Author Topic: quake 2 + gtx 580 problem :(  (Read 2254 times)

Offline ekzm

  • Newbie
  • *
  • Posts: 23
    • View Profile
  • Rated:
quake 2 + gtx 580 problem :(
« on: November 17, 2011, 09:59:24 AM »
Hey, i jsut got a hardware upgrade, and with the gtx 580 gfx card my screen blinks if i shoot in a dark room :(
Why?
Edit: i use q2 starter.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline ekzm

  • Newbie
  • *
  • Posts: 23
    • View Profile
  • Rated:
Re: quake 2 + gtx 580 problem :(
« Reply #1 on: November 18, 2011, 09:25:40 AM »
It helps a lil bit, but its weird someplaces.
Heres my autoexec:

unbindall

set name "ekzm"

// ---Player Settings---

set fov "108"
set hand "2"
set crosshair "4"


// --- Resolution---
set vid_fullscreen "1"
set vid_forcewidth "1920"
set vid_forceheight "1080"



// ---Sensitivity--

set sensitivity "2.5"

// ---Movement---

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind c "+movedown"
bind ctrl "+speed"
bind space "+moveup"
bind mouse2 "+moveup"
bind shift "+movedown"
cl_run "1"


// ---Fire---

bind mouse1 "+attack"


// ---inventory---

bind alt "inven"
bind enter "invuse"
bind [ "invprev"
bind ] "invnext"
bind backspace "invdrop"

// ---scoreboard---

bind tab "score"

// ---menu toggles---

bind ESCAPE "togglemenu"
bind ~ "toggleconsole"


// ---menu binds---

bind F1 "cmd help"
alias rup "ready; bind f3 urup"
alias urup "unready; bind f3 rup"
bind F3 rup
bind F4 "menu_keys"
bind j "screenshot"
bind PAUSE "pause"

// ---Demo Recording---

alias startdemo "record ${$date}-${$time}-${$mapname};bind F5 stopdemo"
alias stopdemo "stop;bind F5 startdemo"
bind F5 "startdemo"

// ---use specific item binds---

bind 1 "use blaster"
bind 2 "use machinegun"
bind 4 "use hyperblaster"
bind 3 "use shotgun;use super shotgun"
bind q "use chaingun"
bind f "use grenade launcher"
bind e "use rocket launcher"
bind r "use railgun"
bind 5 "use bfg10k"

// ---weapon scrolling binds---

bind mwheeldown "weapnext"
bind mwheelup "weapprev"

// ---Chat binds---

bind , "say :)"
bind m "say :P"
bind . "say I'm gonna love & tolerate the shit outta you! :p"

// ---team chat and public chat, respectively---

bind y "messagemode2"
bind t "messagemode"

// ---ZoomTool---

set zoomfov "30"
set zoomsens "1.5"
alias +zoom "set storesen $sensitivity;set storefov $fov;set sensitivity $zoomsens;set fov $zoomfov"
alias -zoom "set sensitivity $storesen;set fov $storefov"
bind mouse3 "+zoom"

// ---Smoothness---

set bob_pitch "0"
set bob_roll "0"
set bob_up "0"
set run_pitch "0"
set run_roll "0"

// ---Network---
set cl_protocol "35"
netgraph 0

// ---r1gl config settings---

set vid_ref "r1gl"
set gl_ext_texture_filter_anisotropic "1"
set gl_ext_texture_non_power_of_two "1"
set gl_hudscale "2.5"
set gl_coloredlightmaps ".05"
set gl_polyblend "0"
set gl_modulate "4"


// --tdm general--

// ---r1q2 config settings---
opengl 32
gl_ext_multitexture 0
gl_dynamic 0
set cl_async "1"
set cl_maxfps "120"
set r_maxfps "1000"
set m_directinput "1"
set m_fixaccel "1"
set in_dinputkeyboard "1"
set cl_drawfps "1"
set cl_cmdcomplete "2"
set cl_smoothsteps "3"
set cl_defermodels "0"
set cl_autorecord "0"
set cl_railtrail "0"
set cl_beginmapcmd ""
set cl_endmapcmd ""
set net_maxmsglen "0"
set s_ambient "0"
set s_initsound "1"
set s_openal_device "DirectSound3D"
set fs_cache "7"

// --- Downloads ---

set allow_download_maps "1"
set allow_download_models "0"
set allow_download_others "0"
set allow_download_pics "0"
set allow_download_players "0"
set allow_download_sounds "0"
set allow_download_textures "0"

// == Restart Video ==

vid_restart

//The End
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline VaeVictis

  • i was -1 because you fucking suck
  • Brobdingnagian Member
  • *
  • Posts: 4498
    • View Profile
  • Rated:
Re: quake 2 + gtx 580 problem :(
« Reply #2 on: November 18, 2011, 01:09:11 PM »
ely did you use chunks of my config for the q2 starter? :P
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline ekzm

  • Newbie
  • *
  • Posts: 23
    • View Profile
  • Rated:
Re: quake 2 + gtx 580 problem :(
« Reply #3 on: November 19, 2011, 07:48:24 AM »
I did a clean install and now it works :)
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.
 

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM
 

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.
 

Costigan_Q2

October 09, 2024, 01:35:05 PM
Et tu rikwad?

Please don't feed the degenerate lies of a sexually-perverted devil-worshipping barking dog like Focalor.

Show 50 latest
Welcome, Guest. Please login or register.
November 10, 2024, 02:50:30 AM

Login with username, password and session length