Author Topic: new interview with id Software - Quake 5 Arena announced  (Read 6322 times)

Offline [BTF]Gator

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Re: new interview with id Software - Quake 5 Arena announced
« Reply #15 on: August 16, 2007, 09:34:49 PM »
omg, somebody is getting an extra fruitcake this christmas!  Get me his address!

Maybe a bottle of wine, and a card from us all thanking him with individual signatures?  Ten years later?  Wouldnt that be cool?
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Offline peewee_RotA

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Re: new interview with id Software - Quake 5 Arena announced
« Reply #16 on: August 17, 2007, 01:40:26 AM »
Quake3 is not a failure based on servers being empty

Quake3 is a failure because it was a rip off of UT and for ID software who were always innovative and ground breakers, that's just a big joke.
« Last Edit: August 17, 2007, 02:30:35 AM by peewee_RotA »
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Offline PANTONE 7717C

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Re: new interview with id Software - Quake 5 Arena announced
« Reply #17 on: August 17, 2007, 08:38:01 AM »
*  q2dm1 - from q2 3.10 - 3.14 point release -- original physics -- hardly any jumps
*  q2dm1 - 3.15 point release -- new physics -- new! dozens of subtle, advanced, but learnable and achievable jumps that deepen gameplay
One of the most amazing and subtle accomplishments in human computer interface in FPS gaming ever!

. . . And thus, when q3 slid backwards to pre-3.15 q2 physics, those of us who loved what the q2 3.15 physics had achieved with the expansion of high harmonics within the experiential possibilities of FPS gameplay, were disappointed.

Absolutely true. However Q3 CPMA did bring back some of the Q2 physics and added even more aircontrol, perhaps a bit too much.
Q3Trickjumping-Raccoon cpm:
http://www.youtube.com/watch?v=umvRtJeIo3E
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Offline 10zx

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Re: new interview with id Software - Quake 5 Arena announced
« Reply #18 on: August 17, 2007, 08:38:36 AM »
Free Bobby Brown.  :dohdohdoh:
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Offline reaper

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Re: new interview with id Software - Quake 5 Arena announced
« Reply #19 on: August 17, 2007, 09:06:15 AM »
taking out the cool jumps in q3, really made it suck

i believe they listened to Thresh's advice on how strafe-jumping took away skill in the game.  it's to bad you can have both skill and cool jumps :)
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