Author Topic: Medieval Quake2  (Read 2799 times)

Offline siekiera

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Medieval Quake2
« on: May 31, 2006, 09:25:02 AM »
New mod Medieval Quake2 Test released , By Paril Kalashnikov.

Screens:






DOWNLOAD LINK :

Medieval Quake2 Build 0.34 (9.9MB)
http://paril101.planetquake.gamespy.com/pp/download.php?view.24

 :righteous: :shifteyes:
Code: [Select]
Alright, there. I got build 0.34 up for you guys. It is NOT bug free, but test the weapons out, give it a whirl. (Head to Base1 to see all the new monsters.) -Paril K.
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Offline Om3ga

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Re: Medieval Quake2
« Reply #1 on: May 31, 2006, 10:35:45 AM »
lol!

crossbow as the railgun ?
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Offline [BTF] Reflex

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Re: Medieval Quake2
« Reply #2 on: May 31, 2006, 11:21:18 AM »
looks interesting...  on my dl list when I get dsl :)
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Offline magical pig

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Re: Medieval Quake2
« Reply #3 on: May 31, 2006, 07:56:23 PM »
are those poisoned arrows?  :ubershock:
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Offline The Dreaming Dragon

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Re: Medieval Quake2
« Reply #4 on: June 02, 2006, 07:26:21 AM »
I got it,and have NO clue how to get it working,and can't find a readme in the lot.And nothing at the website.How? What? Where?
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Offline ReCycled

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Re: Medieval Quake2
« Reply #5 on: June 02, 2006, 07:59:39 AM »
Usually ypu start any mod with the command "set game xxxxxx" - the x's being the name of the game. Then quake2 goes to that directory (what is medieval called?) anf finds game.dll etc and runs it.

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Offline Whirlingdervish

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Re: Medieval Quake2
« Reply #6 on: June 02, 2006, 10:10:47 AM »
thats how I've been running it...
If you want a little more info on it you can probably contact Paril
at the Quake 2 Cafe'... http://leray.proboards34.com/index.cgi

There's a thread in the links/mods/skins section pertaining to this Mod and its
current stage of developement....
http://leray.proboards34.com/index.cgi?board=q2mods

PS: you'll probably want to bind up a key or two for switching up and down
your list of weapons, until someone makes a config with binds for the weaps...

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