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Messages - Tailgunner

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1
tastyspleen.net / Re: new datacenter ping test
« on: December 08, 2010, 10:11:25 AM »
These are my results :)

Pings:
New
Code: [Select]
debian01:~# ping -c 6 -s 64 66.228.118.51
PING 66.228.118.51 (66.228.118.51) 64(92) bytes of data.
72 bytes from 66.228.118.51: icmp_req=1 ttl=237 time=166 ms
72 bytes from 66.228.118.51: icmp_req=2 ttl=237 time=165 ms
72 bytes from 66.228.118.51: icmp_req=3 ttl=237 time=165 ms
72 bytes from 66.228.118.51: icmp_req=4 ttl=237 time=166 ms
72 bytes from 66.228.118.51: icmp_req=5 ttl=237 time=164 ms
72 bytes from 66.228.118.51: icmp_req=6 ttl=237 time=164 ms

--- 66.228.118.51 ping statistics ---
6 packets transmitted, 6 received, 0% packet loss, time 5020ms
rtt min/avg/max/mdev = 164.235/165.186/166.141/0.699 ms

Old:
Code: [Select]
debian01:~# ping -c 6 -s 64 74.54.186.226
PING 74.54.186.226 (74.54.186.226) 64(92) bytes of data.
72 bytes from 74.54.186.226: icmp_req=1 ttl=56 time=155 ms
72 bytes from 74.54.186.226: icmp_req=2 ttl=56 time=154 ms
72 bytes from 74.54.186.226: icmp_req=3 ttl=56 time=155 ms
72 bytes from 74.54.186.226: icmp_req=4 ttl=56 time=155 ms
72 bytes from 74.54.186.226: icmp_req=5 ttl=56 time=155 ms
72 bytes from 74.54.186.226: icmp_req=6 ttl=56 time=154 ms

--- 74.54.186.226 ping statistics ---
6 packets transmitted, 6 received, 0% packet loss, time 5019ms
rtt min/avg/max/mdev = 154.382/155.266/155.831/0.731 ms

Traceroute:
New:
Code: [Select]
debian01:~# traceroute  -I 66.228.118.51
traceroute to 66.228.118.51 (66.228.118.51), 30 hops max, 60 byte packets
 1  ip-39-105.sn1.eutelia.it (62.94.39.105)  12.120 ms  12.616 ms  13.240 ms
 2  ip-42-1.sn1.eutelia.it (62.94.42.1)  77.967 ms  78.902 ms  79.429 ms
 3  ip-1-6.sn-212-90.eutelia.it (212.90.1.6)  50.382 ms  52.604 ms  56.665 ms
 4  if-0-0-0.core1.RCT-Rome.as6453.net (195.219.163.9)  58.348 ms  58.420 ms  60.021 ms
 5  if-8-2-1-0.tcore1.PYE-Paris.as6453.net (80.231.154.41)  165.283 ms  160.097 ms  160.889 ms
 6  if-10-0-0.core1.PYE-Paris.as6453.net (80.231.154.38)  144.287 ms  125.114 ms  127.157 ms
 7  if-9-0-0-1815.mcore5.NYY-NewYork.as6453.net (64.86.71.53)  224.654 ms  201.641 ms  199.996 ms
 8  if-1-0.core2.NTO-NewYork.as6453.net (216.6.97.41)  142.222 ms  141.318 ms  142.155 ms
 9  Vlan475.icore1.NTO-NewYork.as6453.net (216.6.97.90)  147.479 ms * *
10  Vlan546.icore1.NTO-NewYork.as6453.net (209.58.26.58)  137.196 ms  143.574 ms  144.580 ms
11  pos-0-15-0-0-cr01.newyork.ny.ibone.comcast.net (68.86.87.169)  118.727 ms  119.742 ms  119.799 ms
12  pos-0-10-0-0-cr01.ashburn.va.ibone.comcast.net (68.86.85.9)  131.953 ms  132.164 ms  135.162 ms
13  pos-1-2-0-0-cr01.atlanta.ga.ibone.comcast.net (68.86.87.66)  140.321 ms  138.520 ms  137.745 ms
14  pos-1-14-0-0-cr01.dallas.tx.ibone.comcast.net (68.86.85.153)  158.776 ms  159.946 ms  158.482 ms
15  pos-0-2-0-0-pe01.1950stemmons.tx.ibone.comcast.net (68.86.86.150)  177.404 ms  182.843 ms  183.733 ms
16  softlayer-cr01.dallas.tx.ibone.comcast.net (75.149.228.34)  165.193 ms  164.281 ms  163.008 ms
17  po6.dar01.sr01.dal01.networklayer.com (173.192.18.211)  341.358 ms  338.731 ms  331.998 ms
18  po1.slr01.sr01.dal01.networklayer.com (66.228.118.138)  165.673 ms  164.474 ms  165.466 ms
19  www.softlayer.com (66.228.118.51)  165.978 ms  164.305 ms  163.699 ms

Old:
Code: [Select]
debian01:~# traceroute  -I 74.54.186.226
traceroute to 74.54.186.226 (74.54.186.226), 30 hops max, 60 byte packets
 1  ip-39-105.sn1.eutelia.it (62.94.39.105)  2.821 ms  12.644 ms  13.289 ms
 2  ip-42-1.sn1.eutelia.it (62.94.42.1)  84.627 ms  85.200 ms  86.926 ms
 3  ip-1-6.sn-212-90.eutelia.it (212.90.1.6)  44.429 ms  46.104 ms  52.359 ms
 4  gi9-5.ccr01.rom01.atlas.cogentco.com (149.6.22.49)  77.236 ms  78.068 ms  80.443 ms
 5  te1-4.ccr01.goa01.atlas.cogentco.com (130.117.3.233)  55.647 ms  59.792 ms  61.425 ms
 6  te3-1.ccr01.mil01.atlas.cogentco.com (130.117.48.6)  66.077 ms * *
 7  te2-2.ccr01.str01.atlas.cogentco.com (130.117.3.17)  56.051 ms  53.502 ms  53.625 ms
 8  te0-0-0-2.ccr22.fra03.atlas.cogentco.com (130.117.49.129)  52.230 ms  48.879 ms  45.674 ms
 9  te3-2.mpd01.fra03.atlas.cogentco.com (130.117.51.110)  72.415 ms  68.560 ms  62.158 ms
10  abovenet.fra03.atlas.cogentco.com (130.117.15.106)  47.121 ms  50.286 ms  52.167 ms
11  xe-1-1-0.mpr1.cdg12.fr.above.net (64.125.24.6)  54.868 ms  55.306 ms  53.490 ms
12  xe-4-0-0.mpr1.lhr3.uk.above.net (64.125.31.249)  62.255 ms  67.691 ms  70.207 ms
13  so-1-0-0.mpr1.lhr2.uk.above.net (64.125.28.38)  69.201 ms  71.411 ms  72.102 ms
14  so-1-1-0.mpr1.dca2.us.above.net (64.125.31.186)  149.626 ms  153.261 ms  156.385 ms
15  xe-1-3-0.cr1.dca2.us.above.net (64.125.29.21)  156.101 ms  159.796 ms  162.920 ms
16  xe-2-2-0.cr1.iah1.us.above.net (64.125.29.37)  186.351 ms  163.392 ms  176.510 ms
17  xe-1-2-0.cr1.dfw2.us.above.net (64.125.26.129)  176.306 ms  174.505 ms  176.000 ms
18  xe-1-1-0.er1.dfw2.us.above.net (64.125.26.210)  202.671 ms  200.503 ms  189.454 ms
19  64.125.199.94.t366.above.net (64.125.199.94)  161.762 ms  166.666 ms  167.350 ms
20  te9-1.dsr01.dllstx3.networklayer.com (70.87.253.6)  168.249 ms  166.775 ms  168.475 ms
21  * * *
22  te1-1.car06.dllstx6.networklayer.com (70.87.254.178)  160.762 ms  158.922 ms  156.207 ms
23  tastyspleen.net (74.54.186.226)  154.511 ms  155.957 ms  153.133 ms

Pings seems to be 10 ms higher, but trace is shorter (19 hops instead of 23).
Could be useful setting up a test q2 server at the new site if possible? Just to see how it is in game  (for example to see if there is packet loss, if connections are stable and so on...)
TG

2
Trouble Shooting / Re: Bad packet loss to texas server only
« on: May 08, 2010, 06:55:15 AM »
weird... it may be a coincidence, but i'm also experiencing packet loss in these days on the railz and irtdm servers. This has been happening in the last few days.. and, curiously, the packet lost is not constant, sometimes is more consistent, and maybe just a map later it almost disappear, as you can see in these screenshots i took on the railz server few days ago:

http://quake2.tailgunner.no-ip.com/download/quake124.png
http://quake2.tailgunner.no-ip.com/download/quake125.png

My ping is not affected by that, just red spikes in netgraph (and subsequent lags) while in the game.

this is the traceroute to tastyspleen:

traceroute to tastyspleen.net (74.54.186.226), 30 hops max, 60 byte packets
 1  172.16.17.252 (172.16.17.252)  13.816 ms  14.693 ms  15.116 ms
 2  ip-42-1.sn1.eutelia.it (62.94.42.1)  64.957 ms  66.951 ms  67.935 ms
 3  62.94.64.233 (62.94.64.233)  59.452 ms  61.626 ms  62.637 ms
 4  ae0.402.ar3.LIN1.gblx.net (64.209.92.49)  86.754 ms  87.693 ms  88.787 ms
 5  te7-0-0-10G.asr1.HOU1.gblx.net (67.17.105.46)  204.477 ms  206.439 ms  207.373 ms
 6  The-Planet.TenGigabitEthernet2-3.ar2.HOU1.gblx.net (64.214.196.58)  210.220 ms  156.880 ms  163.838 ms
 7  et5-4.ibr03.dllstx3.theplanet.com (70.87.253.49)  172.825 ms  175.084 ms  178.893 ms
 8  te7-1.dsr01.dllstx3.theplanet.com (70.87.253.2)  183.620 ms te3-5.dsr01.dllstx3.theplanet.com (70.87.253.86)  184.626 ms 1a.ff.5746.static.theplanet.com (70.87.255.26)  187.948 ms
 9  76.fd.5746.static.theplanet.com (70.87.253.118)  191.576 ms te3-3.dsr02.dllstx2.theplanet.com (70.87.253.126)  195.309 ms 76.fd.5746.static.theplanet.com (70.87.253.118)  196.399 ms
10  te1-2.car06.dllstx6.theplanet.com (70.87.254.182)  200.665 ms te1-1.car06.dllstx6.theplanet.com (70.87.254.178)  166.569 ms  169.378 ms
11  tastyspleen.net (74.54.186.226)  188.921 ms  189.995 ms  191.001 ms


3
Quake / Re: What about an Instagib Tournament?
« on: February 12, 2010, 04:54:04 PM »
Tastyspleen NAiL III?

I thought there was a NAiL II that never got finished? I'm willing to play I guess, I'm pretty sure we can find a couple more iR guys to roster up too.

i think we should set up something not too restrictive for players, or it will never end again. I thought something like a a clan based tournament, so, there won't be constraints on the single player. (maybe that was the reason because the NAiL II died, but i'm not sure about that) Anyone who is member of a participating clan may be part of a match, according with his/her clan leader/captain.

I'd much rather have 3v3 than 2v2 or 1v1 though. I don't think there are enough people to field enough teams to make it doable anymore.

About the matches.. well... they should be at least 2v2, because it will be a clan tournament. 3v3 may be better, and... (why not?) 4v4 if there are enough players.. Every match would be a 2 out of 3, and again, to make things easier, i think there should be something like a week of time for a match to take place. (even though, some notice may be cool, to allow the tastycast guys to set up things for the casting :) )

obviously, any suggestion is welcome :)




4
Quake / Re: What about an Instagib Tournament?
« on: February 09, 2010, 01:45:02 PM »
Hey,
there's anyone interested? C'mon guys...let us know what do you think about that.. :)

5
Quake / What about an Instagib Tournament?
« on: February 05, 2010, 03:48:42 PM »
Hi all,

I was thinking about setting up a  inter clan instagib tournament. iR, KEA, and BTF are  pretty active, and there's the new RB clan that may participate too... obviously, the tournament will be free for any clan that want to participate. It has been a while  there isn't such an event,  and it may be funny...  what do you all think about that?

Tailgunner

6
Hi all.

I'm managing to move some of the TG-Italy servers actally running OSP over the new OpenTDM mod. Personally i like the OSP mod, but We all know that OSP is closed source and has been discontinued, this means there's no way to fix bugs, there won't be new patches released for it, and no new capablities will be added. I think this is one of the best reasons to upgrade. (under some aspects, keeping using OSP is something similar to still using win9x, or a 2.2 linux kernel nowadays).

It seems that there's no reason for keep OSP running.. ((maybe except for some menu related features), and it has been replaced by OpenTDM on some of the euro's servers. But.. as i can see, there are still servers running OSP, and more than a year has gone since OpenTDM was installed on Tourney2 and 4... this means there are still reasons to keep OSP running?



7
railz / Re: iR500 - Coming Soon!
« on: September 13, 2009, 07:13:57 AM »
hmm.. yea, you are right.
When loading the server with an insta-dm configuration, it works,  but if the server is loaded with the insta-team configuration, it crashes when the map with overrides is loaded. (the map without overrides loads fine in both configurations)

that's weird.. but the OSP game library has 4 builtin mods in it, (according to what i read in the README file) this means that ffa and tdm are different mods, even if they are in the same game library. Maybe there is something in the override file that makes the tdm part to crash, but is ignored in the dm part.

anyway, if the irtdm2 server is going to be set up with an insta-dm configuration, there won't be problems, i think... just let's to do some tests to be sure about this... :)




8
railz / Re: iR500 - Coming Soon!
« on: September 13, 2009, 05:53:57 AM »
btw... i also tried the override on standard railz server (tgrailz) and seems it's working fine. The override is loaded and the new spawn points are added. i also performed some checks around the map to see if the newly added spawn points are working and it seems they are...
definitely the crash seems to be something related to the OSP tourney mod.

9
railz / Re: iR500 - Coming Soon!
« on: September 13, 2009, 05:37:32 AM »
I've tried the override on the tgitgm server, which also runs OSP tourney server. The server crashes with segmentation fault error when the first player connects on with the map and the override loaded. (without the override anything works fine)

this is the output from the server live console: (idk if it may be useful... :) )


------- Server Initialization -------
Using override file: maps/ven_dm4.bsp
Loading map: ven_dm4
0 entities inhibited
0 teams with 0 entities
-------------------------------------
Tailgunner{KEA} connected
(Tailgunner{KEA} connected from X.X.X.X)
Tailgunner{KEA}[X.X.X.X:55310]: protocol 35: "R1Q2 b7904 x86 Oct 25 2008 Win32 RELEASE"
=====================================================
Segmentation Fault
=====================================================
A crash has occured within R1Q2 or the Game DLL (mod)
that you are running.  This is most  likely caused by
using the wrong server binary (eg, r1q2ded instead of
r1q2ded-old) for the mod you are running.  The server
README on the  R1Q2 forums has more information about
which binaries you should be using.

If possible, try re-building R1Q2 and the mod you are
running from source code to ensure it isn't a compile
problem. If the crash still persists, please post the
following  debug info on the R1Q2 forums with details
including the mod name,  version,  Linux distribution
and any other pertinent information.

Stack dump (2 frames):
00: /usr/games/r1q2ded-old [0x8069967]
01: [0xede4dfee]

Version: r1q2ded-old b7864 (Linux i386) Binary Build (Oct  1 2008)
OS Info: Linux vdebian03 2.6.26-2-686 #1 SMP Sun Jun 21 04:57:38 UTC 2009 i686

hope this can help...



10
Tech Junkie Lounge / Re: Your unique network set-up
« on: May 21, 2009, 05:32:04 PM »

you can have a look on astmail (http://sourceforge.net/project/memberlist.php?group_id=172433) is a php applications and use a mysql database. I didn't tried it, but it seems interesting... 

11
Tech Junkie Lounge / Re: Your unique network set-up
« on: May 20, 2009, 03:33:54 PM »
hehe, nice script :)
i think there are a lot of things to do with the manager api,  i never used it,  but it seems very useful... it's also possible interact with it using php or java... and create some kind of web application. I think there are already some applications ready to use with it... 

Is almost easy to configure a ivr in asterisk... you can do it directly in extensions.conf, we did it at our office recording the voice of a girl who was working with us :) also in our office, we used a gsm card, so, if a call is directed to a cell phone (here all the cell phone's numbers begins with 3) it's routed on the gsm card. This allow us to save some money if we have to call someone on his cell :)

About Voicemail... well... Asterisk can be configured to send an email to the user with the message attached in it, so, if there is a webmail system running... the user can check his voicemail messages using the web :) of course this is a very basic web voicemail access (hehe, it isn't properly a web voicemail) but it has also some advantages... the message is basically an email, so the user can access it also using his pop3/imap client (or lotus notes/outlook), or by using his mobile device, and it works without the need to implement  additional services (email systems already exists almost everywhere), you don't have to provide users with dedicated websites, (with all the implications... such as setting up webservers, making them publicly available, securing them with ssl certificates and whatever) additional usernames and passwords. 

12
Tech Junkie Lounge / Re: Your unique network set-up
« on: May 18, 2009, 02:50:38 PM »
hehe, yea asterisk is pretty cool.. is a very powerful pbx, and there are a lot of nice things you can do with it

in my setup actually is configured with three internet sip accounts acting as external lines, i am able to place/receive calls to/from fixed phones at a very suitable cost, and obviouvsly, i can talk for free with other ppl using sip phone numbers over the internet. I'd like to attach also the classic phone line on it.. i just miss a device acting as FXO port. I would like to use some external device, (for example a cisco router with FXS and FXO ports.)

on the internal side, there are software phones installed on the pc's, 2 old analogic phones connected through a grandstream HT386 and 2 cisco 7961 phones with sip firmware. (had to configure manually the xml files, set up an internal tftp server, and configure the option 150 on the dhcp server  to make them to work with asterisk, but it isn't too hard to do.  If you are interested in this... just ask :) )

also i configured music on hold, attended and unattended call transfer, and voicemail, but there are some other features (such as ivr) that i don't have (yet) used ...


13
Tech Junkie Lounge / Re: Your unique network set-up
« on: May 16, 2009, 08:19:58 AM »
Hi all :)

glad to see that there are some network expert guys in TastySpleen.. nice network setup, Wolf, and good idea about starting this post...
i also set up a network just for fun :) i got some cisco devices over the years, and i spent some time playing with them... (well.. a lot of these things i did also because it's my job :) )
here are 2 schemas i did using visio, in which is displayed the network configuration i set up, and where the TG-ITALY quake2 servers are running... the first is a "physical" scheme, showing how the devices are interconnected, the second one is a logical scheme, in which is displayed the L3 infrastructure


some explainations:
switch01: is a cisco catalyst 2950 24 port 10/100 switch, (hehe i would have liked to use a cisco 3750 layer 3 switch, but it's too expensive for me, lol) is the core switch, where all the devices are connected, obviouvsly, there are vlans configured on it, because i need devices in different network segments.

Debian01: is a old server running linux debian lenny, configured as a firewall-nat/pat it also has proxy functions for the internal network clients and runs a vpn server (openswan with certificates) configured for "roadwarriors" windows clients (l2tp/ipsec) . In order to gain vpn access, clients must have a certificate issued from an internal (self-signed) certification authority, the l2tp server running on the firewall is configured with radius plugin for  user authentication against the radius servers running on the Debian03 server. Also, this server has 4 network interfaces, but a single ethernet nic. In fact, as you can see, there is a 802.1Q trunk configured between the firewall and the switch, this can be called a "Firewall on a stick".

Debian02: Hehe... this is the public server where the TG* quake2 servers are running. There is also an http server configured for fast map downloads for players using "advanced" q2 clients, such as r1q2, aprq2, etc... the OS actually is linux debian lenny, and is placed in dmz because it's a public server.

Router02: this is an almost "old horse" router, i bought it several years ago over the internet just for testing, it's a very powerful platform, and allow me to do several interesting things. His ethernet interface is configured as a 802.1Q trunk, to be able to perform inter-vlan routing, (just the external and the guest vlans for security reasons) it acts as a firewall/nat and dhcp server for clients using the guest vlan, and as "edge" router (without NAT) for the external vlan. I configured some QOS on it to prioritize q2 and voice traffic over the all other protocols (such as http and ftp) because gaming and voice packets are sensible to the delay.


Debian03: another debian linux server. This is an internal server running an asterisk pbx, and the  dorkbuster (WallFly[BZZZZ]) q2 script server providing goto for all the TG* servers. Also, it acts as radius server for vpn and 802.1X authentication.

Ap01: this is a cisco aironet 1100 access point, configured for virtual ssid. actually it has 2 wireless networks configured on it, a guest ssid with wpa-psk, for allow guest pc to access the internet without entering in the internal network, and a strong wpa authentication for trusted clients which need to access the internal network. (these client need to have certificates installed on them to be able to authenticate)


   




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