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Messages - Beetleguise

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1
Quake / Re: Why Quake
« on: April 10, 2010, 02:42:36 PM »
To be precise Xtyfe, my statement was about Doom and yes, I included Quake although the original statement I did change to only include Doom because I had seen prior to this topic the time lapse between the two releases. But on a side note here I would like to point out how Quadz is using other resources that are credible and help support his claims. That is respectable and shows that his knowledge doesn't come from some self proclaimed idea, and it cuts down on miss communication. :bravo:

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Quake / Re: Why Quake
« on: April 10, 2010, 12:13:27 PM »
V!ral I'm sorry for your inability to read in context and to do research. The fact that I am using quite simple language and explaining things so Curly from the Stooges can understand it makes this even more sad that you can not understand what is being said. RD, ID was an INDEPENDENT DEVELOPER not INDEPENDENT CORP. I hope you can see the difference in the terms DEVELOPER and CORP. I refer back to Blizzard and such examples. Dispute the facts with the bibliographies and sites and even your own ID software history. If none of you can bring any good information without contradicting yourself, proving me right, or crying out lies like a religious donkey, fam guy ref. without any credible sources then don't comment on the side topics.

FYI V!Ral please refer to several of my posts where I continue to state the idea of this post. :yessign:

Topical note to RD, I respect your opinion on feeling recoil and such takes away the fun, that's an opinion and I can not argue one way or another. I have watched some of the videos for Q2 and QL and it is ultimately an FPS, a template in which all FPS games follow. While each has its own weapon set and player abilities and restrictions it is still an FPS. I can not argue that FF, and Diablo are soooooo different because they are both RPG's, the main gist is to level up, solve problems, flow a story line, and whoop some badies. Difference is Diablo is free roam by nature and does not use restricted turn base, it uses Turn Base Real Time. TBRM means it is not true real time but it simulates real time using the environment interactively. D&D is the same can't say it's not.

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Quake / Re: Why Quake
« on: April 10, 2010, 11:10:06 AM »
Xtyfe, what tree did you fall from? Look up their games, look up who else helped in development, and publication you will find many other companies helped to develop most of the games with the id stamp. I've given you tons of sites and legal documentation you're either stupid or retarded, there is no between or neither in this situation. The last time you picked up any book you must have been in high school because you don't get out of your house, you hang out on forums like this because you have no social life outside of the internet, until recently you thought no hot girls played games and thought it was impossible for a good looking girl to be on an internet. You don't even have the social complexity or ability to interact with a girl outside of your family. I honestly thought there was more intelligence in you than Stab but I see I was sorely mistaking.

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Quake / Re: Why Quake
« on: April 10, 2010, 10:39:21 AM »
The only point being contested is the psychological war that goes into this, as stated a corporation being owned and being independent are two different things. Having help with distribution is called marketing, having a publisher publish your work is not independent, as Quadz pointed out he worked at an independent corp in which they published, developed, & packaged their own products, this means that the company was independent. They went to other marketing publishers to help distribute, however, they DID publish their own product. This also means that the corp. also owns all rights to the product and they answer to no one else. I think Xtyfe, you need to study some business. 

Here is some solidified info.

http://www.youtube.com/watch?v=fVSmRQLtqTM

The cute thing here which I would like to point out is that Warner Music Group publishes, music with some of our FAV MUSIC, guess what, ask those artists if they own the songs that they write.

All Material © 2010 WBR & Disturbed
And here is some light reading for you
http://www.publaw.com/erights2.html
Publishing Law Center
1163 Vine St.
Denver, CO 80206

This far Xtyfe the ONLY CREDIBLE sources I have seen on here have been from myself and Quadz. When is the last time you did any research?

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Quake / Re: Why Quake
« on: April 10, 2010, 08:25:39 AM »
Vae, you compare the skill level of an FPS to the skill and mentality of chess, so what you're telling me is that each pawn has a machine gun and just fires rampantly across the screen and neither player really needs to try. You can camp and keep track of where you last died or last killed them or where the weapons are. The mentality of two competitive players is the hunter mentality, when you see each other you aim strafe and attempt to hose your enemy down with bullets and at the same time attempt to avoid the same fate. estimating the where abouts of your opponent is the only other aspect of the game.

As for Xtyfe, the funny thing is even your guru hasn't disputed me much thus far and has in fact stated I have given an oversimplified version. How's that stack up for ya?

Peewee, I am not trolling anything, I asked a question that is in each persons reason as to why they play only quake over any other game and if so why. Now it has been made known Most of the players here play many other games and have a more validated opinion and knowledge of games than X'tyfe. He's played a whopping 10 games and that's giving him some serious credit. He made an inclusive statement about this community and I attempted to uncover the truth about it. Thus far his statement has been proven wrong by all who have answered this question.

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Quake / Re: Why Quake
« on: April 10, 2010, 12:22:42 AM »
Vae, you need to learn to understand what you're reading not just look at the words. I'm definitely a casual gamer and love graphics considering an earlier argument stated what the graphics are doing to the game play and story line of RPG's and adventuresI've played games you probably never even heard of for the NES, SNES and older gen consoles. . In many FPS you don't have a little radar turned on and you can not hear the sounds of your opponents other than their gun fire, not knowing where one person in a medium sized map is, is not exactly sucking at the game. I never said it was only Xtyfe, I said several sources, the key word being several.

7
Quake / Re: Why Quake
« on: April 09, 2010, 11:37:54 PM »
Lets clear something up Vae, I am telling you, you don't know what an adjective is not saying you don't know gaming. In a 1v1 in a shooting game generally it is wondering where your opponent is, finding them reading their style and movement. I didn't say you didn't play puzzle games I am saying it takes more brain power to figure through them. As far as knowing you, what part of I have known Xtyfe for years didn't you understand. He loves drama, I have heard none stop about you from several sources and what I have heard is not so far from the truth. You should probably just stop your random shouting at the basement walls.

8
Quake / Re: Why Quake
« on: April 09, 2010, 11:21:06 PM »
Most of these posts have been relatively well written posts the only one I really must say shows incompetence is Vae. Vae, I think you really ought to use a dictionary or something for your butchered language for starters, second I see exactly why so many people have little respect for you, you speak without much knowledge or common sense. Look up the word dynamic and tell me again that RPG's and Adventure games are less dynamic. FPS games and fighting games all take a certain type of skill on multiplayer, but even as the rest of the people in the post have said ya know movement and prediction come into play. Puzzles take a bit more brain to solve. That's just insane to suggest otherwise. I respect all game generas and I understand each has it's skills but I couldn't say an RPG is based on dexterity and speed of reaction time, some are but very few. That's what you call fact Vae not opinion.

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Quake / Re: Why Quake
« on: April 09, 2010, 08:53:24 PM »
Xtyfe I used the word intended, not made.-_- I think you need to learn to read or correctly gather information.

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Quake / Re: Why Quake
« on: April 09, 2010, 08:39:02 PM »
Friar I am not here to be a dick, I was here to prove Xtyfe wrong. He first stated that inclusively "Everyone" was pretty much blind when it came to evidence. Second if you look up top at my other posts I have provided many links and MLA citation of EBSCO sources sorry for your failed attempt at wiki. I'm sorry for your bad luck. Telling them their "opinion" was wrong was never stated, I said about how my own comparisons added up and how little it made sense. If you go back and look I was confrontational with Vae and Xtyfe. As for everyone else, they have given very many sane reasons as to why they play. Xtyfe has told me he plays because the multiplayer play is better in older FPS and he has not played many games a side from Quake. So he said come here and you all would say the same. As it turns out he was terribly wrong, many of you do play other FPS games and many other platforms in which then I responded by calling him out.

 In case you don't know business, in the fact of publishing, if you do not publish work as well then you are not an independent corp. Disney, Blizzard, Wizards of the Coast, Nintendo, Sony, MicroSoft. These are examples of independent corps. If I made a game and asked Blizzard to publish it, I am an independent (developer) but not independent. Blizzard owns my materials and therefore I'm not an independent. Also Purchasing a game doesn't mean you own something that's where copy right laws will show you.
http://library.findlaw.com/1999/Jan/1/241476.html

Another (LIBRARY) link, I'm guessing that you may not know what a library is.

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Quake / Re: Why Quake
« on: April 09, 2010, 08:28:20 PM »
Quadz, you're right it hit the shelf in stores 5 days later for the genesis and SNES. However it was available for download sooner than it was printed and released for the consoles. Xtyfe claimed it was ONLY intended for the computer when developed which is what I was proving wrong. Good catch though.
(SNES)Release Date: 09/15/199
Genesis 32X
(Windows, Mac) Dec. 10 1993

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Quake / Re: Why Quake
« on: April 09, 2010, 07:31:56 PM »
Hey Xtyfe here is more proof for you ^^
Hence Doom was printed FIRST as an FPS for the consoles that was TRANSLATED for the computer. It was published by the following.   :nana:
Doom

Publisher(s)    id Software
Midway Games
GT Interactive (Windows, Mac)
Activision (GBA, XBLA)
Atari (Jaguar)
Sega (Mega Drive 32X/Genesis 32X, Saturn)
Valve Corporation (Steam)
Williams Entertainment (SNES)

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Quake / Re: Why Quake
« on: April 09, 2010, 07:14:38 PM »
Let me clear up something for those of you who know Xtyfe is your local internet drama queen who enjoys nothing more than to push drama along. I have known him for a couple years now and yes I have been over this discussion with him several times. id Software he claims has been until recently an independent game corp. I have told him before id software is NOT and independent and has never been an independent corp. They have always had someone else publish their works which in essence their games are not independently owned as you will see in this source
CREATIVE AND ID SOFTWARE DEBUT D00M3 ENGINE/EAX ADVANCED HD." Multimedia Publisher 15.9 (2004): 3-4. Business Source Premier. EBSCO. Web. 9 Apr. 2010.

I suggested that while the software was developed by id, it is owned by the publisher which Xtyfe doesn't comprehend. When an author publishes a book, the publishing corp owns the rights to the book, hence why an author pays for the copies published. Same as a car, by legal documents you rent a car from an insurance company.
http://www.google.com/#q=id+software+history&hl=en&tbs=tl:1&tbo=u&ei=kdu_S7bEDIH98AaW0O2GCQ&sa=X&oi=timeline_result&ct=title&resnum=12&ved=0CDUQ5wIwCw&fp=bcdf8cbbf06dc4f
http://www.google.com/#q=id+software+history&hl=en&tbs=tl:1&tbo=u&ei=kdu_S7bEDIH98AaW0O2GCQ&sa=X&oi=timeline_result&ct=title&resnum=12&ved=0CDUQ5wIwCw&fp=bcdf8cbbf06dc4f
http://www.giantbomb.com/id-software/65-347/

FPS, just like arcade style and many other fighting games, these game genera's are used to test the tech ability of the new game hardware which you can see in many articles including unlockables in the MK series. The games become popular and the game grows, the genera then has more games placed into it for the fan base. As a game programmer and software developer I can state safely by far FPS and Fighting games are the easiest to code.


Many FPS games focus on holding a VS Multiplayer mode and very little story to them. The pretty art of these FPS games has solidified the market of today. On a different spectrum RPG's and Adventure games have fallen victim to the art scam as well. These types of games were developed for a storyline and gameplay and unfortunately they something has to go art, or game content. When you take content away from and RPG or adventure you're effectively killing the genera.

Last I would like to address the difficulty statement. The FPS genera offers less difficulty solo play than the RPG, Strategy, and some Adventure genera games,which, is what I based my difficulty comparison on. Conserving ammo, and shooting a target to hell vs solving puzzles, brain teasers, and strategy involved hands down it offers a more dynamic and difficult challenge. As well it incorporates more stimuli use.

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Quake / Re: Why Quake
« on: April 09, 2010, 06:22:08 PM »
I would like to clear one thing up here because I have seen several posts saying that the multiplayer of new FPS games seem to be less dynamic. This concept of being less dynamic is of false nature, the change of motion in newer games are set to be slower than the motion of newer or more realistic games the aspect and dynamics of the game itself are much greater in the more realistic games based on environment and the fact you must account for recoil of the gun, the power of the gun the distance at which you're firing gives the game another dynamic all together.

Vae, to comment on your post of people stating they are good by the standards of games such as COD, Gears of War, and Halo, these players have several things in common. Most of these players prefer to camp, use guns like the shotgun, grenade launchers,rocket launchers and MANY use the disgraceful nature of hacks and lag switches. Adjusting to the multiplayer of one game to another is based on reaction time, how well hacks are regulated, and the players, both the new comer and the players of the community, knowledge of the maps, the reaction time of the players, and how well the person can manipulate their char. The difficulty of one FPS multiplayer to another is an impossible thing because it is always a unique experience based on the individuals playing. This is true in the same manner of PvP in an MMORPG you can not compare one games PvP to be more difficult than another other than an opinion based answer. Which in this case shows the players inability to either adapt and progress in one area of game play or their weakness in the genera.

To comment on the rage subject, each person is individually effected by many circumstances which allows for different emotional stimuli to be exposed. I myself enjoy the risk of gambling including the high stakes of losing something in an MMORPG that took me months to obtain against an equal wager. For me, I wouldn't rage from an FPS, but I have been close to raging from an MMORPG.

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Quake / Re: Why Quake
« on: April 09, 2010, 05:09:17 PM »
I know your pain  :bigcry: I have a Wii, and I love playing COD, of course I love Gears of War as well not a fan of Halo by an means.

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