Author Topic: Share autoexec.cfg code Thread  (Read 937 times)

Offline Costigan

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Share autoexec.cfg code Thread
« on: January 05, 2020, 05:46:47 PM »
Here's a good one:


//disable hear-view chat bind
alias chatoff "cf1; cf2"
alias cf1 "bind BUTTON chaton; set cl_chat_sound 0; set con_notifytime 0"
alias cf2 "clear;echo chat off"
alias chaton "cn1; cn2"
alias cn1 "bind BUTTON chatoff; set cl_chat_sound 1; set con_notifytime 3"
alias cn2 "echo chat on"
bind BUTTON "chatoff"


Alternate 'alias cf2' line:

alias cf2 "echo chat off" - The 'clear' command is removed so that the console is NOT cleared of messages.


Or do it this way:

set cl_chat_sound 0
set con_notifytime 0


cl_chat_sound - This is a Q2PRO command, i don't know what else it works with.

Specifies sound effect to play each time chat message is received. Default value is 1.

0 — don’t play chat sound
1 — play normal sound (‘misc/talk.wav’)
2 — play alternative sound (‘misc/talk1.wav’)


con_notifytime - This is a regular Q2 command.

The delay before console messages disappear from the screen. Default value is 3.

0 — don't show console messages
« Last Edit: February 10, 2021, 01:51:30 AM by Costigan »
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Offline Costigan

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Re: Share autoexec.cfg code Thread
« Reply #1 on: January 05, 2020, 07:07:33 PM »
Here's a good one:


"Re: Replacing the rocket/grenade splash damage animation/graphic"

http://forum.tastyspleen.net/quake/index.php?topic=22956.msg225123#msg225123

This is a link to a thread where i posted some Q2PRO code for altering the rocket/grenade animation/graphic.
« Last Edit: January 12, 2020, 12:34:37 PM by Costigan »
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Offline |iR|Focalor

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Re: Share autoexec.cfg code Thread
« Reply #2 on: January 05, 2020, 11:53:00 PM »
You'd have to add a new sound to a pak somewhere though, right? Seems like a lot of trouble to go through when you're already gonna be sticking a sound file somewhere, so you might as well just make an additional pak with a matching name/directory talk sound to override the stock one. Or am I missing something? (Not sure what the "notifytime" command is for, maybe that has something else to do with it?)
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Offline Costigan

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Re: Share autoexec.cfg code Thread
« Reply #3 on: January 06, 2020, 07:17:46 PM »
You'd have to add a new sound to a pak somewhere though, right? Seems like a lot of trouble to go through when you're already gonna be sticking a sound file somewhere, so you might as well just make an additional pak with a matching name/directory talk sound to override the stock one. Or am I missing something? (Not sure what the "notifytime" command is for, maybe that has something else to do with it?)

In reference to 'Reply #3' concerning 'Reply #1':

The talk1.wav file already exists, it is located just below the talk.wav file in the standard Quake 2 pak0.pak in \sound\misc.

The description for the function of the 'con_notifytime' command is at the bottom of 'Reply #1', it doesn't interact with the 'cl_chat_sound' command in any way, if you set 'con_notifytime' to '0' then it won't show console messages, if you open the console then you can see console messages.

Offline Costigan

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Re: Share autoexec.cfg code Thread
« Reply #4 on: January 06, 2020, 09:50:11 PM »
Here's a good one:


//rocket jump bind
alias +rj "m1;rj"
alias -rj "m2"
alias m1 "cl_pitchspeed 999999;+lookdown"
alias rj "+moveup;+attack;wait;wait;wait;wait"
alias m2 "-lookdown;cl_pitchspeed 200;-attack;-moveup;wait;wait;centerview"
bind BUTTON "+rj"
« Last Edit: February 10, 2021, 01:57:21 AM by Costigan »
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Offline rikwad

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Re: Share autoexec.cfg code Thread
« Reply #5 on: January 08, 2020, 08:36:35 AM »
Here's a good one:

//rocket jump bind
alias +rj "m1;rj"
alias -rj "m2"
alias m1 "cl_pitchspeed 999999;+lookdown"
alias rj "+moveup;+attack;wait;wait;wait;wait"
alias m2 "-lookdown;cl_pitchspeed 200;-attack;-moveup;wait;wait;centerview"
bind n "+rj"



Heh, I think I tried this one but Q2pro would not allow it to execute. Could be wrong....
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Offline VaeVictis

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Re: Share autoexec.cfg code Thread
« Reply #6 on: January 09, 2020, 04:47:09 AM »
removed
« Last Edit: January 31, 2021, 12:19:19 AM by VaeVictis »
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Offline rikwad

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Re: Share autoexec.cfg code Thread
« Reply #7 on: January 10, 2020, 08:20:18 AM »
gl_texturemode GL_NEAREST
gl_dynamic 1

gl_ext_texture_filter_anisotropic 1
gl_ext_max_anisotropy 16
gl_modulate 1

gl_texture_lighting_mode 1
gl_saturation 2
gl_contrast 1

intensity 2
gl_coloredlightmaps 0.8
vid_gamma 0.9

Above commands make R1Q2 look very softwarey but with coloured lights. Fooling around with contrast has some neat results too. Got this from here:

https://www.gog.com/forum/quake_series/quake_2_in_software_mode

-Works in Yamagi even though most of the commands do not exist (anymore?). Adding gl1_particle_square or gl3_particle_square also will make all the particles look like the square software ones in the Yamagi client.

« Last Edit: January 10, 2020, 09:36:12 AM by rikwad »
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Offline Costigan

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Re: Share autoexec.cfg code Thread
« Reply #8 on: January 12, 2020, 12:31:12 PM »
For 'deftone' who asked about crosshairs today:


You can use this bind in your autoexec.cfg file to switch between crosshairs, ch0 is a blank crosshair.

Select your own bind key to replace 'BUTTON', set your default crosshair to "1" or "2" or "3".

//crosshairs bind
alias ch0 "bind BUTTON ch1;set crosshair 0;echo ch0"
alias ch1 "bind BUTTON ch2;set crosshair 1;echo ch1"
alias ch2 "bind BUTTON ch3;set crosshair 2;echo ch2"
alias ch3 "bind BUTTON ch0;set crosshair 3;echo ch3"
bind BUTTON "ch0"

set crosshair "1"


Your pak0.pak in baseq2 has 3 crosshairs that you can change by adding alternative crosshairs to a new pak (eg pak9.pak) placed in baseq2.

There are plenty of alternative crosshairs that can be found on Q2 sites and in personalised Q2 paks, i'm sure some people here can provide some links.

You can make your own alternative crosshairs by using a Q2 graphics editing program like Wally.
« Last Edit: February 10, 2021, 02:51:10 AM by Costigan »
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Offline Costigan

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Re: Share autoexec.cfg code Thread
« Reply #9 on: February 10, 2021, 04:25:52 AM »
Here's a good one:


//no skins bind
alias noskins1 "bind BUTTON noskins2;set cl_noskins 1;echo NO skins next map"
alias noskins2 "bind BUTTON noskins0;set cl_noskins 2;echo NO NEW skins next map"
alias noskins0 "bind BUTTON noskins1;set cl_noskins 0;echo YES skins next map"
bind BUTTON "noskins1"

Using 'noskins 1' means you'll only see the 'Grunt' model/skin on everyone else on the next map.


Or do it this way:

set cl_noskins 1


cl_noskins
Type: Toggle
Default: 0
Description: Toggle the display of custom skins on other players.
Values:
0 - Enable the use of skins.
1 - Disable the use of skins.
2 - Enable the use of skins but do not download new skins from the server.
« Last Edit: February 10, 2021, 06:55:59 AM by Costigan »
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Offline Costigan

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Re: Share autoexec.cfg code Thread
« Reply #10 on: February 14, 2021, 09:31:46 PM »
Here's a FANTASTIC one that I composed myself:


//Grapple Hook Bind
alias gh1 "bind BUTTON1 gh2;bind BUTTON2 +grapple;echo chaos grapple"
alias +grapple "grapple;wait;grapple shrink"
alias -grapple "grapple grow"
alias gh2 "bind BUTTON1 gh3;bind BUTTON2 +ctfgh;echo ctf grapple"
alias +ctfgh "use Grapple;+attack"
alias -ctfgh "-attack;weaplast"
alias gh3 "bind BUTTON1 gh4;bind BUTTON2 +hookwod;echo wod grapple"
alias +hookwod "hook action;wait;hook shrink"
alias -hookwod "hook stop"
alias gh4 "bind BUTTON1 gh5;bind BUTTON2 +hook;echo misc q2 mods gh"
alias gh5 "bind BUTTON1 gh6;bind BUTTON2 +hook2;echo laser hook old"
alias gh6 "bind BUTTON1 gh7;bind BUTTON2 +hook3;echo alt ctf grapple"
alias gh7 "bind BUTTON1 gh8;bind BUTTON2 +hook4;echo alt wod grapple"
alias gh8 "bind BUTTON1 gh9;bind BUTTON2 +hook5;echo laser hook new"
alias gh9 "bind BUTTON1 gh1;bind BUTTON2 alias ngh;echo no grapple hook"
alias ngh ""
bind BUTTON1 "gh1"
bind BUTTON2 "ngh"
bind BUTTON3 "hook action;hook action"
bind BUTTON4 "hook4 action;hook4 action"


BUTTON1 = change grapple hook using
BUTTON2 = use equipped grapple hook
BUTTON3 = wod grapple - shoot multiple grapple hooks (NOT NEEDED)
BUTTON4 = alt wod grapple - shoot multiple grapple hooks (NOT NEEDED)


Select your own bind keys to replace BUTTON1 & BUTTON2 & BUTTON3 & BUTTON4.

Do not alter the 'alias ngh' line, it is correct, there is nothing wrong with it.

Offline gr13v3

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Re: Share autoexec.cfg code Thread
« Reply #11 on: February 23, 2021, 05:11:24 AM »

 :frag:

alias +zoom "fov 25; set sensitivity 1"
alias -zoom "fov 90; set sensitivity 2"
bind a +zoom

this is the best way to zoom in Q2, looks like in Q3 .....
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