Author Topic: Quake 2 Darkvoid Release!  (Read 9956 times)

Offline Buzzard

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Quake 2 Darkvoid Release!
« on: March 06, 2009, 02:28:06 PM »
Hey people, thought i would drop by and say that i released my mod engine :P, check it out http://quake2darkvoid.pwnedhost.org/  :lolup:

Offline [BTF] Reflex

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Re: Quake 2 Darkvoid Release!
« Reply #1 on: March 10, 2009, 05:06:05 AM »
Looks nice,  d/l now

Does it have a way to export to AVI? 
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Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #2 on: March 10, 2009, 09:08:23 AM »
thanks, if you mean for demos, no not yet atlest ^^

Offline The Happy Friar

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Re: Quake 2 Darkvoid Release!
« Reply #3 on: March 10, 2009, 09:39:55 AM »
in your images PLEASE re-do the thumbs.  They're huge images scaled in the web page builder you're using & you can't actually click on one to make it bigger.  :)

but it looks nice.  i might give it a go in a game!
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Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #4 on: March 10, 2009, 11:41:02 AM »
The Happy Friar -- Yeah i will i havent had much time for it (and lazy) lol but i will probably do it this week  :sorry:

Offline The Happy Friar

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Re: Quake 2 Darkvoid Release!
« Reply #5 on: March 11, 2009, 10:29:19 AM »
You can use infranview to do a bulk-resize & rename (I do it all the time).  I also use Web Album Generator to make pages of images.  It will resize & auto-make a basic website for you.  I did this one in it: http://sterlingshield.net/home/steve/SteveandBrandyHoneymoon/
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Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #6 on: March 11, 2009, 10:55:49 AM »
I think i got it, http://quake2darkvoid.pwnedhost.org/media.html im not sure if it´s good though

Offline The Happy Friar

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Re: Quake 2 Darkvoid Release!
« Reply #7 on: March 11, 2009, 11:11:42 AM »
the thumbnails are still the full size images scaled down.  You have this in the code:
Code: [Select]
width="20%" height="20%"
actually shrinking the images to 20% original size via infraview would be what you want.  Then you have each image link to a larger one so when you click it loads a separate image.
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Offline peewee_RotA

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Re: Quake 2 Darkvoid Release!
« Reply #8 on: March 11, 2009, 11:23:18 AM »
Why Ogg/vorbis support. I've worked with it before and have no problem with the format. But it's usually an alternative to paying royalties for the mp3 format. If you are not selling anything, then why ogg over mp3?


also changing from windowed to Fullscreen doesn't work properly in the menus. I had to use alt-tab


I love what you've done with the client side effects. It's not just another q2max rip off. They are quite cool.


I love the "ambient" music defaulted to the original sound track. Any way to give it .pls support? (namely so that it can connect to the tastycast  :evilgrin:)
« Last Edit: March 11, 2009, 11:39:55 AM by peewee_RotA »
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Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #9 on: March 11, 2009, 12:01:07 PM »
Why Ogg/vorbis support. I've worked with it before and have no problem with the format. But it's usually an alternative to paying royalties for the mp3 format. If you are not selling anything, then why ogg over mp3?


also changing from windowed to Fullscreen doesn't work properly in the menus. I had to use alt-tab


I love what you've done with the client side effects. It's not just another q2max rip off. They are quite cool.


I love the "ambient" music defaulted to the original sound track. Any way to give it .pls support? (namely so that it can connect to the tastycast  :evilgrin:)

Well i wanted the soundtrack support asap because i got bored playing Q2 with out it x) and i played Q2e and KMq2 with the soundtrack and it got alot funnier(and q2 music kicksass). That windowed to fullscreen is probably my fault *Looking* thanks :).
My inspiration for the particles i think came from EGL,Q2e,tenebrae and Q2xp so i kinda mixed them together and made it after my own style i guess. Yes it can be supported i think i will look into that :)


-The Happy Friar
Yeah, okey im just going to resize them in gimp and reupload to "real" thumbnails x)
« Last Edit: March 11, 2009, 12:07:51 PM by Buzzard »
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Offline peewee_RotA

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Re: Quake 2 Darkvoid Release!
« Reply #10 on: March 11, 2009, 12:03:37 PM »
Why Ogg/vorbis support. I've worked with it before and have no problem with the format. But it's usually an alternative to paying royalties for the mp3 format. If you are not selling anything, then why ogg over mp3?


also changing from windowed to Fullscreen doesn't work properly in the menus. I had to use alt-tab


I love what you've done with the client side effects. It's not just another q2max rip off. They are quite cool.


I love the "ambient" music defaulted to the original sound track. Any way to give it .pls support? (namely so that it can connect to the tastycast  :evilgrin:)

Well i wanted the soundtrack support asap because i got bored playing Q2 with out it x) and i played Q2e and KMq2 with the soundtrack and it got alot funnier(and q2 music kicksass). That windowed to fullscreen is probably my fault *Looking* thanks :).
My inspiration for the particles i think came from EGL,Q2e,tenebrae and Q2xp so i kinda mixed them together and made it after my own style i guess. Yes it can be supported i think i will look into that :)

Thanks! I'm really impressed with how lightweight your client is. I think I may switch to it for casual games.
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Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #11 on: March 11, 2009, 12:09:18 PM »
Why Ogg/vorbis support. I've worked with it before and have no problem with the format. But it's usually an alternative to paying royalties for the mp3 format. If you are not selling anything, then why ogg over mp3?


also changing from windowed to Fullscreen doesn't work properly in the menus. I had to use alt-tab


I love what you've done with the client side effects. It's not just another q2max rip off. They are quite cool.


I love the "ambient" music defaulted to the original sound track. Any way to give it .pls support? (namely so that it can connect to the tastycast  :evilgrin:)

Well i wanted the soundtrack support asap because i got bored playing Q2 with out it x) and i played Q2e and KMq2 with the soundtrack and it got alot funnier(and q2 music kicksass). That windowed to fullscreen is probably my fault *Looking* thanks :).
My inspiration for the particles i think came from EGL,Q2e,tenebrae and Q2xp so i kinda mixed them together and made it after my own style i guess. Yes it can be supported i think i will look into that :)

Thanks! I'm really impressed with how lightweight your client is. I think I may switch to it for casual games.

Np :) Im trying not to use to many textures for the particle/ upcoming decals so it loads faster and more fps, i mean you don´t need 16 textures for blood decal because you are not standing starying at them x)
« Last Edit: March 11, 2009, 12:11:47 PM by Buzzard »
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Offline The Happy Friar

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Re: Quake 2 Darkvoid Release!
« Reply #12 on: March 11, 2009, 07:44:19 PM »
crashes every time I run the exe.  :?
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Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #13 on: March 12, 2009, 04:47:40 AM »
crashes every time I run the exe.  :?
does it say anything?

Offline The Happy Friar

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Re: Quake 2 Darkvoid Release!
« Reply #14 on: March 12, 2009, 06:09:40 AM »
nope.  Goes to a black screen like it's loading then a MS crash window comes up.  Here's what it wants to send to MS:
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