Author Topic: QuakeCon  (Read 13851 times)

Offline [BTF]adam

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Re: QuakeCon
« Reply #15 on: August 12, 2005, 02:28:29 PM »
It doesent really affect me, my old p2 wouldent come close to running the damn thing, and xbox 360 costs money i dont got...
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Offline banes

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Re: QuakeCon
« Reply #16 on: August 12, 2005, 03:38:36 PM »
ill still buy it, although q3 wasnt my favorite fps ever, id still rather play it than css or any other fps
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Re: QuakeCon
« Reply #17 on: August 12, 2005, 04:32:04 PM »
I had a really great time playing clan matches on RA3.  I miss that very much.

The Q4 videos looked very Q3 to me.  I am not a Q3 hater, so they don't look bad to me, but I'm not a real big fan of all the jump pads and stuff :(

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Offline M^tster

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Re: QuakeCon
« Reply #18 on: August 12, 2005, 04:59:26 PM »
q4 Looked q3 like to me, which is not good!Maybe someone should make q4 1/2 and use the q2 physics!Just use the cool new graphics.  :)
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Offline Om3ga

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Re: QuakeCon
« Reply #19 on: August 12, 2005, 05:04:07 PM »
hmm, ill give it a try, if i could get a better system  :-\
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Offline ĄƦçɧąɳɠҾԼ

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Re: QuakeCon
« Reply #20 on: August 12, 2005, 06:03:26 PM »
I'll give it a try too, but it looks like Unreal Tournament 2004 to me.
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Re: QuakeCon
« Reply #21 on: August 12, 2005, 10:09:40 PM »
Quake III was a fun game, but the gameplay seemed too simplified to me.  Give me long hallways, stairs, ladders, elevators any day over jump pads.  Jump pads sometimes make maps smaller than they should be.  Just look at the level being shown in the Quake 4 videos.  Instead of having different paths to take to get to the second floor, you have *jump pads!* that take you straight there just like that.

I can't imagine how that is more fun than the way most of Quake II's levels are designed.  I love big maps, but Quake III's small maps were a huge disappointment to me.  And don't even get me started on UT2K3/4's unimaginative small maps.  :P

I don't know if it's just me...But Quake 4's world should resemble Quake II's world a little bit better.  Stroggos looks completely different to me, which is not something I like too much.  Thought Quake 4 would have more of a unique art design than this. 

But I'm hoping for a big surprise out of this.  Right now I'm disappointed with the guns, map, characters, etc.  I'm going into Quake 4's multiplayer with low expectations, but it's already a given that the single player is going to be great.  No way that can be ruined.

Quake II seems like an intimidating game to most new players.  The multiplayer is not forgiving at all to most new players.  Quake III and especially the new Unreal Tournament games are fast enough where it doesn't really matter what you do. 

I'm only being tough on Quake 4 because I really hope it succeeds and is not a copy of UT2K3/4 in any way.  Those should be the last FPS games that Quake 4 tries to mimic.  The Quake series has always been in a league of its own, and I want it to stay that way.  And please don't let the characters say different things after they frag each other!

At least I will always have the FPS perfection that is known as Quake II.
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Offline Laurelin

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Re: QuakeCon
« Reply #22 on: August 13, 2005, 05:45:38 PM »
Seems like they try to compensate the lack of movement physics with jumppads and Teleporters (q3,q4).

The most played map of quake II hasn't any of those. Quake 2 looks natural, not a futuristic cartoonish silly-sounding game where you can play as a Raptor or whatever stupid model they invented.

They just totally changed the basics.

The only superior point are the textures (architecture, fog, etc..).

---

But if there is some tdm going on I might give a try. Choose the least of the worse I guess.
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Offline banes

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Re: QuakeCon
« Reply #23 on: August 13, 2005, 11:45:21 PM »
look at it this way, im sure it couldnt be as bad as d3 multiplayer, q3 aint that bad, i had fun for a few years playing that
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Offline Om3ga

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Re: QuakeCon
« Reply #25 on: August 14, 2005, 07:09:52 PM »
purri heh ! i see him on some european servers (that i could only catch with ase), and he lets the fragging do the talking, i mean hes invincible
« Last Edit: August 14, 2005, 07:11:24 PM by {SX}Om3ga.S »
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Re: QuakeCon
« Reply #26 on: August 15, 2005, 08:35:58 PM »
Well I got to play it at Qcon and my son also played it for an hour or so. It appeared and felt just like Q3 with better graphics. Still no strafe jump. Still holding out for the single player setup to see how it comes out. Paid for getting it as soon as it becomes available and got a Q4 T-Shirt to boot (might be all I get lol)

Who knows
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Offline [BTF]Defiant!

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Re: QuakeCon
« Reply #27 on: August 16, 2005, 05:17:40 PM »

Detailed description of Q4 Multiplayer

http://www.ggl.com/news.php?NewsId=991

Def
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Re: QuakeCon
« Reply #28 on: August 16, 2005, 07:10:52 PM »

Detailed description of Q4 Multiplayer

http://www.ggl.com/news.php?NewsId=991

Def

Thanks for the article.  But reading that about how it's so much like Quake III is just disappointing to me.  The person even said it felt like a combination of Quake III/DOOM 3/Quake...Completely left out Quake II...  :(

I'm pretty sure that Quake 4 is going to be a single player only game for me.  I might play a few matches here and there on Xbox Live, but most likely not more than that unless it's really fun to play.
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Offline Slikkster

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Re: QuakeCon
« Reply #29 on: August 17, 2005, 05:17:24 AM »
I'm always amazed when I read things like the above regarding the latest Quake to come down the pike.  You would think that Activision/ID, etc., would actually query Quake aficianados to see what they really want in the next game.  Obviously, that didn't happen with Doom, and now it appears it's not going to happen with Quake4.

It's just plain dumb. 
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