Author Topic: High resolution 32 bit texture pak compilation  (Read 112677 times)

Offline [BTF] Reflex

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Re: High resolution 32 bit texture pak compilation
« Reply #30 on: March 25, 2010, 12:16:08 PM »
What does it look like? Mine looks fine:



What settings are you using? Looks like I really have no natural light source or shadows. I don't really want the shadows on entities like players and ammo boxes, those look kinda crappy. Looks like you have them off.




To eliminate shadows on players and ammo/guns/items

Set your video stuff to what shadowy-ness you like, with a lower gl_modulate setting.
do a vid_restart to have settings take advance
then do gl_modulate high (100) after the vid_restart.

This makes the items bright and the map regular.
Down side is you have to run that cfg at the start of every map,  since mapchange restarts your video

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Offline |iR|Focalor

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Re: High resolution 32 bit texture pak compilation
« Reply #31 on: March 25, 2010, 08:18:00 PM »
To eliminate shadows on players and ammo/guns/items

Set your video stuff to what shadowy-ness you like, with a lower gl_modulate setting.
do a vid_restart to have settings take advance
then do gl_modulate high (100) after the vid_restart.

This makes the items bright and the map regular.
Down side is you have to run that cfg at the start of every map,  since mapchange restarts your video

Actually, I was talking about the shadows that are cast on walls and the floor FROM entities, not the shadows from low light areas on the entities themselves.

Your gl_modulate is too high.

Had it set at 7. 3 or 4 adds a nice bit of shadows without making it look too dark overall.

If you compare the tops of the walls in your screenshot and mine, there is obviously a difference. Your textures (on the floor especially) look a lot sharper. Is there any way I can eliminate those jagged edges and sharpen it up, or is that just a symptom of my resolution itself?

Game resolution/desktop resolution: 1024 x 768
Video card: Nvidia GeForce 7600 GT
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Offline Slayer :D

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Re: High resolution 32 bit texture pak compilation
« Reply #32 on: March 25, 2010, 08:36:24 PM »
Holy cow HUUUUUUUUUGE screen sizes. Is that what you guys normally play with (I use 920x760)?
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Offline VaeVictis

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Re: High resolution 32 bit texture pak compilation
« Reply #33 on: November 30, 2010, 11:25:52 PM »
 :bump: :bump:
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Offline Zeppelin

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Re: High resolution 32 bit texture pak compilation
« Reply #34 on: December 01, 2010, 11:02:37 AM »
 :WTF:

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Offline |iR|Focalor

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Re: High resolution 32 bit texture pak compilation
« Reply #35 on: December 01, 2010, 11:07:06 AM »
I agree. Impowtint shit rite heeuh.
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Offline DAGAN

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Re: High resolution 32 bit texture pak compilation
« Reply #36 on: July 12, 2011, 05:18:24 AM »
loves this client and 32 bit textures

though will Rich ever add more resolutions to r1gl :S doesnt have 1920x1080 :(
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Offline VaeVictis

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Re: High resolution 32 bit texture pak compilation
« Reply #37 on: July 12, 2011, 08:53:14 AM »
loves this client and 32 bit textures

though will Rich ever add more resolutions to r1gl :S doesnt have 1920x1080 :(

you can force custom resolutions if you need
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Offline [BTF] Reflex

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Re: High resolution 32 bit texture pak compilation
« Reply #38 on: July 12, 2011, 10:17:58 AM »
I agree. Impowtint shit rite heeuh.


Deff needs stickied,  but maybe move to FAQ's or something?
I'm not sure where to stick the stuckied thread :)
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Offline jägermonsta

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Re: High resolution 32 bit texture pak compilation
« Reply #39 on: July 12, 2011, 10:43:02 AM »
wowy, gonna try this out!

hey where is a good pak editor? ima make a new one
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Offline |iR|Focalor

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Re: High resolution 32 bit texture pak compilation
« Reply #40 on: July 12, 2011, 10:57:19 AM »
wowy, gonna try this out!

hey where is a good pak editor? ima make a new one

PakScape v0.11 - http://focalor.tastyspleen.net/pakarchivemainmenu.html
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Offline DAGAN

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Re: High resolution 32 bit texture pak compilation
« Reply #41 on: July 13, 2011, 02:10:40 AM »
how do I force it to use custom res?
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Offline VaeVictis

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Re: High resolution 32 bit texture pak compilation
« Reply #42 on: July 13, 2011, 02:33:49 AM »
how do I force it to use custom res?

r_customheight

r_customwidth

and gl_mode set to the right number, but i forgot which one is custom :( its -1 in aprq2 but i know its not that in r1q2
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Offline DAGAN

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Re: High resolution 32 bit texture pak compilation
« Reply #43 on: July 13, 2011, 07:59:22 AM »
yeah found them, but setting it to -1 for r1gl doesnt allow it to go full screen

but not having gl_mode "#" in my cfg and the force commands it is working fine :D

love the gl_coloredlightmaps 0 though
« Last Edit: July 13, 2011, 08:32:10 AM by DAGAN »
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Offline VaeVictis

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Re: High resolution 32 bit texture pak compilation
« Reply #44 on: July 13, 2011, 08:39:05 AM »
yeah found them, but setting it to -1 for r1gl doesnt allow it to go full screen

but not having gl_mode "#" in my cfg and the force commands it is working fine :D

love the gl_coloredlightmaps 0 though

that one cvar alone is why i would NEVER be able to stand using stock quake2 :)
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