alias poop "play hitsound.wav"trigger poop "*was blasted by* Slayer*"trigger poop "*was gunned down by* Slayer*"trigger poop "*was blown away by* Slayer*"trigger poop "*was machinegunned by* Slayer*"trigger poop "*was cut in half by* Slayer*"trigger poop "*was popped by* Slayer*"trigger poop "*was shredded by* Slayer*"trigger poop "*ate Slayer*"trigger poop "*almost dodged Slayer*"trigger poop "*was melted by Slayer*"trigger poop "*was railed by Slayer*"trigger poop "*was disintegrated by Slayer*"trigger poop "*couldn't hide from Slayer*"trigger poop "*saw the pretty lights from Slayer*"trigger poop "*didn't see Slayer*"trigger poop "*caught Slayer*"
trigger poop "*was blasted by* Slayer*"
trigger poop "*was blasted by* $name$*"
alias kill1 "play yousuck.wav;centerprint How embarrassing!"trigger kill1 "*$name$ was in the wrong place*"trigger kill1 "*$name$ should have used a smaller gun*"trigger kill1 "*$name$ tried to put the pin back*"trigger kill1 "*$name$ saw the light*"trigger kill1 "*$name$ blew*"trigger kill1 "*$name$ died*"trigger kill1 "*$name$ tripped on*"trigger kill1 "*$name$ does a*"trigger kill1 "*$name$ sank like a rock*"trigger kill1 "*$name$ was squished*"trigger kill1 "*$name$ cratered*"trigger kill1 "*$name$ melted*"trigger kill1 "*$name$ killed*"trigger kill1 "*feels $name$*
if command----------------------if <a> <operator> <b> then <command1> [else <command2>] If specified condition is true <command1> is executed, otherwise, <command2>. Possible <operators>: op case sens. condition------------------------------------------== yes values/strings are equal!=, <> yes values/strings are not equalisin yes string <b> contains string <a>!isin yes string <b> does not contain string <a>isini no string <b> contains string <a>!isini no string <b> does not contain string <a>eq no strings are equalne no strings are not equal For numeric values comparsion operators <, <=, >, >= can also be used