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Messages - _SK3L3T0R_

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1
Discussion / Re: Quake II: Physics
« on: July 27, 2011, 01:13:23 PM »
Woo! =)

2
Imo, this is two completely different games.. Well, atleast different mods  :dohdohdoh:
If a person wants to jump, and change fps whenever he wants to, he should play q2 jumpmod..

A q2 jumper wouldn't start playing Q3 Defrag, and complain about not being able to doublejump..
But yeah, I remember the drama when people started using low fps to jump faster on the q2 jumpmod.. It was pretty annoying for the other players who were competing with 60+ FPS, and set an almost unbeatable time with it, then someone joins in and own them with 20 FPS..

There were a lot of talk about forcing a minfps of around 50, but that would take away other aspects of the game..
So we've just settled for letting it be as it is..

New ways to jump are occurring all the time, it would be pointless to try to "ban" them all..
Better that old schoolers learn how to do those jumps then..

3
Discussion / Re: #7 Jump tournament started
« on: February 14, 2011, 11:50:18 AM »
And now it's completed  :thumbsup:

4
Discussion / Re: Maplist cap
« on: January 15, 2011, 04:39:28 PM »
I will say that nobody ever gave me the source.

Beyond that, I'll have to plead the fifth.

Some kind of magic-trick then?

5
Discussion / Re: Maplist cap
« on: January 15, 2011, 12:08:24 AM »
oh, so quadz got the source code?

6
Discussion / Re: Maplist cap
« on: January 10, 2011, 08:41:05 AM »
There are no quick fix.. Gotta change the MAX_MAPS definition in the source, and then build a new .dll

7
Trouble Shooting / Re: Help a brazilian noob whit tips to online gaming.
« on: December 13, 2010, 01:48:36 AM »
Also, we found out that jumping towards XY origo, is easier than jumping away from it..
For example:
- A jump from (x= 128), to (x= 448), is harder than a jump from (x= 448) to (x= 128)..
- A jump from (x= -128), to (x= -448), is harder than a jump from (x= -448), to (x= -128)..
And same with the y-axis..


8
Trouble Shooting / Re: Help a brazilian noob whit tips to online gaming.
« on: December 11, 2010, 09:48:25 AM »
Ok, so me and n00k1e found out just how big of a difference there is between a jump being above Z-origo, and one being under..
I made a map with two impossible circlejumps (same lenght), one were like 128 units under Z-origo, and the other one was 128 units above.. For the one under the Z-origo, we could hax it with a cl_maxfps of 999, and it became easy as hell.. With the one above the Z-origo, using a cl_maxfps of 999, was just as useless as using cl_maxfps 20!

Didn't matter what engine we used.. So, there's probably some "bug" in the source code, that should've been fixed!

9
Trouble Shooting / Re: Help a brazilian noob whit tips to online gaming.
« on: December 08, 2010, 11:35:03 AM »
It is possible, but it's waaaaay easier with a fps above 100! It's also easier in some maps because of the position the box has in the Z-Axis..
(Not sure if it was high or low that made it easier)

10
Jump & Trick Demos / Re: Super n00k1e br0z
« on: October 29, 2010, 02:19:17 PM »
Doh, you beat me to it..

11
Discussion / Re: Unmute Super_Mario
« on: September 24, 2010, 06:57:14 AM »
You can't say nigger on the railz server like you did yesterday. Not even with a 1 in place of the i.

... says the guy with some kind of south states flag as his picture!  :dohdohdoh:

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Jump & Trick Demos / Re: 1337 miles per hour
« on: July 01, 2010, 07:30:01 PM »
Is that his run from that one jump tournament last year?

No, that was on a map called draxi6.. But yeh, I made that map too  :righteous:
 ;D

13
Jump & Trick Demos / Re: 1337 miles per hour
« on: May 12, 2010, 05:54:30 AM »
Opening map is SK3Lsjump47  :righteous:
 ;D

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Jump & Trick Demos / 1337 miles per hour
« on: February 20, 2010, 06:18:32 PM »
Quake 2 Jump movie by n00k1e!

http://www.own-age.com/vids/14996

15
Discussion / Re: sk3lsjump25
« on: March 19, 2008, 07:41:50 PM »
 :bananaw00t: heheh
nice to see people still jump on my maps though..

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