Author Topic: quake 2 + gtx 580 problem :(  (Read 2269 times)

Offline ekzm

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quake 2 + gtx 580 problem :(
« on: November 17, 2011, 09:59:24 AM »
Hey, i jsut got a hardware upgrade, and with the gtx 580 gfx card my screen blinks if i shoot in a dark room :(
Why?
Edit: i use q2 starter.
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Offline ekzm

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Re: quake 2 + gtx 580 problem :(
« Reply #1 on: November 18, 2011, 09:25:40 AM »
It helps a lil bit, but its weird someplaces.
Heres my autoexec:

unbindall

set name "ekzm"

// ---Player Settings---

set fov "108"
set hand "2"
set crosshair "4"


// --- Resolution---
set vid_fullscreen "1"
set vid_forcewidth "1920"
set vid_forceheight "1080"



// ---Sensitivity--

set sensitivity "2.5"

// ---Movement---

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind c "+movedown"
bind ctrl "+speed"
bind space "+moveup"
bind mouse2 "+moveup"
bind shift "+movedown"
cl_run "1"


// ---Fire---

bind mouse1 "+attack"


// ---inventory---

bind alt "inven"
bind enter "invuse"
bind [ "invprev"
bind ] "invnext"
bind backspace "invdrop"

// ---scoreboard---

bind tab "score"

// ---menu toggles---

bind ESCAPE "togglemenu"
bind ~ "toggleconsole"


// ---menu binds---

bind F1 "cmd help"
alias rup "ready; bind f3 urup"
alias urup "unready; bind f3 rup"
bind F3 rup
bind F4 "menu_keys"
bind j "screenshot"
bind PAUSE "pause"

// ---Demo Recording---

alias startdemo "record ${$date}-${$time}-${$mapname};bind F5 stopdemo"
alias stopdemo "stop;bind F5 startdemo"
bind F5 "startdemo"

// ---use specific item binds---

bind 1 "use blaster"
bind 2 "use machinegun"
bind 4 "use hyperblaster"
bind 3 "use shotgun;use super shotgun"
bind q "use chaingun"
bind f "use grenade launcher"
bind e "use rocket launcher"
bind r "use railgun"
bind 5 "use bfg10k"

// ---weapon scrolling binds---

bind mwheeldown "weapnext"
bind mwheelup "weapprev"

// ---Chat binds---

bind , "say :)"
bind m "say :P"
bind . "say I'm gonna love & tolerate the shit outta you! :p"

// ---team chat and public chat, respectively---

bind y "messagemode2"
bind t "messagemode"

// ---ZoomTool---

set zoomfov "30"
set zoomsens "1.5"
alias +zoom "set storesen $sensitivity;set storefov $fov;set sensitivity $zoomsens;set fov $zoomfov"
alias -zoom "set sensitivity $storesen;set fov $storefov"
bind mouse3 "+zoom"

// ---Smoothness---

set bob_pitch "0"
set bob_roll "0"
set bob_up "0"
set run_pitch "0"
set run_roll "0"

// ---Network---
set cl_protocol "35"
netgraph 0

// ---r1gl config settings---

set vid_ref "r1gl"
set gl_ext_texture_filter_anisotropic "1"
set gl_ext_texture_non_power_of_two "1"
set gl_hudscale "2.5"
set gl_coloredlightmaps ".05"
set gl_polyblend "0"
set gl_modulate "4"


// --tdm general--

// ---r1q2 config settings---
opengl 32
gl_ext_multitexture 0
gl_dynamic 0
set cl_async "1"
set cl_maxfps "120"
set r_maxfps "1000"
set m_directinput "1"
set m_fixaccel "1"
set in_dinputkeyboard "1"
set cl_drawfps "1"
set cl_cmdcomplete "2"
set cl_smoothsteps "3"
set cl_defermodels "0"
set cl_autorecord "0"
set cl_railtrail "0"
set cl_beginmapcmd ""
set cl_endmapcmd ""
set net_maxmsglen "0"
set s_ambient "0"
set s_initsound "1"
set s_openal_device "DirectSound3D"
set fs_cache "7"

// --- Downloads ---

set allow_download_maps "1"
set allow_download_models "0"
set allow_download_others "0"
set allow_download_pics "0"
set allow_download_players "0"
set allow_download_sounds "0"
set allow_download_textures "0"

// == Restart Video ==

vid_restart

//The End
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Offline VaeVictis

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Re: quake 2 + gtx 580 problem :(
« Reply #2 on: November 18, 2011, 01:09:11 PM »
ely did you use chunks of my config for the q2 starter? :P
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Offline ekzm

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Re: quake 2 + gtx 580 problem :(
« Reply #3 on: November 19, 2011, 07:48:24 AM »
I did a clean install and now it works :)
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