Author Topic: Dup connect attempted - ignored?  (Read 2320 times)

Offline fR33STyleR

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Dup connect attempted - ignored?
« on: July 05, 2007, 06:02:16 PM »
Hello,

Tried to connect to Q2 tonight, and my wife also tried for the first time in a while. She cannot see the servers in her address list, and gets "Dup connection attempted - ignored" when trying to connect through the console. I assume this is some sort of anti-cheat mechanism. Is there any way we can both connect at the same time?

Thanx
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Offline console

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Re: Dup connect attempted - ignored?
« Reply #1 on: July 05, 2007, 06:22:57 PM »
Hmm, I found the server-side code that prints that message:

Code: [Select]
cl_main.c / CL_ConnectionlessPacket()
---------------------------------------------------------------
        // server connection
        if (!strcmp(c, "client_connect"))
        {
                if (cls.state == ca_connected)
                {
                        Com_DPrintf ("Dup connect received.  Ignored.\n");
                        return;

                        //r1: note, next 2 should be redundant with the above global check.
                } else if (cls.state == ca_disconnected) {
                        //FIXME: this should never happen (disconnecting nukes remote, no remote
                        //= no packet)
                        Com_DPrintf ("Received connect when disconnected.  Ignored.\n");
                        return;
                } else if (cls.state == ca_active) {
                        Com_DPrintf ("Illegal connect when already connected !! (q2msgs?).  Ignored.\n");
                        return;
                }

                Com_DPrintf ("client_connect: new\n");

                Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, cls.serverProtocol, cls.quakePort, 0);

                MSG_WriteByte (clc_stringcmd);
                MSG_WriteString ("new");
                MSG_EndWriting (&cls.netchan.message);

                cls.key_dest = key_game;

                //CL_FixCvarCheats();
                send_packet_now = true;
                cls.state = ca_connected;
                return;
        }

But I'd need to do more sleuthing to determine under what conditions it can happen.

But I know that we have numerous folks who do play from the same IP.  My first guess is there may be something strange about your router that is triggering the problem.

Which server were you trying to connect to?


Regards,

:exqueezeme:

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Offline fR33STyleR

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Re: Dup connect attempted - ignored?
« Reply #2 on: July 05, 2007, 06:38:08 PM »
DM server, however I think the problem lies at my end like you said. I got the same message when I tried to create my own server. My wife was able to connect using the r1ch client, while I am using the standard client with r1ch renderer. We are both able to connect this way.

Thanx
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