But I think this mod is configurable beyond a simple instagib game
Hi,We were not able to get the old mod to stop crashing. It was not an open source mod, so there was little practical means to fix it.The new mod does show the FPH for the top five players in your console when the map ends. But it doesn't keep track of high scores or anything. Since the new mod is open source, it would be possible to add some high score / stats features... provided someone wants to write the code.As for the spawn protect, it should have no effect on "invasions of personal spaces." Like the invulnerability powerup, spawn protect does not save you from telefrags. It should make no difference as far as spawning right under people's noses either, although I'm not sure I understand what you mean.Regards,Further
spawn frathest was turned off some time ago yesit was possible to know exactly where someone would spawn if that was on
This is mainly an issue with a duel/teamplay server. In FFA, I don't think the ends justify the means when spawn furthest is off. I'm seconding Sin here, and honestly...no disrespect, and a big thanks to wheet for taking the time to make a DM customization...but I'm really missing tourney. It just isn't the same anymore.
The old mod used to crash, it was closed source so it would have been quite the challenge to patch it. The only decent way to fix the problem was to code a new mod to replace it.
Don't worry man, nobody's trying to flame anyone here. It's difficult to explain besides the points that have been verbalized, but you have to admit tourney just feels different. I'm sorry, but no matter how well any of us describe how tourney *felt better*, I just don't see it being emulated. Thank you for being open to our concerns, though.
How about removing hand grenades?