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Messages - Buzzard

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1
Quake / QuakeExpo august 2009?
« on: August 04, 2009, 01:16:12 PM »
Hey, i have been wondering for a while if there IS going to be a quakeexpo this month like it was last year?

- thanks

2
/dev/random / Re: Show off your desktop!!
« on: May 17, 2009, 09:37:34 AM »
Just got around to reading this, thanks derv!

Did you get this to work? if so how?

4
Quake / Re: Quake 2 Vortex RPG
« on: April 30, 2009, 01:42:30 AM »
Ideas was borrowed from KOTS yes but now its more of its own concept..though the coder is kinda offline :(

5
/dev/random / Re: The last movie you saw....
« on: April 16, 2009, 03:42:31 PM »
Movie: The wresler

Score: 10/10! awesome movie :)

6
Quake / Quake 2 Vortex RPG
« on: April 15, 2009, 09:15:12 AM »
Just wanted to do a shout out to foks who wants to GIB AI or players with RPG elements :) then vortex RPG is for you!.
The community is not very big and needs players! so hop on the servers and start kicking some a** :biggungrin: :rocketright: :rocketleft:.

Over all summary:

Vortex is a modification of Quake 2, a game published by Id Software. The first publicly
playable version of Vortex was released sometime in 1999, and has maintained a cult-
following thanks to continuous updates and improvements. It is a first-person shooter
(FPS) with role-playing game (RPG) elements.
 
The core element is character development. Players fight and kill each other in order to
gain experience points. After a certain number of points are accumulated, your character
will gain a level. When this happens, you are allotted ability and weapon points which
can be used to upgrade skills (abilities) or weapons. Some abilities are passive, meaning
you don’t have to do anything to benefit from them, while others are active and require
typing a command (or binding a key to the command) to activate.
 
With over 100 ability and weapon upgrades to choose from, there are plenty of
combinations possible to differentiate one character from another. While some games
lock abilities to certain classes, Vortex allows any class to upgrade any ability. The
classes do, however, allow specialization. Each class has abilities that can be upgraded
higher than non-class abilities. Finally, talent upgrades reward players who reach high
levels, making them even stronger.

Sites.

http://www.moddb.com/mods/project-vortex - ModDB
http://vortex.planetquake.gamespy.com/phpBB3/index.php - Main site & forum

7
tastyspleen.net / Re: Xatrix/Rogue coop servers?
« on: April 01, 2009, 04:21:03 AM »
That would be awesome! IMO, the Xatrix/Rogue Single Player campaigns are much more exciting than the vanilla SP campaign, which I am sure everybody has played through at least 50 times. (Me around 150)

I agree, the expansion packs would be way funnier.

8
Quake / Re: File Front Closure (backing up files?)
« on: March 26, 2009, 07:39:11 AM »
wow i can´t believe that they are shuting down  :WTF:

9
Quake / Re: Newton physics in Q2!
« on: March 12, 2009, 09:57:43 AM »
i just played it with him and i got to say its amazing!

10
Quake FAQs, HOWTOs, and Articles / Re: Quake 2 Darkvoid Release!
« on: March 12, 2009, 09:45:05 AM »
It seems to me that all of the .dll's distributed with darkvoid are ogg/Vorbis related. Do you have any other clients that play .ogg or .ogm ?


Buzzard, what software did you use to convert the tracks to .ogg?

We use FFMpeg with a WinFF gui interface where I work to do videos. So far I've run into a few minor problems with converting some videos that use certain audio codecs. Then again, being sound simple apps like "Free Mp3WmaOGG Converter" work fine. Hows that for a ridiculously long name?

haha no wonder, i have almost the same in my Test engine floder with KMq2, q2e, q2xp, q2Max etc and i cant play half of them, they either dont start or they crash when starting a map.


- peewee_RotA
Yes because i needed them from the ogg/vorbis SDK. Well i just took these sound files from Q2e 0.68 because came with them.

11
Quake FAQs, HOWTOs, and Articles / Re: Quake 2 Darkvoid Release!
« on: March 12, 2009, 08:28:50 AM »
nope.  Goes to a black screen like it's loading then a MS crash window comes up.  Here's what it wants to send to MS:


hmm, sounds like you didnt copy all from the rar file or didnt place it right  and if its not that try do a clean q2 install else im not sure

12
Quake FAQs, HOWTOs, and Articles / Re: Quake 2 Darkvoid Release!
« on: March 12, 2009, 04:47:40 AM »
crashes every time I run the exe.  :?
does it say anything?

13
Quake FAQs, HOWTOs, and Articles / Re: Quake 2 Darkvoid Release!
« on: March 11, 2009, 12:09:18 PM »
Why Ogg/vorbis support. I've worked with it before and have no problem with the format. But it's usually an alternative to paying royalties for the mp3 format. If you are not selling anything, then why ogg over mp3?


also changing from windowed to Fullscreen doesn't work properly in the menus. I had to use alt-tab


I love what you've done with the client side effects. It's not just another q2max rip off. They are quite cool.


I love the "ambient" music defaulted to the original sound track. Any way to give it .pls support? (namely so that it can connect to the tastycast  :evilgrin:)

Well i wanted the soundtrack support asap because i got bored playing Q2 with out it x) and i played Q2e and KMq2 with the soundtrack and it got alot funnier(and q2 music kicksass). That windowed to fullscreen is probably my fault *Looking* thanks :).
My inspiration for the particles i think came from EGL,Q2e,tenebrae and Q2xp so i kinda mixed them together and made it after my own style i guess. Yes it can be supported i think i will look into that :)

Thanks! I'm really impressed with how lightweight your client is. I think I may switch to it for casual games.

Np :) Im trying not to use to many textures for the particle/ upcoming decals so it loads faster and more fps, i mean you don´t need 16 textures for blood decal because you are not standing starying at them x)

14
Quake FAQs, HOWTOs, and Articles / Re: Quake 2 Darkvoid Release!
« on: March 11, 2009, 12:01:07 PM »
Why Ogg/vorbis support. I've worked with it before and have no problem with the format. But it's usually an alternative to paying royalties for the mp3 format. If you are not selling anything, then why ogg over mp3?


also changing from windowed to Fullscreen doesn't work properly in the menus. I had to use alt-tab


I love what you've done with the client side effects. It's not just another q2max rip off. They are quite cool.


I love the "ambient" music defaulted to the original sound track. Any way to give it .pls support? (namely so that it can connect to the tastycast  :evilgrin:)

Well i wanted the soundtrack support asap because i got bored playing Q2 with out it x) and i played Q2e and KMq2 with the soundtrack and it got alot funnier(and q2 music kicksass). That windowed to fullscreen is probably my fault *Looking* thanks :).
My inspiration for the particles i think came from EGL,Q2e,tenebrae and Q2xp so i kinda mixed them together and made it after my own style i guess. Yes it can be supported i think i will look into that :)


-The Happy Friar
Yeah, okey im just going to resize them in gimp and reupload to "real" thumbnails x)

15
Quake FAQs, HOWTOs, and Articles / Re: Quake 2 Darkvoid Release!
« on: March 11, 2009, 10:55:49 AM »
I think i got it, http://quake2darkvoid.pwnedhost.org/media.html im not sure if it´s good though

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