Author Topic: New Vanilla Map  (Read 9416 times)

Offline M^tster

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Re: New Vanilla Map
« Reply #15 on: August 08, 2012, 06:21:35 AM »
Just search sz_getspace quake2, I'm sure you will find the info you need. Good luck with the map!  ;)

SZ_GetSpace error. The Quake 2 config allows for a maximum size of 8kb. If you added to or created a config then take a look at teh size. It can't be larger than 8kb. Break it up into smaller files and connect them by adding the line exec mynext.cfg or whatever you call it at the end of the previous config. <-- this is the answer i got, which could mean this map is too big. Ive never connected configs so I'm not sure what to do..
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Offline peewee_RotA

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Re: New Vanilla Map
« Reply #16 on: August 08, 2012, 08:30:03 AM »
I made a new map as well and when i start up a server and load the map it says "SZ_Getspace" does that mean there is a leak in it? Its been awhile since my last map (rail101md). Any input here would be great as i would like to get this out so we can play on it. Ill load a screen shot soon.

I've been racking my brain since you posted to see if I remember ever getting this error. I *think* you can get it if you create an effect entity with a bad type. Things like sparks with a bad color or an explosion with a bad type. You might try deleting any of these and running it.
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Offline PANTONE 7717C

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Re: New Vanilla Map
« Reply #17 on: August 08, 2012, 02:12:18 PM »
Usually the cause of sz_getspace errors is when a map allows for way too much data to be loaded/seen at once. This happens when people make a gigantic wide open box and then throw in a ton of weapons and ammo and every func_entity they can think of. So use less entities or better break the map up in smaller sections using closed off walls and try to make an actual map of it. ;)
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Offline M^tster

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Re: New Vanilla Map
« Reply #18 on: August 10, 2012, 02:38:37 PM »
Usually the cause of sz_getspace errors is when a map allows for way too much data to be loaded/seen at once. This happens when people make a gigantic wide open box and then throw in a ton of weapons and ammo and every func_entity they can think of. So use less entities or better break the map up in smaller sections using closed off walls and try to make an actual map of it. ;)
This is what i think the problem is, as it is big and wide open...
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Offline yahoo

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Re: New Vanilla Map
« Reply #19 on: August 11, 2012, 06:39:40 AM »
CORN!!!!!!!!!!!!!!!!!!!!!!
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Offline [BTF]Defiant!

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Re: New Vanilla Map
« Reply #20 on: August 11, 2012, 11:54:36 AM »
I like this large FFA-style map
 - visually appealing
 - larger, but also allows for high speed movement
 - nice teleports, windows, and verticals
 - well loaded with weapons and powerups
« Last Edit: August 11, 2012, 11:57:17 AM by [BTF]Defiant! »
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Offline M^tster

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Re: New Vanilla Map
« Reply #21 on: August 15, 2012, 08:15:35 AM »
I like this large FFA-style map
 - visually appealing
 - larger, but also allows for high speed movement
 - nice teleports, windows, and verticals
 - well loaded with weapons and powerups


I agree.  :rockon:
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Offline yahoo

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Re: New Vanilla Map
« Reply #22 on: August 15, 2012, 03:12:02 PM »
I like Corn
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Offline <<Hypno Toad>>

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Re: New Vanilla Map
« Reply #23 on: August 16, 2012, 03:21:58 PM »
Many consider corn to be nature's candy.
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Offline mir^mortal

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Re: New Vanilla Map
« Reply #24 on: September 13, 2012, 08:50:45 AM »
Corn is spinning the Earth!
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Offline yahoo

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Re: New Vanilla Map
« Reply #25 on: September 13, 2012, 07:30:32 PM »
Quote from: &lt;&lt;Hypno Toad&gt;&gt; on August 16, 2012, 03:21:58 PM
Quote from: <<Hypno Toad>> on August 16, 2012, 03:21:58 PM
Many consider corn to be nature's candy.

yah mean corn/callus?
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Offline Th0m@s29

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Re: New Vanilla Map
« Reply #26 on: December 02, 2014, 11:22:16 AM »
Eh the Maps Looks Okay But Regardless it is just Cool All in itself and by itself.
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