// Generated by ModelEd#define FRAME_stand0 0#define FRAME_stand1 1#define FRAME_stand2 2#define FRAME_stand3 3#define FRAME_stand4 4#define FRAME_stand5 5#define FRAME_stand6 6#define FRAME_stand7 7#define FRAME_stand8 8#define FRAME_stand9 9#define FRAME_stand10 10#define FRAME_stand11 11#define FRAME_stand12 12#define FRAME_stand13 13#define FRAME_stand14 14#define FRAME_walk0 15#define FRAME_walk1 16#define FRAME_walk2 17#define FRAME_walk3 18#define FRAME_walk4 19#define FRAME_walk5 20#define FRAME_walk6 21#define FRAME_walk7 22#define FRAME_walk8 23#define FRAME_walk9 24#define FRAME_walk10 25#define FRAME_walk11 26#define FRAME_walk12 27#define FRAME_walk13 28#define FRAME_walk14 29#define FRAME_walk15 30#define FRAME_walk16 31#define FRAME_walk17 32#define FRAME_walk18 33#define FRAME_walk19 34#define FRAME_walk20 35#define FRAME_walk21 36#define FRAME_walk22 37#define FRAME_walk23 38#define FRAME_walk24 39#define FRAME_walk25 40#define FRAME_walk26 41#define FRAME_walk27 42#define FRAME_walk28 43#define FRAME_walk29 44#define FRAME_walk30 45#define FRAME_walk31 46#define FRAME_walk32 47#define FRAME_walk33 48#define FRAME_walk34 49#define FRAME_walk35 50#define FRAME_walk36 51#define FRAME_walk37 52#define FRAME_walk38 53#define FRAME_walk39 54#define FRAME_walk40 55#define FRAME_walk41 56#define FRAME_walk42 57#define FRAME_walk43 58#define FRAME_walk44 59#define MODEL_SCALE 2.000000
{"misc_rat", SP_misc_rat},
void SP_misc_rat (edict_t *self);
@PointClass base(Appearflags, Targetname, Target) size(-4 -14 -6, 4 14 6) = misc_rat : "rat1"[ spawnflags(Flags) = [ 1 : "Ambush" : 0 2 : "Trigger Spawn" : 0 ] deathtarget(string) : "Entity to trigger at death" killtarget(string) : "Entity to remove at death" item(string) : "Item to spawn at death"]
The walkmonsterstart is what actually spawns that monster.