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Quake / Re: High resolution 32 bit texture pak compilation
« on: July 13, 2011, 07:59:22 AM »
yeah found them, but setting it to -1 for r1gl doesnt allow it to go full screen
but not having gl_mode "#" in my cfg and the force commands it is working fine
love the gl_coloredlightmaps 0 though
but not having gl_mode "#" in my cfg and the force commands it is working fine
love the gl_coloredlightmaps 0 though