Well, since Cleancode is going to take over the world... don't limit your imagination on what you'd like to see. Keep the ideas coming!
OH ANOTHER THING! perhaps have a more complex key binding options menu Smiley so you can go through and bind each weapon and maybe a few chat bind options where you type out what you want it to say and what key to say it, thatd be kewl, and then have a button at the top or bottom of that menu to write config kinda like how ezquake does it Smiley could write it to a cleanq2.cfg and then have it exec that just before auto exec in the client startup
i had trouble geting aprq2 on my quake2. besdies i want a prgram that will fix the shitty bugs on my server :-) if you can provide that then great. other than that i don't really use any advanced features. the only thing i ever used was wav timers for items. i never used a custom pak for the graphics engine. i haven't seen any i really liked so far, of the few i seen. soemthing that makes my quake look like the doom engine maybe?
Why use APRQ2? Wouldn't r1q2 be more inline with what cleancode is about?
also, i would like to see the option for particle effects as good as quake2evolveds particle effects Tongue not egl... screw egl particle effects >_< lol would have to include lighting thought, but just updating graphics to that level period would be awesome Smiley just make sure if you do it is optional so its not killing players who need their fpssomething kewl in q2pro is the ability to record demos inside a demosomething that would be AWESOME for a quake2 engine, is a built in server browser Smiley like how ezquake comes with a great one for quakeworld, that sorta thing, and then you could just use your recorded addresses as sort of a favorites listoh and another amazing thing would be picmip without picmipping entities Smiley like how jehars modded client did for the tastycast for awhile, could maybe have a cvar to enable or disable it?maybe have a built in cvar for forced model male and female like q2pro does, the force model cvar for r1q2 and aprq2 only forces to grunt i believe :/ bad for tdm... also maybe a built in feature for brightskins? that way people dont have to scream OMFG BRIGHTSKINS MOD! HAXOR!i know one cpma player was complaining about q2 cvars when i gave him link to the kicker, he didnt want direct mouse input he wanted raw... i dont really know wtf the difference is but its something to consider
What exactly is hud scripting? The ability to change where ammo and health and current weapon icons appear?
I will look at forced male/female models for teamplay. Brightskinning implemented in the engine is not a bad idea, however the problem remains how does the engine distinguish one color from another - there would have to be external client input to tell the engine which model should be blue, which should be red, etc.
I thought jehar just had a pak with solid colored walls, nothing special as far as client/server commands. I have a q1 pak that looks almost identical to what jehars vids look like.
Turned every ambient sound to silence. It's golden.
Quote from: [BTF] Reflex on June 09, 2010, 01:22:27 PMTurned every ambient sound to silence. It's golden.i play with s_ambient 0 these days as well, but coming from cpma and quakelive i would prefer to be able to hear rail hum
sounds like you guys are saying "we want it just like Q3A but Q2!"You're taking out all the stuff that makes it different!
I think a lot of work can be put into demos. Play, Pause, Rewind, Fast forward, Slow motion. Maybe the ability to add markers to a demo to faster find a highlight. I love the trigger system in AprQ2. I use this feature for a lot of things when playing AQ2.