Author Topic: Odd mega jump - Calling jump experts :)  (Read 3760 times)

Offline [BTF] Reflex

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Odd mega jump - Calling jump experts :)
« on: July 27, 2006, 04:34:03 AM »
I saw Naymlis do something similar,  but is it possible to do face on on the corner?
I try it twice semi succesfully,  then went to a similar jump in sg room and nailed it rather nicely.
shorter height and distance though,  but a kewl jump.

Someone was trying to show us it one night and it just clicked for me tonight
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Offline [BTF] Reflex

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Re: Odd mega jump - Calling jump experts :)
« Reply #1 on: July 27, 2006, 04:49:32 AM »
While messing with the sg/box room jump, 
I came across an odd jump combo.

Shown here 4 times,  but it was almost back to back succesful jumps
just shown twice.
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Offline Punk_FAS

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Re: Odd mega jump - Calling jump experts :)
« Reply #2 on: July 28, 2006, 05:24:29 PM »
The one you saw Naymlis do was using old physics.  Without the mid-air acceleration.  Allowed you to jump off a ledge, and circle around and land where you started from.  I think you can still do it, something like "sv_airaccel 0" or something close to that, I forget what it is.

Pretty sure that's what you're talking about anyway.  I don't believe current physics allows that jump.  Though that is an interesting jump you make there by the SG.
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Offline [BTF] Reflex

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Re: Odd mega jump - Calling jump experts :)
« Reply #3 on: July 28, 2006, 07:56:56 PM »
that would explain it..    can imagine the "fooled you" strat of jumping off a ledge like that  :D
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Offline console

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Re: Odd mega jump - Calling jump experts :)
« Reply #4 on: July 28, 2006, 08:55:03 PM »
Hmm... makes me wonder what it would be like to take:

  air_accel(true) functions and air_accel(false) functions

and keep the velocity result from the air_accel(false) [read: circle/strafe jump] and the angular result from the air_accel(true) ... sort of ...

Meaning  -  in Q2, the air_accel and the non-air_accel angular+velocity calculations are separate functions.  It seems it should be possible to synthesize the results of the two functions, such that one would get air_accel turning jumps, in addition to the traditional circle-strafe jumping...


Eh... just rambling...

Regards,

:mrgreen:
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Offline [BTF] Reflex

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Re: Odd mega jump - Calling jump experts :)
« Reply #5 on: July 29, 2006, 07:38:43 AM »
Ramble to WHEET,
 Im sure after some rainey day he'll have a sheridan update that incorperates both  ;)

I dunno if the community would be ready for it,
Im just now getting some of the hang of movement and you wanna go and change it up on me :humm:

as a side joke...  maybe thats what plastic needed to get to mega :?:  n/o , jk  ;D
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Offline [TC]Granny

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Re: Odd mega jump - Calling jump experts :)
« Reply #6 on: July 29, 2006, 07:49:51 AM »
air accel is basically useless besides like 2 silly jumps that u can do 6 other ways  :afro:

basically same function as using maxfps 27,  btw that sg jump is just a plain double jump with a 180, and it's completely useless :p
« Last Edit: July 29, 2006, 07:56:02 AM by [TC]Granny »
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Offline [BTF] Reflex

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Re: Odd mega jump - Calling jump experts :)
« Reply #7 on: July 29, 2006, 08:40:42 AM »
not completely useless...  it entertained me
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Offline metaL

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Re: Odd mega jump - Calling jump experts :)
« Reply #8 on: December 22, 2006, 09:53:46 PM »
um, not useless at all.. granny would know this if he had 1/4 of the skill flarez has; a skilled jumper and tdm'er that is "obviously not a 1on1 player" yet hung with purri into overtime with only a 35 ping advantage.
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