Author Topic: Lithium II Mod v1.30 Official Release!  (Read 2818 times)

Offline d3s

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Lithium II Mod v1.30 Official Release!
« on: February 01, 2010, 07:02:20 AM »
After 10+ years, Matt "WhiteFang" Ayres returns to the Quake 2 scene with v1.30 of his signature Lithium II Mod focusing on stability and bug fixes!!

Grab it now!!:
http://quake2.lithium.com/

What is Lithium II?  - Lithium II is a very configurable server-side modification for Quake II which includes deathmatch and CTF modes.  Lithium II is well know for it's red-laser style off-hand grappling hook and runes.  Have a closer look at the feature list here.

What's New
->Lithium II is now open source under GPL!!  The code base will be maintained by WhiteFang, so feel free to submit your additions for inclusion into future releases. For source and SVN repository (coming soon) see above.
->Updates from R1CH's v1.25-R1 release have been incorporated, which includes various security related fixes as well as the "invisible" player bug fix.
-> Voting now ignores observers.  You must be playing in order to initiate or cast your map vote.
-> Command line voting (works in previous versions as well). vote map <mapname> (for example: vote map q2dm1) in console.
-> Default map queue behavior on vote now changed.  Map votes no longer resets map queue order after voted map finishes.  However, if you prefer the old way, use mapqueue_resetonvote option to reset map queue after vote.
-> intermission_maxtime option now added.  By default, this will force map change after 30 seconds post intermission.  This means, your server map-rotation will now work regardless if someone idles for hours.
-> High Scores bug now fixed, will no longer crash server.
-> CTF bug now fixed. Clients will no longer crash in CTF mode after hitting flag capture limit.
-> Observer bug fixed.  When in chasecam mode, 'observe' will now work accordingly.

For the complete changelog, see here.

Thanks to WhiteFang for the new release!  :D

PS - Tastyspleen Community: If you're looking to try out Lithium, "goto lithium2" (or connect q2.d3s.us) on the independent zone -- we have quite a few folks that play often!!
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Offline Slayer :D

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Re: Lithium II Mod v1.30 Official Release!
« Reply #1 on: February 01, 2010, 09:10:11 AM »
Can you get him to post the source in .zip format? I run Windows, not Linux.
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Offline QwazyWabbit

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Re: Lithium II Mod v1.30 Official Release!
« Reply #2 on: February 01, 2010, 09:21:31 AM »
WinZIP 9.0 and higher supports .tar.gz format. I use WinRAR 3.90 for ZIP, RAR and .gz without any trouble.
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Offline d3s

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Re: Lithium II Mod v1.30 Official Release!
« Reply #3 on: February 01, 2010, 09:22:06 AM »
Install WinRar, it will open tar.gz's
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Offline The Happy Friar

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Re: Lithium II Mod v1.30 Official Release!
« Reply #4 on: February 01, 2010, 10:43:30 AM »
7zip (free) opens tar/gz too.
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Offline d3s

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Re: Lithium II Mod v1.30 Official Release!
« Reply #5 on: May 01, 2010, 07:33:47 AM »
Hi All,

Not sure if there are any IRC freaks in the bunch, but I've started an IRC channel for Lithium! I figure its a great way for old-school players to find each other and hopefully at some point start to arrange games and such.

I've got an applet setup for easy access @

http://d3s.us/chat (just click connect once the applet starts)

For those with IRC clients, come in and idle @ irc.enterthegame.com #quake2lithium

Hope to see some of you around!  ;D
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