Author Topic: coop - gravity is higher than norm?  (Read 2379 times)

Offline beanz

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coop - gravity is higher than norm?
« on: August 23, 2015, 06:42:00 AM »
Hi,

Is the gravity for coop higher than normal?  :uhoh: I seem to be very bouncy on coop (the normal game, don't know about the two add-on mission servers as I've not connected to them) and it throws me out a little, as I tend to overshoot some jumps.  :-\  OK to make it the same gravity as Tasty multiplayer servers?   Just a thought   :headbang: 

Anyway, just sorted out the Palaces level - data spinner, CD, sec pass ect. and left the game for someone to complete the Makron frag finish.   :nana:  Did feel like the players were a little confused about how to get to the next level of the game - and soooo close   ;) 

There are quite a few Walkthroughs, if you're not that familiar with the game - it can be very sequential and you'll need to complete one section before moving on - lots of to and thro. between levels.  If fairly new, follow someone like me and you'll get the hang of it in no time.

I like the coop game and have finished it with a number of players - thanks to those, was fun ...  Also did the Coop or Die mod, and finished the whole game (hard skill) without a death - quite difficult in that mod.  Still waiting for Pat to give me my Star as a Champion!   :evilgrin:   Webby: http://www.coopordie.com/quake2/

Note: prob. better on here, as more players go on the Tasty coop servers.  Coop or Die still a fun mod tho.

One quick point - when in coop - perhaps drop some ammo, if you're going to leave a Mission and have scooped up everything.  Drop cells, drop bullets, drop slugs / cells etc.  Helps when going to the next Mission   ;)  Also, if you can complete the Mission you're on before leaving - just a polite request :)

bean$    :biggungrin:

Oh, and another thing :)   - can that WallFly(Bzzz) Maint. BOT please be removed, if possible? It really gets in the way - I frag it all the time to get it out of my / other players way!  Thanks.
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Offline quadz

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Re: coop - gravity is higher than norm?
« Reply #1 on: August 23, 2015, 10:04:22 AM »
Is the gravity for coop higher than normal?  :uhoh: I seem to be very bouncy on coop (the normal game, don't know about the two add-on mission servers as I've not connected to them) and it throws me out a little, as I tend to overshoot some jumps.  :-\  OK to make it the same gravity as Tasty multiplayer servers?

The coop server reports sv_gravity is 800, which is normal.


Oh, and another thing :)   - can that WallFly(Bzzz) Maint. BOT please be removed, if possible? It really gets in the way - I frag it all the time to get it out of my / other players way!  Thanks.

Removing WallFly means no frag stats for that server.

Unfortunately coop doesn't support spectator mode, so WallFly can't hide itself. Maybe it could auto-kill itself instead whenever the map changes...


:exqueezeme:


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Offline beanz

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Re: coop - gravity is higher than norm?
« Reply #2 on: August 23, 2015, 11:28:37 AM »
Hi,

OK - the gravity thing is my imagination - ha -  ;D   Auto-kill would possibly be one way around the problem of Wallfly   :humm:

bean$   :evilgrin:
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