-moveup"
bind  mouse1 "+dj"

// ---Smoothness---

set bob_pitch "0"
set bob_roll "0"
set bob_up "0"
set run_pitch "0"
set run_roll "0"

// ---Network---
set cl_protocol "35"

// ---r1gl config settings---

set vid_ref "r1gl"
set gl_ext_texture_filter_anisotropic "1"
set gl_ext_texture_non_power_of_two "1"
set gl_hudscale "2.5"
set gl_coloredlightmaps ".05"
set gl_polyblend "0"
set gl_modulate "4"

// ---r1q2 config settings---

gl_ext_multitexture 0
gl_dynamic 1
set cl_async "1"
set cl_maxfps "50"
set r_maxfps "1000"
set m_directinput "1"
set m_fixaccel "1"
set in_dinputkeyboard "1"
set cl_drawfps "1"
set cl_cmdcomplete "2"
set cl_smoothsteps "3"
set cl_defermodels "0"
set cl_autorecord "0"
set cl_railtrail "0"
set cl_beginmapcmd ""
set cl_endmapcmd ""
set net_maxmsglen "0"
set s_ambient "0"
set s_initsound "1"
set s_openal_device "DirectSound3D"
set fs_cache "7"
gl_celshading1

// --- Downloads ---

set allow_download_maps "1"
set allow_download_models "0"
set allow_download_others "0"
set allow_download_pics "0"
set allow_download_players "1"
set allow_download_sounds "0"
set allow_download_textures "0"

// ===TDM BINDS===

alias shotty "use shotgun;use super shotgun"
alias mgchain "use machinegun;use chaingun"
alias rox "use rocket launcher"
alias nadeL "use grenade launcher"
alias nadeH "use grenades"
alias rail "use railgun"
alias hyperb "use hyperblaster"

alias bshotty "bind  shotty"
alias bmgchain "bind  mgchain"
alias brox "bind  rox"
alias bnadeL "bind  nadeL"
alias bnadeH "bind  nadeH"
alias brail "bind  rail"
alias bhyperb "bind  hyperb"

alias useweps "bshotty;bmgchain;brox;bnadeL;bnadeH;brail;bhyperb"

alias dshotty "drop shotgun;drop super shotgun;drop shells;say_team  DROPPED SSG/SG  < ${$loc_here} >"
alias dmgchain "drop machinegun;drop chaingun;drop bullets;say_team DROPPED CG/MG < ${$loc_here} >"
alias drox "drop rocket launcher;drop rockets;say_team DROPPED RL < ${$loc_here} >"
alias dnadeL "drop grenade launcher;drop grenades;say_team DROPED GL < ${$loc_here} >"
alias dnadeH "drop grenades;say_team DROPED NADES < ${$loc_here} >"
alias drail "drop railgun;drop slugs;say_team DROPPED RAIL < ${$loc_here} >"
alias dhyperb "drop hyperblaster;drop cells;say_team DROPPED HB < ${$loc_here} >"

alias bdshotty "bind  dshotty"
alias bdmgchain "bind  dmgchain"
alias bdrox "bind  drox"
alias bdnadeL "bind  dnadeL"
alias bdnadeH "bind  dnadeH"
alias bdrail "bind  drail"
alias bdhyperb "bind  dhyperb"

alias dropweps "bdshotty;bdmgchain;bdrox;bdnadeL;bdnadeH;bdrail;bdhyperb"

alias normalspace "bind space say :)"
alias statusspace "bind space say_team IM AT < ${$loc_here} > WITH %h/%a"

alias +tdmbinds "dropweps;statusspace"
alias -tdmbinds "useweps;normalspace"

bind  "say_team ENEMY SPOTTED AT < ${$loc_there} >"
bind  "say_team ITEM AVAILABLE < ${$loc_there} >"
bind  "say_team AREA CLEAR < ${$loc_here} >"
bind  +tdmbinds
useweps

// == Restart Video ==

vid_restart

//The End

3
Quake / Re: Free quake 2 clone?
« on: September 13, 2011, 07:46:49 AM »
Not pirating, and i already have the game.
I was thinking of a free SP in the q2kicker :)

4
Quake / Free quake 2 clone?
« on: September 13, 2011, 07:06:01 AM »
Ok, so now after alot of toughts i saw the q2kicker and it's allright.
But what about the players who wants singleplayer?
So i wonder. would it be possible to make a custom q2kicker with custom maps without getting sued?!
And then distribute it freely on moddb etc?

5
Quake / Are you dead yet?
« on: September 13, 2011, 06:57:18 AM »
Hehe, just making this topic is
I actaullt checked how many people where on now 151 players of 243 servers :)
That's not dead :)
It's more alive then QuakeWorld!

Just saying :)

6
Skins, Models and Maps / Cartoony pak?
« on: September 12, 2011, 07:55:57 AM »
What is this cartoon like pak?

http://www.youtube.com/watch?v=xDZa1AdAI2Q

8
Q2 Training Camp / Re: Quake Live training
« on: September 08, 2011, 07:17:57 AM »
Will have to watch,  maybe quake live will work on the new pc????

You must run your web browser in administrator mode! :)
I couldnt play ql until i did it!

hmm... you just gave me an idea for a different direction to take trouble shooting why it wont work in debian after a reboot

root level browser = fail though :(

Also, sorry for necro posting.
I didnt look at the date! ;P

9
Skins, Models and Maps / Re: .pak help
« on: September 07, 2011, 01:20:02 PM »
One is (v_) view-port model, the other is a (g_) gun pickup model.

v_rail (view model: what you see yourself holding in your view-port)
g_rail (gun pickup model: what you see placed around the level)

Ty Ty! :)

10
Skins, Models and Maps / .pak help
« on: September 07, 2011, 01:06:33 PM »
Hey, i just got some questions.
Why does my pak file have for ex. 2 railgun folders under models>weapons?

11
Q2 Training Camp / Re: Quake Live training
« on: September 07, 2011, 12:40:34 PM »
Will have to watch,  maybe quake live will work on the new pc????

You must run your web browser in administrator mode! :)
I couldnt play ql until i did it!

12
art, music, etc. / Re: Speedcore
« on: September 07, 2011, 05:44:43 AM »
I don't think I need to see any documentary about the scene. I remember pretty much all the ghastly and grizzly shit that went along with it back in the 90's. Back when they were burning churches, killing homosexuals and jews, back when the vocalist of Marduk hacked the vocalist from Mayhem to pieces with a fucking broad sword on his own front doorstep :D etc etc. All in all, it's a pretty shitty genre in my opinion (I guess that's kinda supposed to be the point though), but occasionally I'll give some of it a listen.

All the vocalists in mayhem still lives, except dead which shot himself
You might mean the episode the vocalist and former bassist of Mayhem, which currently plays/played in Burzum killed eyronymus from mayhem?

13
art, music, etc. / Re: Speedcore
« on: September 06, 2011, 12:15:08 PM »
Try something a little faster.

Marduk - Fistfucking God's Planet

http://www.youtube.com/watch?v=FwevOG49h-s


http://www.youtube.com/watch?v=mR1Crl3mRz8

Old school Swedish deathmetal/goregrind inspired by carcass. The guitarist later joined nasum!
Enjoy you FOCer! ;)

14
Quake / nickname?
« on: September 06, 2011, 09:42:19 AM »
How did you come up with your nickname?

And what other nicks have you used?

I have used: Exma, Kots, Tsjuder, Opium, etc
I come up with VeLo0X since i wanted to play as velox, but i choose not to do.
Now i play as Vahg, Kneq or VeLo0X and sometimes log as a joke :P(Got wood! ;) )



15
tastyspleen.net / Re: tastyspleen TO-DO list
« on: September 06, 2011, 06:51:12 AM »
I was more thinking of a Tastyspleen.net::Europe server. not some random server which is  linked!
Would i be allowed to start up some TS things in EU? Or will i get Sued?

I'm happy to link more servers into GOTO, but please don't name them "tastyspleen" without my permission.


Thanks!

quadz


Yeez, i wouldnt do it without permission :) It was just a suggestion i threw out :P

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