Author Topic: Furious Heights [ALPHA]  (Read 1663 times)

Offline themuffinman

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Furious Heights [ALPHA]
« on: January 03, 2021, 02:50:35 PM »
Alright alright! Here we go again entropy thread lovers!

Furious Heights is a map I was going to remake a good 6 years ago. Popular for duel and FFA and created in the early days of Quake Live's Closed Beta. I rebuilt it from a slightly rescaled original and tweaked it for Q2. It's in alpha development state, so geometry, texturing, lighting and optimisation is in its infancy.

The item entity set is for FFA, included is an entity override for duel which replaces Quad for RL + rockets.

Download: https://www.dropbox.com/s/z0h4eiw2byyp7tc/furiousheights-a1.zip




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Offline quadz

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Re: Furious Heights [ALPHA]
« Reply #1 on: January 03, 2021, 03:45:22 PM »
Nice. Looks like a fun one. :thumbsup:
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"He knew all the tricks, dramatic irony, metaphor, bathos, puns, parody, litotes and... satire. He was vicious."

Offline VaeVictis

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Re: Furious Heights [ALPHA]
« Reply #2 on: January 03, 2021, 04:29:27 PM »
I won't waste any more of my time playing maps and providing feedback so no detailed breakdown this time.

I just have to mention one thing I noticed from the screenshots, the teleport destination pad for the rail room looks to be raised out of the floor. This might just be a visual thing, but I'd suggest making it flush with the ground. The reason being is that I could see it not being as smooth gameplay wise to go through tele and immediately jump to your left towards bullets (where LG ammo normally is) since that is pretty common routing to avoid eating a rocket jumping to the more obvious ledge farther away from the tele and is one of the safer spots to restock ammo on the red side.
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Offline themuffinman

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Re: Furious Heights [ALPHA]
« Reply #3 on: January 04, 2021, 09:57:23 AM »
I won't waste any more of my time...

... reading your comments.
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