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RotA Mod otW and Coop otW servers current status
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Topic: RotA Mod otW and Coop otW servers current status (Read 2399 times)
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
RotA Mod otW and Coop otW servers current status
«
on:
August 10, 2007, 04:34:17 AM »
For the dates of Aug. 10th through 18th.
(I'm 5 days late changing mods on the servers so I'm leaving them on extra days)
Mod of the Week will be Marine CTF.
24.239.118.169:27910
Coop of the Week will be Brazen.
24.239.118.169:27911
------------------------------
Marine CTF Additional info and downloads
---
Maps and .dll download.
http://zeliepa.com/dna/files/marinectf.zip
(These will go into your c:\quake2\ctf folder. Be sure to back up the standard gamex86.dll before replacing it with the new one)
Description:
Slightly more realistic, strategy based tea game. Most similar to DDAY except a futuristic realism game. Damage greatly increased. Distance limits on shotguns. Slowed movement.
Commands:
punch
«
Last Edit: August 10, 2007, 04:37:13 AM by peewee_RotA
»
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: RotA Mod otW and Coop otW servers current status
«
Reply #1 on:
August 20, 2007, 04:10:39 AM »
Mod of th Week: 24.239.118.169:27910
Coop of the Week: 24.239.118.169:27911
Week of Aug. 20th - Aug 26th
Coop otW
will be Escape from the City of the Dead. This is a zombie game where you have to conserve ammo and decide whether to fight or run. It looks a little raw but gameplay is similar to classic doom 1 or wolfenstein games.
Download it here:
http://planetquake.gamespy.com/View.php?view=MOTW.Detail&id=39
To install the game extract it to c:\. It will create a eftcotd foler. This is the stand alone game without multiplayer. To connect to this server simply go to your c:\eftcotd folder and copy the "data" folder to c:\quake2 and then rename it to eftcotd.
So in other words you will extract the original game and get
c:\eftcotd
You will copy
c:\eftcotd\data
to
c:\quake2\data
then you will rename that directory to
c:\quake2\eftcotd
No binds should be needed. Only thing to remember is that in coop you will not actually
pick up keys, but the corosponding doors will open anyway when you walk on top of that
key.
Mod otW
will be Gun Slingers
Download it here:
http://tastyspleen.net/quake/downloads/mods/gunslinger/
You'll definitly need to download the zip for any gun binds that are needed. I.E. I'm pretty sure the command "use rocket launcher" is rather useless in dodge city.
Binds that you'll want to customize above the standard autoexe.cfg that comes with the mod
+reload
+ALT_FIRE
use lantern
drop artifact
«
Last Edit: August 20, 2007, 07:54:45 AM by peewee_RotA
»
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: RotA Mod otW and Coop otW servers current status
«
Reply #2 on:
August 27, 2007, 02:17:11 PM »
Mod of the Week: 24.239.118.169:27910
Coop of the Week: 24.239.118.169:27911
Week of Aug. 27 - Sept. 1
Mod otW
will be Megaman Quake2
This is a beta test but it is very fun.
binds
+use
drop tech
Current feature list:
Sliding - Duck and press forward
Charge up Blaster - Hold in attack button.
Enhancements
Air Sliding (replaces Pack) - Press +use while in air to slide
Secondary Blaster (Replaces Silencer) - Press and hold +use to charge and fire
Health Capsule (Replaces Adrenaline) - Store extra health pickups. Press +use to heal
Wall Kicks (Replaces Bandolier) - Press +use to climb walls
Driving Tank (Replaces Quad) - Press attack to fire charged blaster and +use to fire rockets. Once tank is destroyed player ejects and continues normal combat
Super Armor (Replaces Invulnerability) - Gain armor by taking damage. Once armor reaches 200, press +use to cause large explosion.
Grenade launcher, rocket launcher, hyperblaster and railgun are replaced with monsters.
You must defeate the monster to get their weapon.
No downloads needed
Coop of the week will change shortly
«
Last Edit: August 28, 2007, 08:46:05 AM by peewee_RotA
»
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: RotA Mod otW and Coop otW servers current status
«
Reply #3 on:
September 09, 2007, 05:38:33 PM »
Megaman Quake2 will continue yet another week.
There are some massive updates to the mod, however they currently only affect a single player campaign I am working on. For the moment there are some interesting models to replace the blaster gun model and for the plasma charges that can be fired. None of these models are more than 56K so downloads should be very quick.
Other than that gameplay has not changed. Make sure you are set to download these models or else you're missing out on some real fun.
This is going to be called version 0.1 until more of the massive project can be completed. Most alternative weapons are basically finished however the new inventory system and the corosponding bosses are not finished yet so they are not implemented as of yet.
The coop server is down pending me getting off my butt and doing something with it.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: RotA Mod otW and Coop otW servers current status
«
Reply #4 on:
September 15, 2007, 11:40:36 AM »
After pumping out some massively weird code out of thin air I've completed the skull shield weapon and finished the implementation of all the other guns disregarding the AI for the bosses. That can wait until more is done in single player.
Current power list and their corrospoding pickup location
X-Buster / blaster
Dust Crusher / Shotgun
Skull Shield / Super Shotgun
Crash Bombs / Machinegun
Rolling Cutter / Chaingun
Hyper Bombs / Grenade Launcher
Magnet Missile / Rocket Launcher
Needle Cannon / Hyper Blaster
Gemini Laser / Railgun
The other important feature that megaman fans will appreciate. I've added a shot limit so that you can't switch power while another one is still in use and you can only shoot a limit of each power at a time. I.E. only 3 buster shots at a time. These limits all match the existing original games except for cutter, crashbombs, and hyperbombs which were increased to a limit of 3 which similar weapons later in the original series used.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
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RotA Mod otW and Coop otW servers current status
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