Author Topic: Quake4  (Read 13441 times)

Offline The Happy Friar

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Re: Quake4
« Reply #30 on: July 07, 2010, 12:17:42 PM »
he's trying to say id was in charge of multiplayer part of quake4, not raven..

 :yessign: :yessign: :yessign: :yessign: :yessign: :yessign:

I can't find any reviews saying that, but that's what was said @ the quakecon's it was discussed.  Because id knows MP better then anyone else (that's what we were told).

After ETQW, I'd like to see splash damage make their own Q4 MP mod.  :)
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Offline VaeVictis

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Re: Quake4
« Reply #31 on: July 07, 2010, 12:25:39 PM »
i dont see any problems with the multiplayer really, just a lot of people who want to complain about it

it was kinda rail based pre-patched but the weapon balance was fixed a bit after patching
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Re: Quake4
« Reply #32 on: July 07, 2010, 02:03:54 PM »
he's trying to say id was in charge of multiplayer part of quake4, not raven..

 :yessign: :yessign: :yessign: :yessign: :yessign: :yessign:

I can't find any reviews saying that, but that's what was said @ the quakecon's it was discussed.  Because id knows MP better then anyone else (that's what we were told).

After ETQW, I'd like to see splash damage make their own Q4 MP mod.  :)

Oh ok, so It's not just me. I checked twice and couldn't find any references saying who made the Multiplayer portion. I assumed it was Raven by default.


Many games, especially at the time, license out multiplayer levels and code, which is why I checked.
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Offline VaeVictis

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Re: Quake4
« Reply #33 on: July 07, 2010, 03:43:45 PM »
he's trying to say id was in charge of multiplayer part of quake4, not raven..

 :yessign: :yessign: :yessign: :yessign: :yessign: :yessign:

I can't find any reviews saying that, but that's what was said @ the quakecon's it was discussed.  Because id knows MP better then anyone else (that's what we were told).

After ETQW, I'd like to see splash damage make their own Q4 MP mod.  :)

Oh ok, so It's not just me. I checked twice and couldn't find any references saying who made the Multiplayer portion. I assumed it was Raven by default.


Many games, especially at the time, license out multiplayer levels and code, which is why I checked.

i always heard that raven made both the sp and mp, but since there were so many complaints about the mp id stepped in and made the patches
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Offline The Happy Friar

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Re: Quake4
« Reply #34 on: July 07, 2010, 04:21:27 PM »
i've never seen raven make a bad MP.  Never tried the new wolf & even though I think JK2's SP was a joke, the MP was awesome.  :)
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Offline VaeVictis

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Re: Quake4
« Reply #35 on: July 07, 2010, 04:26:45 PM »
i've never seen raven make a bad MP.  Never tried the new wolf & even though I think JK2's SP was a joke, the MP was awesome.  :)

wolf's mp wasnt as good as ET which is why people probably dislike it, the single player was epic though

however, just because raven made good team games like wolf:et and etqw doesnt mean that they can make a solid deathmatch game :) i think raven made the q4 multiplayer but it wasnt up to quake player standards so id patched it
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Offline The Happy Friar

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Re: Quake4
« Reply #36 on: July 07, 2010, 07:00:17 PM »
splash damage made ET & ET:QW.  :)  Raven made MP for their PC titles before Q4. 
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Offline decino

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Re: Quake4
« Reply #37 on: July 07, 2010, 07:20:07 PM »
Single player was fun, even though I finished it in less than 2 days.
Multiplayer wasn't that enjoyable.
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Offline -kylan-

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Re: Quake4
« Reply #38 on: July 07, 2010, 07:29:53 PM »
Raven has done good multiplayer in the past, my favorite one was probably Jedi Outcast. Jedi Academy was good too, but the multiplayer was pretty buggy, lots of exploits that screwed up lightsaber damages (like spinning or wiggling the mouse to create one hit kills). Ironically Jedi Academy is the one I played the most for some reason. Probably because everyone else was playing it and I got attached to the game before the exploits were discovered. Didn't stop me from playing the game from 2003-2007 though, it was a fun run. Another favorite of mine that Raven did was Heretic II.

http://en.wikipedia.org/wiki/Raven_Software - List of games they have done
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Offline VaeVictis

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Re: Quake4
« Reply #39 on: July 07, 2010, 09:36:29 PM »
splash damage made ET & ET:QW.  :)  Raven made MP for their PC titles before Q4. 

ah my bad, i did mix up splash and raven :) the three companies are all basically sleeping with eachother anyway...

3 best companies EVER when it comes to fps games imo :P
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Offline The Happy Friar

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Re: Quake4
« Reply #40 on: July 08, 2010, 03:42:00 AM »
3 best companies EVER when it comes to fps games imo :P

yeah, I agree.  :)

I'm thinking Splash Damage is starting to be more independent.  They deserve it imho.  Best "mod team to game dev" story so far.  :)

I find it funny that SD has turned out more games then id & Valve have since SD got started: Wolf:ET (their free-be MP one), ETQW & now Brink.  Since then all Valve's put out (that they didn't buy) is HL2 & two add-on's (Ep 1 & 2) & id's put out Doom 3.  Sad sad sad....   :bigcry:
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Offline peewee_RotA

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Re: Quake4
« Reply #41 on: July 08, 2010, 04:28:37 AM »
Heretic II.

Quake 2 multiplayer strikes again!

 :)


I'm one of the few people on earth that really liked heretic multiplayer. I think it was better on the n64 though. The nature of many of the items and extra abilities (cleric healing scrolls, fighter jump attacks) came across better using that control scheme.

But it had a ton of teamplay to it, and it was extremely unforgiving. One of the biggest things was strategizing how to get the flame mask from the guardian of fire and how to navigate the collapsing caves on guardian of ice and the later levels.

Many people didn't try the deathmatch either. It was basically about quickly collecting the best "spells" (items) and using them to your advantage. A number of items were able to counteract the others. I.E. the maulataur could be thrown into a pit to trap an enemy, but that enemy can use banishment devices or even self teleporters. Also, repulsion disks were a killer gameplay mechanic. I even duplicated them in my QuakeChi mod :D



I've successfully caused mages to accidentally use their flame staff on the maulatuar, causing him to turn on his master. MWUHAHAHA. (and a word of the wise. Never use the clerics ghost staff on me. I know all of the strategies to turn it against you :D)
« Last Edit: July 08, 2010, 04:30:45 AM by peewee_RotA »
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Offline VaeVictis

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Re: Quake4
« Reply #42 on: July 09, 2010, 03:06:23 AM »
ON TOPIC

Im gonna talk to the spontan q4 comunity and see if any of them want to help get a quake4 NA pickup community going for ctf and tdm... now this is a hard decision though 4v4 or 5v5 ctf :P

There is surprisingly plenty of players on the pub servers right now dueling and playing dm... and i believe there is some americans that play with the euros, and there is people playing q2, quakelive, and cpma who might like to get involved :) i think getting a solid 20 players would be a good start...

If this gets under way, it really opens some doors for north america for stuff like q4 dueling as well because people would have a central irc chanel as a hub for the community where you could talk to other quake4 players :)

If spontan will help with organizing an irc channel and getting players and such, i will try to be asking around for some one that could put a server up to hold the games on :) there might already be one... or maybe quadz has a little bit of space on the texas box :D *doubtful* i dont know if quake4 is too taxing to run a server on the tastyspleen texas box or if quadz has enough room on there to do it, but it doesnt hurt to ask

EDIT: maybe a little event could get started also with casting by tastyspleen.tv :) something else cool for the quake community as a whole
« Last Edit: July 09, 2010, 03:14:24 AM by VaeVictis »
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Offline The Happy Friar

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Re: Quake4
« Reply #43 on: July 09, 2010, 05:52:16 AM »
I'm not sure of any way to get ahold of most Q4 players....  news sites are scattered now a days.  Does the QuakeLive forums have a Q4 section?  If you're arranging something then I'd suggest sending a press release to all the quake news sites you can find to get the word out.
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Offline VaeVictis

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Re: Quake4
« Reply #44 on: July 09, 2010, 10:29:18 AM »
I'm not sure of any way to get ahold of most Q4 players....  news sites are scattered now a days.  Does the QuakeLive forums have a Q4 section?  If you're arranging something then I'd suggest sending a press release to all the quake news sites you can find to get the word out.

another reason getting the help from spontan would be great, just need to get in touch with the admins of it and see if they would help

spontan is a quite successful q4 community in europe for ctf pickups and competitions
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