Author Topic: How to accurately recolour .pcx files that have 'greyscale' palettes.  (Read 91 times)

Offline Costigan

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You know how when you want to edit a .pcx file but when you get it you find it looks like it has been saved in some kind of greyscale format and it doesn't look coloured in the same way it is in the game and you don't know how to change it to make it look like it does in the game? well i had that problem recently and i searched on tastyspleen for a solution but i couldn't find one so i figured it out myself - here is a working method (and an incomplete one) plus two image attachments as examples of the veracity of the provided working method:


IrfanView: go to 'view' > 'show toolbar options/skins' > 'misc. 3' > 'miscellaneous' and untick 'import palette: use nearest color' then press 'ok' THEN go to 'file' > 'open' and locate and select a greyscaled .pcx file and press open THEN go to 'image' > 'palette' > 'import palette' and locate and select a .PAL file suitable (ie from a similar .pcx file) to use with the greyscaled .pcx file you have opened and press open THEN you have your newly (accurately & properly) coloured .pcx file THEN go to 'file' > 'save as...' and save the .pcx file as a .pcx file with whatever name you want.

Remember to retick 'import palette: use nearest color' then press 'ok' when you are done.


SkinED: go to 'file' > 'open skin' > 'quake 2' and locate and select a greyscaled .pcx file and press open THEN a window will come up saying "import palette from skin?" and you should click 'no' THEN the file will appear on the screen as it does in the game THEN...

This is as far as i got with this method, it gave me the clue i needed to figure out the IrfanView method, if anyone can complete this SkinED method then please reply with the details and i will update the method in this post and give credit and please also provide a download link if the method requires use of a specific version of SkinED.


I am sharing this with all of you to assist anyone who has had the same problem, thank you for your time.
« Last Edit: April 18, 2019, 02:21:04 PM by Costigan »
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quadz

May 18, 2019, 10:21:55 PM
Thanks, yes, system crashed; unknown reason.

Hopefully everything is restarted now.
 

NIN-IceFox

May 18, 2019, 08:56:59 PM
Some servers seem down currently Quadz, don't know if it's just a hiccup that'll fix itself, maintenance or what, but just in case, I mention it.
 

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pm gang rise up
 

quadz

May 10, 2019, 08:27:35 PM
It's always been that if you mymap and disconnect before the map goes live, it's deleted from the queue.

Occasinally, someone will stick around until their map loads, and THEN disconnect, which is not appreciated. (Currently the only recourse is a full mute, as there's no provision for blocking just mymap usage.)

At least these days, the chosen map has to be roughly compatible with the number of players active on the server. (No more mapping sewer64 on a 3-player server; etc.)

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May 10, 2019, 08:22:02 AM
Any way to prevent people from trolling with mymap? By that I mean they join the server, mymap a map, then immediately discconnect, forcing whoever's playing to play a map that nobody there necessarily wanted to play in the first place. Maybe have it check to see if the player who issued the command
 

R. Hayabusa

May 07, 2019, 10:16:25 PM
it's tradition to play vanila and listen to something like this
https://www.youtube.com/watch?v=yOSsvue9DM0&t=243s

Punk_FAS

May 07, 2019, 07:44:28 PM
Seems like that did the trick, quadz. I'm sure everyone is happy to have their lower pings back :) Thanks!

0rbisson

May 06, 2019, 08:23:50 PM
Yes it appears to be normal. thanks
 

quadz

May 06, 2019, 01:44:21 PM
OK, they made a routing change that appears to have resolved the issue I was seeing here.

Everyone else's pings back to normal?

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