Quote from: Punk_FAS on January 18, 2021, 11:05:14 PMB100D and TwistbanG are two that I know have this issue consistently every game they play. It feels like an unfair defensive/avoidance advantage, but I'm going to give them all the benefit of the doubt and assume it's not something they can control. Jimmy/Nitr0 wanted me to post something on the forums the other day as he was getting frustrated by it a lot at that time too (was playing B100D at that time).Not sure TwisTbanG's situation. But my understanding is .B100D is tethering his laptop through his cell phone wireless network. Such connections can have lots of jitter and packet loss.
B100D and TwistbanG are two that I know have this issue consistently every game they play. It feels like an unfair defensive/avoidance advantage, but I'm going to give them all the benefit of the doubt and assume it's not something they can control. Jimmy/Nitr0 wanted me to post something on the forums the other day as he was getting frustrated by it a lot at that time too (was playing B100D at that time).
GTA Online on console doesn't have a central multiplayer server, it's all cloud based (which is why multiplayer is so horrible with the frequent disconnects, ... long story short, GTA multiplayer is very buggy and frustrating), and people use lagbot apps, either on their mobile phones, or on their PC's. It's basically a packet flooder program that uploads a shitload of bogus packets to lag your connection. What happens is it lags the OTHER PERSONS view of them. They see them freeze in place, they shoot at them and hit them, but they don't die... because in reality, they aren't THERE in that position anymore. Meanwhile, on the laggers side, they have moved, and shot the person, then they turn off the lagbot, both connections sync again, and the other person dies.
There's probably a ton of packetloss and jitter. (It would show up on his end too, in terms of opponents moving unevenly.)
Is it possible to only have issues sending packets versus receiving them?
Quote from: |iR|Focalor on January 20, 2021, 12:50:39 PM...then they turn off the lagbot, both connections sync again, and the other person dies.Thankfully the Q2 netcode doesn't quite work that way....
...then they turn off the lagbot, both connections sync again, and the other person dies.
Lagbot?