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Quake II in Widescreen.
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Topic: Quake II in Widescreen. (Read 17237 times)
fanny
Guest
Re: Quake II in Widescreen.
«
Reply #15 on:
March 02, 2007, 08:15:10 AM »
Edit the startup Icon with the following
example
c:\quake2\r1q2.exe +set vid_ref r1gl
This will start quake using the r1gl video driver, also there is a cvar in the cfg to force full screen, cannot recall it off hand but it has an obvious name. If you go into the video settings and select fullscreen it will write that to your cfg (as long as the cfg is not write prtected.
Hope that helps
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X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: Quake II in Widescreen.
«
Reply #16 on:
March 02, 2007, 08:21:59 AM »
vid_fullscreen 1 or 0
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chimp
Newbie
Posts: 34
Rated:
Re: Quake II in Widescreen.
«
Reply #17 on:
March 02, 2007, 09:11:34 AM »
Additionally, are there any other setting I should adjust when running 1920 x 1200? Like FOV or something?
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chimp
Newbie
Posts: 34
Rated:
Re: Quake II in Widescreen.
«
Reply #18 on:
March 02, 2007, 09:21:03 AM »
I have vid_fullscreen set to 1 and still doing the same thing. It is odd. In the video options in the game, it is set to fullscreen to. All I have to do is select the r1gl drive in video options (even though it is already selected) , and it kicks in to fullscreen. I am using the command fanny suggested as well.
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[BTF]adam
Brobdingnagian Member
Posts: 4047
Rated:
Re: Quake II in Widescreen.
«
Reply #19 on:
March 02, 2007, 09:22:28 AM »
hmm, make sure your configs aren't in read-only? so that it actually writes to the cfg? perhaps (if you don't already) create an autoexec.cfg and set the vid_ref r1gl and vid_fullscreen 1 in there, as q2 clients will always ready from the autoexec first.
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chimp
Newbie
Posts: 34
Rated:
Re: Quake II in Widescreen.
«
Reply #20 on:
March 02, 2007, 09:39:34 AM »
Cool, I will try that. A couple questions though: If I put that in my autoexec, do I have to delete those lines from the config? Also, does the order of commands in my config matter?
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[BTF]adam
Brobdingnagian Member
Posts: 4047
Rated:
Re: Quake II in Widescreen.
«
Reply #21 on:
March 02, 2007, 09:54:00 AM »
nah you don't have to, it won't make a difference really.. and nope, it doesent matter at all. here's my autoexec (it really doesent matter what order stuff is in), you can put anything in this and it'll load it first. one thing to make sure of though is that it is a .cfg file. not a .txt name autoexec.cfg
//Adam's Autoexec
//Speech
bind mouse5 say
//Me!
set name [BTF]adam
set player female/athena
//GRAPHICS/SOUND
set gl_shadows "2"
set gl_particle "0"
set cl_gun "0"
set cl_particles "1"
set gl_dynamic "0"
set gl_shadows "2"
set gl_ext_palettedtexture "1"
set gl_ztrick "1"
set gl_flashblend "0"
set in_joystick "0"
set gl_cull "1"
set gl_round_down "0"
set gl_skymip "0"
set s_mixahead ".14"
set s_primary "0"
set s_khz "22"
set s_loadas8bit "0"
set s_initsound "2"
set cd_nocd "1"
set cl_footsteps "1"
set rate "15000"
set cl_maxfps "90"
set intensity "2.0"
set gl_modulate "8"
set gl_polyblend "0"
set vid_gamma "0.6"
set gl_mode "6"
set gl_coloredlightmaps "0.2"
set gl_replacewal "1"
set gl_replacepcx "1"
set r_maxfps 90
set gl_screenshot_quality "100"
set crosshair 1
set cl_drawfps "1"
set cl_railtrail "13"
set gl_fontshadow "1
//Mouse
set m_directinput "2"
set m_filter "1"
set m_pitch "0.022000"
set m_yaw "0.022000"
set m_xpfix "1"
set sensitivity "4.5"
m_restart
// [Zoom] // Optimized For MX518 @ WinXP
alias +zoom "fov 50;sensitivity 2.0;echo [zoom in]"
alias -zoom "fov 105;sensitivity 3.9;echo [zoom out]"
bind mouse4 +zoom
clear
echo ""
echo "
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chimp
Newbie
Posts: 34
Rated:
Re: Quake II in Widescreen.
«
Reply #22 on:
March 02, 2007, 10:35:21 AM »
I noticed you have the same mouse as I do. Does using the directinput make a difference?
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[BTF]adam
Brobdingnagian Member
Posts: 4047
Rated:
Re: Quake II in Widescreen.
«
Reply #23 on:
March 02, 2007, 10:39:44 AM »
YES!
It makes it so much smoother than standard q2 mouse..ness..
m_directinput 1 is buffered mouse input, m_directinput 2 is non buffered, m_directinput 0 is obviously normal q2.. also as far as I know it gets rid of the mouse accel problem in xp (confirm anyone?)
but it'll make your aim better for sure
!
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Fluffy Bunny [Wuss]
Newbie
Posts: 49
Rated:
Re: Quake II in Widescreen.
«
Reply #24 on:
March 03, 2007, 07:27:28 AM »
I have a 19" wide screen monitor and SLI geforce 7800 GTX's. The monitor does 1680 X 1050 native resolution when I use R1GL and go to my video options screen in Q2 it lets me choose that resolution with full screen no problem. Once saved it allways loads that way.
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Quake II in Widescreen.
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