If one makes a multiplayer map, it's best (to be safe) not to use more than 100 items.I have round doors with 8 point mount, few lasers weapons, shards, switches and so one.100 is a very small number, very limiting.
Thank you, but my C knowledge is very limited...Map override is interesting, but for now very cumbersome. It would be great to have it as an vote option on various versions of item placement on the server, with original hull intact.https://r-1.ch/r1q2gen.php(...)When new map is created, i can use just about 120-130 itemshttps://postimg.org/image/s8r78su05/Weaponshttps://postimg.org/image/n1644cdet/or monstershttps://postimg.org/image/w6egy7gth/but when they start to fighthttps://postimg.org/image/ns3fnv55x/more often than not i getSZ_GetSpace: overflowIf one makes a multiplayer map, it's best (to be safe) not to use more than 100 items.I have round doors with 8 point mount, few lasers weapons, shards, switches and so one.100 is a very small number, very limiting.Maybe one day i will grasp C well enough to fix this, but for now i just have to despair.Thank you for coop