Author Topic: Handicap feature, and +noobquad setting  (Read 21354 times)

Offline playboy

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Re: Handicap feature, and +noobquad setting
« Reply #45 on: July 09, 2009, 07:45:40 AM »
hope it works out well, im interested to see how the gameplay is
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Offline console

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Re: Handicap feature, and +noobquad setting
« Reply #46 on: July 12, 2009, 04:58:40 PM »
peewee's code is now up and running on two servers: vanilla2 (27920) and dm2 (27927)

(GOTO VANILLA2 , GOTO DM2)


Regards,

:beer:

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Offline console

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Re: Handicap feature, and +noobquad setting
« Reply #47 on: July 12, 2009, 05:35:46 PM »
Hmm... "sv_noobquad" is "1", but it doesn't seem to have any effect...


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Offline console

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Re: Handicap feature, and +noobquad setting
« Reply #48 on: July 12, 2009, 05:54:33 PM »
Also, handicap is getting reset every respawn...


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Offline peewee_RotA

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Re: Handicap feature, and +noobquad setting
« Reply #49 on: July 12, 2009, 06:57:09 PM »
Weird, I've tested both situations. I'll double check if there is some special case that I missed


Noobquad won't have an effect till the leader has more than 1 kill. I figured that by the time anyone reaches the quad, that the game aught to be tied at 1. It would just get too confusing to allow 1 kill to be considered a leader.
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Offline peewee_RotA

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Re: Handicap feature, and +noobquad setting
« Reply #50 on: July 12, 2009, 07:08:47 PM »
Found the 2 problems. Handicap clears on respawn, "leader" flag clears at respawn.

Seems that the persistent data is being cleared at respawn. I probably overlooked something in "g_spawn"

I'll have a fix in a Jiffy!
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Offline peewee_RotA

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Re: Handicap feature, and +noobquad setting
« Reply #51 on: July 13, 2009, 04:56:21 AM »
Fixed. I made the values persistant instead of respawn..  :oops:

Also made some other additional fixes. For example the pickup_powerup should have been return false, not just return. I don't know why it didn't throw an error and I don't know why it worked in the first version of the code.

Below is the fixed code with all of the changes.
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Offline [BTF]Gator

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Re: Handicap feature, and +noobquad setting
« Reply #52 on: July 13, 2009, 05:15:51 AM »
Thanks for your time and energy in working on this mod.
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Offline peewee_RotA

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Re: Handicap feature, and +noobquad setting
« Reply #53 on: July 16, 2009, 07:47:56 AM »
So are the changes up yet? I can make a .diff if it makes it easier for you
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Offline console

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Re: Handicap feature, and +noobquad setting
« Reply #54 on: July 18, 2009, 05:56:01 PM »
So are the changes up yet? I can make a .diff if it makes it easier for you

Sorry for the delay.  We just tried it out on the dm2 server.

It seems to be working nicely!  I've made one small change so far, which is:

  gi.bprintf(PRINT_MEDIUM, "%s sets handicap %i\n", ent->client->pers.netname, hValue);

so that when handicap is set, all players can see the result.


If I have time, I'm thinking of coding the following additions:

 - Add a sound cue for noobquad when it can't be picked up, or drops due to player taking the lead
 - Possibly also add a cprintf like "Silly %s, quad is for noobs!"
 - If no argument is given, have handicap list all player handicaps instead of just your own
 - Show handicap on scoreboard (over the bottom left corner of player icon, perhaps)


Regards,

quadz


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Offline [BTF]Defiant!

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Re: Handicap feature, and +noobquad setting
« Reply #55 on: July 19, 2009, 02:01:12 AM »

Awesome
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Offline peewee_RotA

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Re: Handicap feature, and +noobquad setting
« Reply #56 on: July 19, 2009, 04:22:20 AM »
Thanks for the update :D. No worries for the delay, I was just bumping the thread. I've got a project deadline at the end of this month so I feel for your situation.
 :frustration:

Those are all good suggestions. Another one that I think may help is keeping handicap settings over level changes.

My only feasible suggestion for showing handicap values on the help menu is  to have an extra flat list below the scoreboard of players using handicap. I think it would be safe to assume that there aren't a whole lot of 320x240 resolution players in which this information would no longer be visible.
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Offline [BTF]Defiant!

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Re: Handicap feature, and +noobquad setting
« Reply #57 on: July 28, 2009, 09:05:08 PM »

The new version works great.  Held an 8 person q2 LAN last weekend.  Next one will use this mod at the next one to help even players out.

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Offline peewee_RotA

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Re: Handicap feature, and +noobquad setting
« Reply #58 on: July 29, 2009, 04:27:02 AM »
Very Cool! I hope it all runs smoothly :bigshades:
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Offline console

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Re: Handicap feature, and +noobquad setting
« Reply #59 on: August 02, 2009, 01:43:50 PM »
Note: Since the handicap feature doesn't affect gameplay for anyone who chooses not to use it, I figured it was safe to enable on vanilla, mutant, and dm.  (The noobquad feature is not enabled, just handicap.)


Regards,

:afro:

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