Author Topic: [REQUEST] Trap abuse with +IA on xatrix  (Read 22783 times)

adrenal1ne

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #30 on: December 15, 2007, 04:03:01 PM »
whining about traps on xatrix...     :bomb:
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fanny

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #31 on: December 15, 2007, 04:20:05 PM »
How about a poll to move X'tyfe to the back of the short bus
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Offline X'tyfe

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #32 on: December 15, 2007, 04:23:10 PM »
so, is that how you deal with people who protest against things they do not agree with?
sounds like fascism
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fanny

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #33 on: December 15, 2007, 04:44:01 PM »
 :fight:


Actually it is more like dealing with a baby and a dirty diaper, makes a whining sound and smells bad. Just appears you are not happy with much of anything of late (BTF, TS, the world, your life, etc), maybe you need a break, it is more respectable than your trolling.

click, timer started until you reply, bet it isn't long

:)


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Offline console

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #34 on: December 15, 2007, 04:55:32 PM »
Hmmm... well after reviewing the xatrix source code... Comments in the code indicate traps were not intended to be infinite.  I think they just missed the drop/pickup loophole.

There's a comment in p_weapon.c Pickup_Weapon()

    // Don't get infinite ammo with trap

And there's another comment in weapon_trap_fire()

    // you don't get infinite traps!  ZOID

So it seems pretty clear the drop/pickup thing was an unintended loophole.


Regards,

quadz

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Offline peewee_RotA

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #35 on: December 15, 2007, 05:02:37 PM »
Hmmm... well after reviewing the xatrix source code... Comments in the code indicate traps were not intended to be infinite.
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Offline X'tyfe

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #36 on: December 15, 2007, 05:07:08 PM »
interesting... so this is more like an exploit?
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Offline console

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #37 on: December 15, 2007, 05:56:39 PM »
This implies that traps can be dropped while weapon stay is on?

That means they are treated like a powerup rather than a weapon. Hmmm...

I believe they are treated like hand grenades.


Quote from: X'tyfe on December 15, 2007, 05:07:08 PM
Quote from: X'tyfe on December 15, 2007, 05:07:08 PM
interesting... so this is more like an exploit?

Sort of.  It's the same mechanism that makes it possible to drop endless trails of hand grenades on the ground in +IA.  I'd call it a loophole.


Regards,

quadz


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Offline X'tyfe

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #38 on: December 15, 2007, 06:05:09 PM »
if this is indeed something of that sort
will it be fixable for the server?
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Offline plastik

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #39 on: December 15, 2007, 06:07:02 PM »
I don't think it is just the traps that are the problem, exterminader himself does cause problems, quadz himself could lookup exterminaders chat logs and see his actions.  although, +ia with only 5 traps should be polled, because +ia with traps, drop one, you get 5 more, isn't really 'goofy fun' at all.  it is more like 'run around the corner and get killed cause someone doesn't have enough skill to try and aim a weapon at someone face to face because they aren't man enough to'.  I usually sit out or just throw myself into the infinite traps repeatedly until the frag limit is reached.  in the case of +ia traps by extermifager, I would call it a 'fag limit' instead.   on a side note, it is quite pathetic to sit there for 20 minutes in one spot, repeatedly dropping and picking up traps just to throw them.  you'd be surprised how far you can throw a map in xatrix, in xdmp7 you can throw them all the way to the bridge by the RL, and even as far as almost the main arena where the is another trap, all the way from the top area by the red armor.

 that is pretty much a third of the map.  most of the time all +ia traps do is keep people from enjoying the entire map, since people do avoid it.  but I've also seen people spawn 5-10x in that area by the red armor, and are surrounded by dozens of traps, having no chance whatsoever to get a weapon, shoot back, or get away.  so instead of goofy fun, I could see how some people would get frustrated instead, especially considering that many of the times they choose to be on, exterminader is also on, and the map is +ia either once they connect, or on the next game.  I've seen this happen plenty of times in a row.  the good of the many out weigh the needs of the few :)

but xtyfe should have just asked for a poll and let that be that, R4WR!

I think a poll could pass very easily to kill off +ia traps, but I think instead of getting 5 traps, it should be set to one, maybe two traps.  The reasoning behind this is the traps, when picked up and set immediately, take as long to re-spawn a new trap as they do for an already set trap to blow out.  so he could pick one up, throw 5, and wait for the trap to respawn to get 5 more, the replace the other traps right before they blow out, still not changing the problem.  it only effectively gives him a few less traps to work with, but still enough to blockade a good portion of a map continuously. 

On another topic, unrelated to this one, console if you see this, I was wondering if we could make a q3 map server.  some q2 clients can run q3 maps, it would be interesting to play, if it is even feasible. 

one problem I do have with exterminader is when you make him mad by slapping him around like, he'll harass you continuously the rest of the time he is connected, usually sitting out to do it.  he'll get into spectator and talk shit.  oh and he also likes to sit out and relay your positions to people, I remember one game where I was owning him and not saying much at all, he had been harassing me since 3 maps PRIOR to this one, he got MAD at me for sitting out a map or so back when a +ia game started, plus he just was bitter about me killing him over and over (hes spectating in this one)...

---
EXTERMINADER: I suggest spectator
EXTERMINADER: and harrasment
Odysseus: ooh ok no prob i fix his ass
EXTERMINADER: he is grade a prick
Odysseus: who is it
EXTERMINADER: plastik
Tiro almost dodged plastik's rocket
EXTERMINADER: grade a pricko
Odysseus blew itself up.
plastik: hahaha
Odysseus: lol
EXTERMINADER: ody, just spectate
Odysseus caught in trap by plastik
EXTERMINADER: fago can't play forever
Odysseus: lol
Odysseus was evaporated by Tiro
EXTERMINADER: hes at trap
EXTERMINADER: under trap
EXTERMINADER: under trap
EXTERMINADER: up elevator
Tiro almost dodged plastik's rocket
EXTERMINADER: in tube
---

now I don't know about you, but I think that last part deserves an automatic ban, maybe not permanent, but a decent amount of time (week or two?).  this isn't the only time he has spectated someone only to tell people where they are, I can recall several times he's done this to people for entire games.


here is what happens when +ia is on, in xdmp7, and you spawn under the pipes by the red armor, over and over.  sometimes the server will respawn you close by and even from the same exact spot.  doesn't look like goofy town to me, looks more like frustration city.
---
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
america-one caught in trap by EXTERMINADER
Odysseus was cut in half by america-one's chaingun
america-one was popped by Odysseus's grenade
---

lol, I wouldn't be surprised if exterminader has an alarm set to go off every 3 hours so he can connect to tastyspleen and set +ia.

here is another idea that could work.  2 xatrix servers, 1 normal with +ia option removed, other always +ia.  this way if people want to play +ia, they can join that server and have a choice.  I mean if it is goofy fun, and everyone enjoys it, and wants to play it, they would have the option to join the +ia xatrix then (which I doubt would happen much).  a +ia trap isn't like a +ia chaingun or rocket launcher.  you put 2 traps close together and you are 'automatically' dead 99% of the time, with +ia traps you can easily accomplish this.  with +ia rockets, at least you have a chance to shoot back and dodge.
« Last Edit: December 15, 2007, 06:29:17 PM by plastik »
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Offline plastik

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #40 on: December 15, 2007, 06:11:26 PM »
:fight:


Actually it is more like dealing with a baby and a dirty diaper, makes a whining sound and smells bad. Just appears you are not happy with much of anything of late (BTF, TS, the world, your life, etc), maybe you need a break, it is more respectable than your trolling.

click, timer started until you reply, bet it isn't long

:)




lol, kinda true. 
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Offline X'tyfe

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #41 on: December 15, 2007, 06:28:10 PM »
I don't think it is just the traps that are the problem, exterminader himself does cause problems, quadz himself could lookup exterminaders chat logs and see his actions.  although, +ia with only 5 traps should be polled, because +ia with traps, drop one, you get 5 more, isn't really 'goofy fun' at all.  it is more like 'run around the corner and get killed cause someone doesn't have enough skill to try and aim a weapon at someone face to face because they aren't man enough to'.  I usually sit out or just throw myself into the infinite traps repeatedly until the frag limit is reached.  in the case of +ia traps by extermifager, I would call it a 'fag limit' instead.   on a side note, it is quite pathetic to sit there for 20 minutes in one spot, repeatedly dropping and picking up traps just to throw them.  you'd be surprised how far you can throw a map in xatrix, in xdmp7 you can throw them all the way to the bridge by the RL, and even as far as almost the main arena where the is another trap, all the way from the top area by the red armor.

 that is pretty much a third of the map.  most of the time all +ia traps do is keep people from enjoying the entire map, since people do avoid it.  but I've also seen people spawn 5-10x in that area by the red armor, and are surrounded by dozens of traps, having no chance whatsoever to get a weapon, shoot back, or get away.  so instead of goofy fun, I could see how some people would get frustrated instead, especially considering that many of the times they choose to be on, exterminader is also on, and the map is +ia either once they connect, or on the next game.  I've seen this happen plenty of times in a row.  the good of the many out weigh the needs of the few :)

but xtyfe should have just asked for a poll and let that be that, R4WR!

I think a poll could pass very easily to kill off +ia traps, but I think instead of getting 5 traps, it should be set to one, maybe two traps.  The reasoning behind this is the traps, when picked up and set immediately, take as long to re-spawn a new trap as they do for an already set trap to blow out.  so he could pick one up, throw 5, and wait for the trap to respawn to get 5 more, the replace the other traps right before they blow out, still not changing the problem.  it only effectively gives him a few less traps to work with, but still enough to blockade a good portion of a map continuously. 

On another topic, unrelated to this one, console if you see this, I was wondering if we could make a q3 map server.  some q2 clients can run q3 maps, it would be interesting to play, if it is even feasible. 

one problem I do have with exterminader is when you make him mad by slapping him around like, he'll harass you continuously the rest of the time he is connected, usually sitting out to do it.  he'll get into spectator and talk shit.  oh and he also likes to sit out and relay your positions to people, I remember one game where I was owning him and not saying much at all, he had been harassing me since 3 maps PRIOR to this one, he got MAD at me for sitting out a map or so back when a +ia game started, plus he just was bitter about me killing him over and over (hes spectating in this one)...

---
EXTERMINADER: I suggest spectator
EXTERMINADER: and harrasment
Odysseus: ooh ok no prob i fix his ass
EXTERMINADER: he is grade a prick
Odysseus: who is it
EXTERMINADER: plastik
Tiro almost dodged plastik's rocket
EXTERMINADER: grade a pricko
Odysseus blew itself up.
plastik: hahaha
Odysseus: lol
EXTERMINADER: ody, just spectate
Odysseus caught in trap by plastik
EXTERMINADER: fago can't play forever
Odysseus: lol
Odysseus was evaporated by Tiro
EXTERMINADER: hes at trap
EXTERMINADER: under trap
EXTERMINADER: under trap
EXTERMINADER: up elevator
Tiro almost dodged plastik's rocket
EXTERMINADER: in tube
---

now I don't know about you, but I think that last part deserves an automatic ban, maybe not permanent, but a decent amount of time (week or two?).  this isn't the only time he has spectated someone only to tell people where they are, I can recall several times he's done this to people for entire games.


here is what happens when +ia is on, in xdmp7, and you spawn under the pipes by the red armor, over and over.  sometimes the server will respawn you close by and even from the same exact spot.  doesn't look like goofy town to me, looks more like frustration city.
---
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
Odysseus caught in trap by EXTERMINADER
america-one caught in trap by EXTERMINADER
Odysseus was cut in half by america-one's chaingun
america-one was popped by Odysseus's grenade
---

lol, I wouldn't be surprised if exterminader has an alarm set to go off every 3 hours so he can connect to tastyspleen and set +ia.

here is another idea that could work.  2 xatrix servers, 1 normal with +ia option removed, other always +ia.  this way if people want to play +ia, they can join that server and have a choice.  I mean if it is goofy fun, and everyone enjoys it, and wants to play it, they would have the option to join the +ia xatrix then (which I doubt would happen much).  a +ia trap isn't like a +ia chaingun or rocket launcher.  you put 2 traps close together and you are 'automatically' dead 99% of the time, with +ia traps you can easily accomplish this. 

this is exactly how it goes down

although the opinion from a person who says "ez" every fucking time
is hardly credible :P
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Offline plastik

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #42 on: December 15, 2007, 06:29:42 PM »
lol i said it like 3x get over it  :)

oh and I could probably animate that 'fog' in your sig for you if you got the original .psd file.
« Last Edit: December 15, 2007, 06:32:01 PM by plastik »
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Offline X'tyfe

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #43 on: December 15, 2007, 06:48:01 PM »
sent ya a PM on that subject :)
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Offline console

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Re: [REQUEST] Trap abuse with +IA on xatrix
« Reply #44 on: December 15, 2007, 06:54:39 PM »
... isn't really 'goofy fun' at all.  it is more like 'run around the corner and get killed cause someone doesn't have enough skill to try and aim a weapon at someone face to face because they aren't man enough to'.

Tying a video game playing style to some sort of manliness test seems a little... well I'll just go with absurd and leave it at that.

I think a poll could pass very easily to kill off +ia traps, but I think instead of getting 5 traps, it should be set to one, maybe two traps.  The reasoning behind this is the traps, when picked up and set immediately, take as long to re-spawn a new trap as they do for an already set trap to blow out.  so he could pick one up, throw 5, and wait for the trap to respawn to get 5 more, the replace the other traps right before they blow out, still not changing the problem.  it only effectively gives him a few less traps to work with, but still enough to blockade a good portion of a map continuously.

It would be interesting to find out.  But I suspect going from infinite to 5 would definitely change the dynamic a bit.  (The suicide blitz approach described in an earlier post would seem likely to meet with a higher success rate, at the very least...)


On another topic, unrelated to this one, console if you see this, I was wondering if we could make a q3 map server.  some q2 clients can run q3 maps, it would be interesting to play, if it is even feasible.

This would probably be best discussed in its own thread.  Certainly we'd need a q2 *server* that could load q3 maps, as well...



EXTERMINADER: hes at trap
EXTERMINADER: under trap
EXTERMINADER: under trap
EXTERMINADER: up elevator
Tiro almost dodged plastik's rocket
EXTERMINADER: in tube
---

now I don't know about you, but I think that last part deserves an automatic ban

I'll agree that's not acceptable spectator behavior.

Per our admin style, he'll need to first be warned not to do that anymore.  If he is warned multiple times and keeps doing it, at that point I would consider something like a temp ban.

If you see him in the server, feel free to point him to this thread...


Regards,

quadz

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