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Handicap feature, and +noobquad setting
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Topic: Handicap feature, and +noobquad setting (Read 23946 times)
playboy
Carpal Tunnel Member
Posts: 1533
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #45 on:
July 09, 2009, 07:45:40 AM »
hope it works out well, im interested to see how the gameplay is
Logged
I wish haunted would RTFM
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #46 on:
July 12, 2009, 04:58:40 PM »
peewee's code is now up and running on two servers: vanilla2 (27920) and dm2 (27927)
(GOTO VANILLA2 , GOTO DM2)
Regards,
Logged
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #47 on:
July 12, 2009, 05:35:46 PM »
Hmm... "sv_noobquad" is "1", but it doesn't seem to have any effect...
Logged
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #48 on:
July 12, 2009, 05:54:33 PM »
Also, handicap is getting reset every respawn...
Logged
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #49 on:
July 12, 2009, 06:57:09 PM »
Weird, I've tested both situations. I'll double check if there is some special case that I missed
Noobquad won't have an effect till the leader has more than 1 kill. I figured that by the time anyone reaches the quad, that the game aught to be tied at 1. It would just get too confusing to allow 1 kill to be considered a leader.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
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peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #50 on:
July 12, 2009, 07:08:47 PM »
Found the 2 problems. Handicap clears on respawn, "leader" flag clears at respawn.
Seems that the persistent data is being cleared at respawn. I probably overlooked something in "g_spawn"
I'll have a fix in a Jiffy!
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #51 on:
July 13, 2009, 04:56:21 AM »
Fixed. I made the values persistant instead of respawn..
Also made some other additional fixes. For example the pickup_powerup should have been return false, not just return. I don't know why it didn't throw an error and I don't know why it worked in the first version of the code.
Below is the fixed code with all of the changes.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
[BTF]Gator
Carpal Tunnel Member
Posts: 1617
Warm Blooded Reptile in a Cold Blooded World
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #52 on:
July 13, 2009, 05:15:51 AM »
Thanks for your time and energy in working on this mod.
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join us in irc, enterthegame server, channels #btf, #tastyspleen
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peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #53 on:
July 16, 2009, 07:47:56 AM »
So are the changes up yet? I can make a .diff if it makes it easier for you
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #54 on:
July 18, 2009, 05:56:01 PM »
Quote from: peewee_RotA on July 16, 2009, 07:47:56 AM
So are the changes up yet? I can make a .diff if it makes it easier for you
Sorry for the delay. We just tried it out on the dm2 server.
It seems to be working nicely! I've made one small change so far, which is:
gi.bprintf(PRINT_MEDIUM, "%s sets handicap %i\n", ent->client->pers.netname, hValue);
so that when handicap is set, all players can see the result.
If I have time, I'm thinking of coding the following additions:
- Add a sound cue for noobquad when it can't be picked up, or drops due to player taking the lead
- Possibly also add a cprintf like "Silly %s, quad is for noobs!"
- If no argument is given, have handicap list all player handicaps instead of just your own
- Show handicap on scoreboard (over the bottom left corner of player icon, perhaps)
Regards,
quadz
Logged
[BTF]Defiant!
Carpal Tunnel Member
Posts: 1502
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #55 on:
July 19, 2009, 02:01:12 AM »
Awesome
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peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #56 on:
July 19, 2009, 04:22:20 AM »
Thanks for the update
. No worries for the delay, I was just bumping the thread. I've got a project deadline at the end of this month so I feel for your situation.
Those are all good suggestions. Another one that I think may help is keeping handicap settings over level changes.
My only feasible suggestion for showing handicap values on the help menu is to have an extra flat list below the scoreboard of players using handicap. I think it would be safe to assume that there aren't a whole lot of 320x240 resolution players in which this information would no longer be visible.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
[BTF]Defiant!
Carpal Tunnel Member
Posts: 1502
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #57 on:
July 28, 2009, 09:05:08 PM »
The new version works great. Held an 8 person q2 LAN last weekend. Next one will use this mod at the next one to help even players out.
Logged
Next Event:
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Fall 2014
You missed the
Quake 2 LAN party at
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peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #58 on:
July 29, 2009, 04:27:02 AM »
Very Cool! I hope it all runs smoothly
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Handicap feature, and +noobquad setting
«
Reply #59 on:
August 02, 2009, 01:43:50 PM »
Note: Since the handicap feature doesn't affect gameplay for anyone who chooses not to use it, I figured it was safe to enable on vanilla, mutant, and dm. (The noobquad feature is not enabled, just handicap.)
Regards,
Logged
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