Author Topic: New mod: Fight Fire with Fire (Version 1.11 Fix)  (Read 14241 times)

Offline peewee_RotA

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #30 on: June 29, 2010, 05:24:45 AM »
I have an unfinished MCTF map if anyone wants to use it as a base.

.map and .qkm versions attached
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Offline The Happy Friar

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #31 on: June 30, 2010, 06:38:49 AM »
For the medic the melee could heal friendlies & poison foes.  It could be used to not give away your position of your medic when you don't want to be found.  :)

Hoping for another splatterfest... just waiting for some more maps & the new code!  :)

EDIT: if wanted, I could make up some new models for the gunner, brain & depot.  can't promise how soon they'd be ready, but I could.  :)
« Last Edit: June 30, 2010, 06:40:31 AM by The Happy Friar »
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Offline decino

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #32 on: July 01, 2010, 08:57:56 AM »
Alright I've changed the medic melee weapon to a scalpel. The scalpel can heal allies and infect enemies with a deadly virus which damages every second. The virus can be removed by another medic (must be on your team) with the scalpel or heal gun. Medics can't get infected.

The virus has a certain radius. If team mates of the infected person get close to him they get infected aswell resulting a chain effect.
Thanks for the suggestions and maps.

:biggungrin:
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Offline [BTF]Defiant!

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #33 on: July 01, 2010, 07:01:06 PM »

keeps getting better and better!
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Offline decino

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #34 on: July 01, 2010, 08:33:01 PM »
I've added a new command: changeclass.
You can now changeclass without the need of typing kill, but you must be near a depot or spawning spot.

I've also fixed alot of bugs and added so many helpful timers, messages etc...can't wait to play this.
:headbang:

I'll try to make a changelog of the latest changes/fixed/addons tomorrow, but again...I've been stupid and didn't write down what I exactly changed so I might forget some things.

Someone should remind me to keep track of the changes I make.
:erhmmm:
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Offline The Happy Friar

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #35 on: July 01, 2010, 09:29:06 PM »
if you can get me the code in the morning that would be AWESOME.   I'll be @ the hospital most of the day & will only be home in the morning.  :)
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Offline peewee_RotA

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #36 on: July 02, 2010, 03:18:29 AM »
I've added a new command: changeclass.
You can now changeclass without the need of typing kill, but you must be near a depot or spawning spot.
:ubershock:


That's such a cool idea. I'm beating my head off of a wall for never thinking of it.  :frustration:
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Offline decino

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #37 on: July 02, 2010, 06:21:26 PM »
:yessign:

Version 1.1 is done. Hopefully it's stable enough and won't crash in the middle of a game.
Get the latest maps/models/sounds here:

http://www.sendspace.com/file/yyk42z
Sorry X7, your overide is not included, I don't know yet how they work, but I believe TheHappyFriar's server has it. :dohdohdoh:
Have fun!

Changelog:

Version 1.1
-Added bombardier class.
-Medic's heal weapon now searches for players (and cloaked/disguised spies)
-Heavy can walk while shooting now, but slow.
-Added flaming debris for rocket explosions (looks cool).
-Fixed bug with depot removing your overhealth by a medic.
-The owner of the depot will get a warning message if an enemy is using his depot.
-Removed life sapper's gravity, will now fly like a rocket.
-Added models for steel pipe, knife and fists.
-Added headshots (10% more damage) and headshot death messages.
-Added achievements (make a headshot kill, snipe 2 players with only 1 shot, etc)
-When the game ends a song will be played and stats will be displayed: most kills, most captures, etc.
-Changed the scoreboard display.
-Fixed a bug where you could get stuck if you tabbed away the class selection menu.
-Modified the chase cam, you can now also chase brains, gunners, spider mines and even depots.
-Fixed a bug where players could get stuck if they spawned on the spot and were on the same team (no telefrag). It will now telepush.
-Changed medic's melee weapon to a scalpel. Scalpel can heal allies and can infect enemies with a deadly virus.
-Added changeclass command.
-Fixed bug where you could get a bit more health over your max health from a depot.
-Added spawnflags for trigger_push. Spawnflag 2 = ignore red players, spawnflag 4 = ignore blue players.
-Hopefully fixed the bug where a disguised spy dies and its skin wouldn't change back.
-Added an aura to the depot so you don't have to touch the model itself to gain health/ammo/metal.
-Fixed a bug where depot could only regenerate 1 player at a time.
-Added a shortcut to 'class description' while changing class.
-Fixed bug where the depot color shell wouldn't 'light up' if it was getting healed.
-Fixed a bug where life sappers had no effect on depots.
-Changed sniper's way of shooting. If you crouch you'll charge up your sniper. Standing doesn't.
-Sniper's charge will now reset when he takes damage.
-Added say_team support.
-Fixed bug where you could heal damageable brushes.
-Fixed bug where you couldn't remove the life sapper from a depot.
-Default Q2 items won't spawn upon map load (things like health, armor, ammo).
-Fixed a bug with the depot unable to let you changeclass.
« Last Edit: July 03, 2010, 06:22:25 PM by decino »
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Offline X7

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #38 on: July 03, 2010, 11:42:21 AM »
:yessign:


http://www.sendspace.com/file/yyk42z
Sorry X7, your overide is not included, I don't know yet how they work, but I believe TheHappyFriar's server has it. :dohdohdoh:


Map override only work with the R1Q2 client/server

I did not remove the health & ammo in that override :(


MOD is looking good   :o


X7  :beer:
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Offline The Happy Friar

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Re: New mod: Fight Fire with Fire (Version 1.1 Finished)
« Reply #39 on: July 03, 2010, 01:02:55 PM »
override works with my server.  :)  New server updated with new maps & running.  :)
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Offline decino

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Re: New mod: Fight Fire with Fire (Version 1.1 Finished)
« Reply #40 on: July 03, 2010, 02:15:54 PM »
Your server runs version 1.0.

:oops:
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Offline peewee_RotA

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Re: New mod: Fight Fire with Fire (Version 1.1 Finished)
« Reply #41 on: July 03, 2010, 03:32:53 PM »
Any chance we can splatter fest this tomorrow night?
 :please:
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Offline decino

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Re: New mod: Fight Fire with Fire (Update: new map)
« Reply #42 on: July 03, 2010, 06:23:41 PM »
I did not remove the health & ammo in that override :(
It's okay, I took care of that. :beer:
Thanks.
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Offline The Happy Friar

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Re: New mod: Fight Fire with Fire (Version 1.1 Finished)
« Reply #43 on: July 03, 2010, 08:10:45 PM »
Any chance we can splatter fest this tomorrow night?
 :please:

didn't you read the splatterfest thread? 
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Offline peewee_RotA

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Re: New mod: Fight Fire with Fire (Version 1.1 Finished)
« Reply #44 on: July 04, 2010, 03:03:27 AM »
Any chance we can splatter fest this tomorrow night?
 :please:

didn't you read the splatterfest thread? 

Yeah I posted mine like 2 minutes before you posted that.  :dohdohdoh:
 :rockon:
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