Author Topic: texture pak video showcase  (Read 909 times)

Offline -Unh0ly-

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texture pak video showcase
« on: November 12, 2019, 10:11:29 PM »
<object width="420" height="315"
data="https://www.youtube.com/embed/Mw5DOjYRG-0">
</object>
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Offline -Unh0ly-

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Re: texture pak video showcase
« Reply #1 on: November 12, 2019, 10:12:49 PM »
<iframe width="560" height="315" src="https://www.youtube.com/embed/Mw5DOjYRG-0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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Offline -Unh0ly-

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Re: texture pak video showcase
« Reply #2 on: November 12, 2019, 10:13:12 PM »
gah just click on the link,, i guess im a html n00b
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Offline |iR|Focalor

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Re: texture pak video showcase
« Reply #3 on: November 13, 2019, 03:31:24 AM »
<span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/Mw5DOjYRG-0/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/Mw5DOjYRG-0"></iframe></span></span><br /><a href="https://www.youtube.com/v/Mw5DOjYRG-0" target="_blank" class="new_win">https://www.youtube.com/v/Mw5DOjYRG-0</a>

How to post videos:
The URL to the video is...

Code: [Select]
https://www.youtube.com/watch?v=Mw5DOjYRG-0
You must remove the "watch?v=" part, which will be in any video URL, and replace it with simply "/v/", like so...

Code: [Select]
https://www.youtube.com/v/Mw5DOjYRG-0
Then you will have to surround it with FLASH tags, and indicate the video dimensions in the first tag (which are almost always gonna be 560 x 315), so it would look like this...

Code: [Select]
[flash=560,315]https://www.youtube.com/v/Mw5DOjYRG-0[/flash]
Or alternatively, I believe Quadz modded the board to where if you simply type out the URL in the long form (like from the first "code" box), it'll automatically embed the video.


https://www.youtube.com/watch?v=Mw5DOjYRG-0
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Offline quadz

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Re: texture pak video showcase
« Reply #4 on: November 13, 2019, 09:51:46 AM »
Or alternatively, I believe Quadz modded the board to where if you simply type out the URL in the long form (like from the first "code" box), it'll automatically embed the video.

Indeed, one can now paste regular ol' youtube links, and it should embed. (Same with reddit, facebook, twitter videos etc.)

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"He knew all the tricks, dramatic irony, metaphor, bathos, puns, parody, litotes and... satire. He was vicious."

Offline -Unh0ly-

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Re: texture pak video showcase
« Reply #5 on: November 13, 2019, 10:15:58 AM »
 :righteous: thanks guys.. i guess i was trying too hard :dohdohdoh:
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Offline Witter

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Re: texture pak video showcase
« Reply #6 on: December 13, 2019, 04:39:46 AM »
That was a nice shot at 13:20-ish. haha
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NoBugsOnMe

August 03, 2020, 11:10:39 PM

Punk_FAS

August 03, 2020, 11:58:12 AM
Nice. I didn't know there was such a thread. Thanks :)
 

quadz

August 03, 2020, 11:37:31 AM
Shoutbox isn't the place for rehashing this. Here's the thread about DM server spawn farthest from 2006/2007:

http://forum.tastyspleen.net/quake/index.php?topic=2932.0

Punk_FAS

August 03, 2020, 11:21:37 AM
but that's *NOT what the DM server is supposed to cater to

Punk_FAS

August 03, 2020, 11:21:09 AM
It's not ideal for 1v1 situations, but that's what the DM server is supposed to cater to. Also, there are 7 other maps besides DM4 (actually 8 for the automatic mymap map between dm8 and dm1). I think there are more positives than negatives.

Punk_FAS

August 03, 2020, 11:20:06 AM
It happens to better players too. I know I've been in first, or second place, only to die and spawn right next to the other leading player multiple times in a row, and having to dodge rockets in a narrow corridor without any weapons myself (other than blaster).

It's not the best for 1v1 situation

Punk_FAS

August 03, 2020, 11:17:56 AM
I saw a clearly-new player earlier, and it spawned him like 3 or 4 times in a row right next to a better player. Instant death each time they spawned. I imagine that can be discouraging and frustrating, particularly when someone is trying to get a handle on the game. Spawn farthest would avoid this.
 

quadz

August 03, 2020, 10:29:41 AM
Might be interesting to code a hybrid spawn function that doesn't focus on "farthest" so much as avoiding the few most congested spawn points?

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