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Added some skins with Npherno tool and Quake 2 modeler, Quark modeler problems
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Topic: Added some skins with Npherno tool and Quake 2 modeler, Quark modeler problems (Read 1835 times)
Roarkes
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Posts: 108
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Added some skins with Npherno tool and Quake 2 modeler, Quark modeler problems
«
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February 12, 2014, 01:59:02 AM »
Hi. I"m Roarkes from moddb and Roarke from Quark forum.
I added some skins for Quake 2 with Npherno tool and renamed the skins path in Quark modeler to for example "models/thing/thing.pcx", like in the pak0.pak file and after that, running the qrk map, the model can be heard, but it is invisible.
After that, i tried with Quake 2 modeler with a backup model and renamed the skins path in Quark modeler to for example "models/thing/thing.pcx", like in the pak0 pak, running the qrk map, the model can be heard and seen, but i get the error in the Quake 2 console :
R_CullAliasModel models/thing/thing.md2: no such oldframe 52
R_CullAliasModel models/thing/thing.md2: no such frame 53
And this goes for many frames and than, when i hit the entity, it freezes, but i can still move around and move trough the entity like in the noclip mode.
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Last Edit: February 12, 2014, 02:13:51 AM by Roarkes
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tastyspleen::quake 2 community
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Added some skins with Npherno tool and Quake 2 modeler, Quark modeler problems
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May 17, 2025, 08:33:15 AM
Yo desde el año 2007 me enfermé de Q2, es incurable
Morir y revivir es costumbre, lástima q el QT estaba bueno
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Quake II is not 27 years old. I refuse to accept THAT much time has gone by.
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April 20, 2025, 09:52:16 AM
https://drive.google.com/file/d/1hKRIIKPk_G9TLPpY3B4ZIbVK_00Mbwfw/view?usp=sharing
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I was on DM this morning for the first time in a pretty long time. Seemed fine to me.
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