Author Topic: List of all Q2 models frames+animation in/outs?  (Read 3515 times)

Offline The Happy Friar

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List of all Q2 models frames+animation in/outs?
« on: October 03, 2012, 09:33:13 AM »
I'm looking for a listing of all of the frame stats on the Quake 2 models.  # of frames, poses & frame start/end #'s & total # of frames per pose.

Is there one online somewhere?
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Offline PANTONE 7717C

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Re: List of all Q2 models frames+animation in/outs?
« Reply #1 on: October 04, 2012, 10:18:28 AM »
Howdy HappyFriar,

I'm looking for a listing of all of the frame stats on the Quake 2 models.  # of frames, poses & frame start/end #'s & total # of frames per pose.
Is there one online somewhere?

Listing of Quake2 model frames and animations. ;)
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Offline The Happy Friar

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Re: List of all Q2 models frames+animation in/outs?
« Reply #2 on: October 04, 2012, 11:39:57 AM »
Thanks, but I already have that one.  I wanted all the others: monsters, etc.

I've actually got a neat spread sheet made up to convert between Blender frame #'s & Q2 frame numbers (because Blender starts @ 1, Q2 @ 0), and it also autocalculates the start/end #'s based on the # of frames you want.

I just want all the stock Q2 info is all.
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Offline PANTONE 7717C

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Re: List of all Q2 models frames+animation in/outs?
« Reply #3 on: October 04, 2012, 02:57:13 PM »
Was going to say you can just load the md2's in the standard Q2Model Editor and have a look at the frame #'s and poses, but if for some reason you want ALL the frame stats of ALL (23?) stock monstermodels then that will take you time. It might have been online in the past but the older this game gets the harder it will be to find extended info like this in one place.
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Offline The Happy Friar

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Re: List of all Q2 models frames+animation in/outs?
« Reply #4 on: October 04, 2012, 06:33:44 PM »
Yeah, I went searching and couldn't find anything.  The 'net's so full of crap now doing a search for older stuff is useless.  :(

I guess I could use the header files and do them myself.  Then I could get you my data so you can post it on your site.
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Offline QwazyWabbit

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Re: List of all Q2 models frames+animation in/outs?
« Reply #5 on: October 04, 2012, 08:59:50 PM »
From what I know from some of the documentation out there when the game was still being developed, the monsters were modeled and the headers were created by the ModelGen tool. You'd have to go back into that source code to figure out how to extract it yourself or else just do as you proposed and derive the information from the header file for each monster.
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Offline r1

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Re: List of all Q2 models frames+animation in/outs?
« Reply #6 on: October 05, 2012, 03:45:06 PM »
Code: [Select]
models/monsters/berserk/tris.md2 -> all(244): 0-243, stand(5): 0-4, standb(20): 5-24, walkc(11): 25-35, run(6): 36-41, att_a(13): 42-54, att_b(21): 55-75, att_c(34): 76-109, r_att(18): 110-127, r_attb(18): 128-145, slam(23): 146-168, duck(10): 169-178, fall(20): 179-198, painc(4): 199-202, painb(20): 203-222, death(13): 223-235, deathc(8): 236-243
models/monsters/gladiatr/tris.md2 -> all(90): 0-89, stand(7): 0-6, walk(16): 7-22, run(6): 23-28, melee(17): 29-45, attack(9): 46-54, pain(6): 55-60, death(22): 61-82, painup(7): 83-89
models/monsters/gunner/tris.md2 -> all(209): 0-208, stand(70): 0-69, walk(24): 70-93, run(8): 94-101, runs(6): 102-107, attak1(21): 108-128, attak2(30): 129-158, pain1(18): 159-176, pain2(8): 177-184, pain3(5): 185-189, death(11): 190-200, duck(8): 201-208
models/monsters/infantry/tris.md2 -> all(207): 0-206, gun(1): 0-0, stand(71): 1-71, walk(20): 72-91, run(8): 92-99, pain1(10): 100-109, pain2(10): 110-119, duck(5): 120-124, death1(20): 125-144, death2(25): 145-169, death3(9): 170-178, block(5): 179-183, attak1(15): 184-198, attak2(8): 199-206
models/monsters/soldier/tris.md2 -> all(475): 0-474, attak1(12): 0-11, attak2(18): 12-29, attak3(9): 30-38, attak4(6): 39-44, duck(5): 45-49, pain1(5): 50-54, pain2(7): 55-61, pain3(18): 62-79, pain4(17): 80-96, run(12): 97-108, runs(18): 109-126, runt(19): 127-145, stand1(30): 146-175, stand3(39): 176-214, walk1(33): 215-247, walk2(24): 248-271, death1(36): 272-307, death2(35): 308-342, death3(45): 343-387, death4(53): 388-440, death5(24): 441-464, death6(10): 465-474
models/monsters/tank/tris.md2 -> all(294): 0-293, stand(30): 0-29, walk(25): 30-54, attak1(22): 55-76, attak2(38): 77-114, attak3(53): 115-167, attak4(29): 168-196, pain1(4): 197-200, pain2(5): 201-205, pain3(16): 206-221, death1(32): 222-253, recln1(40): 254-293
models/monsters/commandr/tris.md2 -> all(25): 0-24, inactive(1): 0-0, active(24): 1-24
models/monsters/medic/tris.md2 -> all(237): 0-236, walk(12): 0-11, wait(90): 12-101, run(6): 102-107, paina(8): 108-115, painb(15): 116-130, duck(16): 131-146, death(30): 147-176, attack(60): 177-236
models/monsters/flipper/tris.md2 -> all(160): 0-159, flpbit(20): 0-19, flptal(21): 20-40, flphor(24): 41-64, flpver(29): 65-93, flppn1(5): 94-98, flppn2(5): 99-103, flpdth(56): 104-159
models/monsters/bitch/tris.md2 -> all(288): 0-287, attak1(32): 0-31, attak2(16): 32-47, death1(12): 48-59, death2(23): 60-82, duck(7): 83-89, pain1(5): 90-94, pain2(5): 95-99, pain3(21): 100-120, stand1(30): 121-150, stand2(30): 151-180, walk(27): 181-207, recln2(40): 208-247, recln1(40): 248-287
models/monsters/float/tris.md2 -> all(248): 0-247, actvat(31): 0-30, attak1(14): 31-44, attak2(25): 45-69, attak3(34): 70-103, death(13): 104-116, pain1(7): 117-123, pain2(8): 124-131, pain3(12): 132-143, stand1(52): 144-195, stand2(52): 196-247
models/monsters/parasite/tris.md2 -> all(118): 0-117, break(32): 0-31, death1(7): 32-38, drain(18): 39-56, pain1(11): 57-67, run(15): 68-82, stand(35): 83-117
models/monsters/flyer/tris.md2 -> all(151): 0-150, start(6): 0-5, stop(7): 6-12, stand(45): 13-57, attak1(21): 58-78, attak2(17): 79-95, bankl(7): 96-102, bankr(7): 103-109, rollf(9): 110-118, rollr(9): 119-127, defens(6): 128-133, pain1(9): 134-142, pain2(4): 143-146, pain3(4): 147-150
models/monsters/brain/tris.md2 -> all(222): 0-221, walk1(13): 0-12, walk2(40): 13-52, attak1(18): 53-70, attak2(17): 71-87, pain1(21): 88-108, pain2(8): 109-116, pain3(6): 117-122, death1(18): 123-140, death2(5): 141-145, duck(8): 146-153, defens(8): 154-161, stand(60): 162-221
models/monsters/hover/tris.md2 -> all(205): 0-204, stand(30): 0-29, forwrd(35): 30-64, stop1(9): 65-73, stop2(8): 74-81, takeof(30): 82-111, land(1): 112-112, pain1(28): 113-140, pain2(12): 141-152, pain3(9): 153-161, death1(11): 162-172, backwd(24): 173-196, attak1(8): 197-204
models/monsters/mutant/tris.md2 -> all(149): 0-148, attack(15): 0-14, death1(9): 15-23, death2(10): 24-33, pain1(5): 34-38, pain2(6): 39-44, pain3(11): 45-55, run(6): 56-61, stand1(64): 62-125, walk(23): 126-148
models/monsters/insane/tris.md2 -> all(282): 0-281, stand(99): 0-98, stand1(61): 99-159, walk(39): 160-198, st_pain(11): 199-209, st_death(17): 210-226, crawl(9): 227-235, cr_pain(9): 236-244, cr_death(7): 245-251, cross(30): 252-281
models/monsters/boss1/tris.md2 -> all(254): 0-253, attaka(20): 0-19, attakb(27): 20-46, attakc(27): 47-73, attakd(6): 74-79, backwd(18): 80-97, death(30): 98-127, forwrd(18): 128-145, left(18): 146-163, paina(4): 164-167, painb(4): 168-171, painc(4): 172-175, right(18): 176-193, stand(60): 194-253
models/monsters/boss2/tris.md2 -> all(181): 0-180, stand(50): 0-49, walk(20): 50-69, attack(40): 70-109, pain(22): 110-131, death(49): 132-180
models/monsters/boss3/jorg/tris.md2 -> all(188): 0-187, attak1(18): 0-17, attak2(13): 18-30, death(50): 31-80, pain1(3): 81-83, pain2(3): 84-86, pain3(25): 87-111, stand(51): 112-162, walk(25): 163-187
models/monsters/boss3/rider/tris.md2 -> all(491): 0-490, attak1(18): 0-17, attak2(13): 18-30, death(50): 31-80, pain1(3): 81-83, pain2(3): 84-86, pain3(25): 87-111, stand(51): 112-162, walk(25): 163-187, active(13): 188-200, attak3(8): 201-208, attak4(26): 209-234, attak5(16): 235-250, death2(95): 251-345, death3(20): 346-365, jump(13): 366-378, pain4(4): 379-382, pain5(4): 383-386, pain6(27): 387-413, stand2(60): 414-473, walk2(17): 474-490


This was generated with my app, so let me know if you want it formatted in any other way, or want any other info of the models.

« Last Edit: October 05, 2012, 04:06:31 PM by r1 »
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Offline The Happy Friar

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Re: List of all Q2 models frames+animation in/outs?
« Reply #7 on: October 05, 2012, 06:26:43 PM »
hey, AWESOME, thanks!  I'm going to put it in an easy-to-use spreadsheet, that's not to hard to get over to what I've got.

Thanks again.

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Offline The Happy Friar

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Re: List of all Q2 models frames+animation in/outs?
« Reply #8 on: October 29, 2012, 05:33:02 AM »
here it is all setup in an OpenOffice.org file so you can use the info to make a .txt anim/frame listing for Blender 2.49 to export md2 models.
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